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chaoticzero

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  • Location
    California
  • Interests
    Gaming - mwf, wow, aion, rift, kotor, swtor etc
  • Occupation
    outside of gaming just a full time student
  1. After raiding in the PTS the nerfs to healers are far too harsh especially when inc dmg is high you cannot justify nerfing healers to this much. Sorc/Sage and Comm/Merc are struggling more than ever before. Don't implement this in 1.2 bioware people will not play your endgame
  2. Beyond Redemption - Guild Hyperspace Cannon - server Attending member will be GM Demineon
  3. When will we see stat changes on tanking gear for no reason should tanking gear have crit and surge rating over def shield absorb on tier sets specifically ie rakata. Also endurance increases on tanking relics why do dps get +77 while tanks get 49 and power on their relics seems like that should be reversed.
  4. Going to spell this out for the derps who think the "elite raiders" are just mindlessly qq'ing. Most people who raid typically have pvp champ or t1 weapons since we don't get to decide who gets what in normal mode raids (somewhat silly but fine.) Since loot cant be distrubuted it equals out to hefty dose of luck on who gets an upgrade for currently the best wep in the game being columi. Now we shouldn't have to farm needlessly to grind out 16 weapons and most of the time it goes to someone who already has the columi weapons. For people who have columi you are being silly sit down shut up and be patient till it's fixed the people who should honestly be upset are the guilds stuck in tionese weapons because they aren't "lucky" enough to get an upgrade. Lastly the people with t1 wep's are doing most of the raging because they have a token which would be a considerable upgrade over their current t1 not some marginal 1% going from columi ---> rakata.
  5. Half of the problem with aoe threat is the dps attacking 15 different targets and expecting the jugg to hold them all it's not done. Sins/PT's have a better snap aoe aggro gain where jugg's smash and aoe taunt are minimal at best. I typically don't have too much trouble holding adds in nightmare/hard OP's being the only tank for most of it just have dps hold off i use TS, smash, intimidating roar, smash again and probably sweeping strikes. if they start to pull away use chilling scream. Some of this lack of better aoe threat is on the dev's the other half is the players.
  6. Too much luck involved with the interupt most of the time he is casting it before the channel shows up. Watching his hands is still difficult with trying to time cd's with the "possible" inc cast.
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