PvP is boring for players that have max gear and Frustrating for players that don't. There is very little skill lv required in swtor pvp. Its just a gear grind and then gear crush, compounded buy the ranked systems failure, so premades are running in voice against pugs.I play a Sorc and Sage both in BM with a piece or 2 of WH....I simply swap sides. When pub WH people show up I go play pub and win win win. When The emp WH players get on I go Sorc and win win win. That is an easy answer but sometimes I want to play one or the other but it is pointless due to gear crush and premades in the random generator instead of in the ranked system. there is no point in playing aginst them in WH. Also Q's are growing because people are getting fed up and are just stoping. That leaves leet pvpers left to stomp out any new player that might give pvp a try. Whole matches are decided before the start now I have seen things like this and cant disagree. EXAMPLE of pvp chat >>> "*** "insert players name" That guy was one of the first on the server to get full WH it will take 3 of us to kill his *** ! whatever just get a medal and let em cap this is BS man" Why not make pvp non gearbased do away with the stat gear and make each class stat the same per side on entering pvp in any gear. Give awesome pvpers unique titles and rewards like mounts pets unique gear sets crystal colors exc exc there are lots of options you can use to reward skillfull players and teams while keeping the game even. this will allow and encourage pvers to try pvping, aswell as attract casual players that cant commit time to alot of the endgame content or to the pvp gear grind. It allows all people wanting to pvp the ability to play and have fun on a character that is viable and usefull to the team effort reguardless of when they turned 50, that should also encourage players to roll new classes and give them a try. The more people play pvp the shorter the Q's. Its not working at the moment so whynot make it apealing and viable to everyone.