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Narazumono

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  1. Like I said, I'm crazy. Likewise, I've never encountered a situation where we've wiped due to the fact I was 'too hard too heal'. I plan on getting a pure mitigation set, but if I don't need it, why would I use it? Make life easier on the healers? Got to make this game enjoyable for them somehow.
  2. I'll be honest. I'm crazy. I can't NOT have accuracy on my assassin tank. Mainly for the fact that when I get a Resist, it absolutely enrages me. My guild has cleared HM S&V so even though I'm giving up ~450 stats in mitigation, it's not enough to cause me to die. Not to mention I get a good dps increase as well as threat generation from not missing. I love my accuracy and I'm crazy for it.
  3. If you kill Thrasher when the Sniper Torrents spawn. They DO NOT EVER despawn. Dying 5 times trying to get loot is a serious pain in the ***. I would tell bioware to fix this bug, but I know them better than that. As such word of warning to everyone else. This is a thing and it does happen.
  4. I have to say, when there are more people waiting in line than what the timer on the buff will allow. You gotta do something to reset it. And this was what we decided would be the quickest, easiest way to reset that pesky line.
  5. Since patch 1.7 I have noticed on SEVERAL occations that other players in my group can loot my quest items or vice versa. When both players go to loot their quest items, sometimes one player will get all of them. Example: Supplemental Research out on Ilium. You have to loot 15 Data Chips. Your group kills a group of 4 creatures and 3 items for loot drops. Both players go to loot it, one player gets all his, and then 3 more from the other player. The other player usually gets 1 of his multiple drops. I would just like to let as many people know about this. I'm pretty sure it happens when you go to loot at the same time, though I could be wrong. Hopefully this will get fixed sometime soon (though I doubt it), and also this bug is not limited to the new Ilium dailies, its happend to me with a group in the Section X dailies also.
  6. Yeah, I just picked all three light side choices, a total of what should be 250 lightside points, and I recieved a wooping 100. Nice how this place has been out for a year and it still doesn't work right.
  7. So, the level 21 purple implants don't require purple mats, however they require blue mats twice? It'd be a lot easier if it was just the same place, or maybe they just broke it and instead of the purple mats they accidently made it blue. Weird but whatever.
  8. http://i.imgur.com/fyHo3.jpg So as you notice from the picture above, the game tells me I can make this implant, however, apprently I dont have enough matterials since it requires 2 Molecular Programmers twice. Is this a bug? Should it be 2 or 4? Anyone else get this problem from biochem? It blows my mind.
  9. I shall keep these words in mind next time I do this. Just thought I'd ask because I'd never been hit for so much on story mode before. It kinda blew my mind when I seen I was hit for 24k.
  10. I'm pretty certain he was not glowing red, even then I didnt think it increased his damage 4 fold. (its normally 6k)
  11. Not enraged, just minding my own business and I eat a 24100 damage swipe on story mode. How is this possible? http://img32.imageshack.us/img32/9839/swtor20121222012100992.png
  12. When doing the mission Flashpoint The Foundry, if you beat reven and jump off the edge and die before clicking the panel to finsh the flashpoint, it puts you at the begining of the flashpoint behind a locked door so its then impossilbe to complete. Please fix the respawn location to a place that is reasonable. Now I know you all are thinking "What kind of idiot jumps off before finishing". Well look no further. It happens.
  13. I probably wouldn't even mention this if they hadn't changed force lighting to work the way it does with recklessness. I just find it odd they'd do it for one spell and leave out all the others.
  14. So I've realized that if you have chain shock, use recklessness and you get your proc. It consumes both charges of recklessness. This in turn makes your chain shock crit for about the same as a regular shock. My personal opinion is that I dont really care for recklessness being consumed by the after effects of a talent, for an extra 200 damage. I'd rather the chain shock not benifit from it, as well as not consume it. But thats just my opinion and you all know what they say about opinions.
  15. Correct me if I'm wrong, but surging charge gets 9% armor pen off the 1st tier of the darkness tree. Isn't that a static stat boost?
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