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dudeyoumadbro

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  1. Athius - Guardian Tank Defense: 20.86% - 1090 Rating Shield: 41.88% - 940 Rating Absorb - 36.16% - 691 Rating Total: 2,721 Rating
  2. Interesting... and here I thought I was BiS. Now you said the difference for Jugs and Guardians is minimal?
  3. So, I happened to be recording this when my guild ran with Wound in the Force on the Bastion. Now usually things go array pretty soon in the fight, but this is the first time it has gone so smoothly. this is how its done folks!, did a little editing, added some stuff. check it out.
  4. Isnt true, you are forgetting to factor in CDs, SR for Jugs/Guardians. the whole point of what everyone has been trying to tell you is a tank who stacks endurance, that knows what they are doing is dangerous in a WZ
  5. I run full endurance as a Guardian Tank in PvP and I am a power house, It takes at least 3+ people to take me down, If done right, I can solo 2 people easily.
  6. I also have a video on Corrupter Zero watch all in HD ^_^
  7. https://www.youtube.com/watch?v=8cEYKXJS2uUhttp:// I was thinking to myself, this boss battles need some epic music behind it, and well this is where that idea went. check it out ^_^
  8. Athius - Pub Guardian Enchanements Advance Vigilant Enhancement 34 Hilt Advance Might Hilt 34 Stiffler - Pub Scoundrel Armorings Advance Commando Armoring 34 Advance Guardian Armoring 34 Mods Advance Keen Mod 34A Advance Potent Mod 34A
  9. So, after playing this game for awhile I thought to myself, what happened to all the epic boss battle music that use to be in video games? well my friends, I decided to go ahead and mix in some of the old music I grew up with in games like Final Fantasy, and this is what came out of it. Dread Master Brontes Corrupter Zero
  10. I have noticed alot of other classes getting changes to their skill trees, such as: Mando/Merc - 100% to proc for Full Auto, up from 45% Sage/Sorc - 100% to proc Turbulence/Thundering Blast, up from 60% So after all of these great changes why is that DF Scoundrels still have the 60% proc to Unfair Advantage? I have gone 8 GCDs with no proc to it, while my DPS is dropping. This is unacceptable, DF is suppose to be sustained DPS spec, but it really feels more random and based on chance. Propsed change: 100% every 6 or 8 seconds, this would make the dps more sustained.
  11. Imperial Beastmaster Ravanger: DPS based, all trees Warstalker: Tank Class with 2 DPS trees. Republic Huntsman Ranger: DPS Based All trees Enforcer: Tank Class with 2 DPS trees. Class will be Cunning based, gotta be smart to handle the pets, which will function like the Hunter in WoW, mainly for support or possible add control
  12. is there a reason you haven't updated Aequitas Vox's kill on your tracker? you seem to have no problem doing everyone else.
  13. how has this not been suggested? I am sick of respecing and swaping between gear sets I say... around 1k for Dual Talent and like 500 For gear sets, cause manually clicking between PvE and PvP gear is annoying
  14. now that is a great idea, like make it to where when you have your two dots up, it increases your damage by "x" amount for a burst, or you can leave it for ticks. I would of said instant crit but that would be pointless
  15. I am, I have a bit over 38k hp fully buffed, I use the Verpine implants and ear piece cause they yield better stats. as well as higher endurance. usually with my rotation I can keep up (Riposte) almost constantly which gives me up to i think around 23% DC and with Guardian Slash it goes up to 26%, so for most of the fight I am sitting at above what i need, I believe that is why. the Healers haven't complained one bit.
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