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M_A_White

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    Australia
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    Unemployed
  1. Oh, don't get me wrong, I see that much. But to suggest that there aren't any officials on the capitols that take bribes, or that there aren't special circumstances for certain people to have their own starship berths is ... well silly. If a planet so well controlled and secured as Coruscant can fall prey to a surprise attack from the Empire, who's to say its customs aren't lax enough to allow for personal starships?
  2. Except that justifying the lack of a starship hook in those strongholds by pointing out things that make sense, but could still be worked around considering that it's unlikely both Coruscant and Dromund Kaas are entirely free from unregistered or private-use landing platforms ... then you're also saying that Jedi and Trooper players have no business even being given the option to purchase a stronghold, since during a time of war, Troopers would be stationed in military barracks and Jedi at various temples or command posts, and considering how non-materialistic the Jedi Order is, Jedi wouldn't be able to afford a stronghold ...... in a completely lore-based point of view.
  3. LMFAO sorry but that signature is brilliant. And yes, that works for me. Or just another expansion to the stronghold altogether. I'd even be happy paying another million for that just to get my hook. It's rediculous that DK and Coru miss out on this. Someone on another forum tried to justify it by comparing it to SWG, where you had different housing "sizes". I never played SWG though so I'm inclined to think it's BS.
  4. Absolutely. I'd pay for another expansion to the stronghold if they wanted to do it that way.
  5. So by asserting that immersion is overly important, you're saying that ... story wise ... it makes sense for Jedi and Republic Troopers of this period, in a time of war, to have their own strongholds? Yes, the other classes make sense, but Jedi would all have been quartered in various Jedi enclaves, and Troopers would be stationed at Barracks. The only reason they allowed it for all classes isn't because it made sense story wise ... it's because it made sense to avoid the player backlash of excluding two playable classes from the feature. So with that in mind let's just ignore any legitimised reason for Coruscant and Dromand Kaas NOT having a Starship hook type ... and just put one in, because it DOES kind of make sense for stronghold owners on both planets, despite the level of customs oversight on incoming/outgoing traffic, to have personal hangars. Not only that, but since it had never actually been equivocally stated beforehand that those two planets would be excluded from the hook type, you have players that have invested at least upwards of a million credits unlocking all of the expansions of their stronghold ... and then investing time (or, in my particular case and there are most likely others, millions more credits) in getting the materials needed for a starship decoration ... only to find out "Oh. Fudge me sideways on a Sunday afternoon out the back of the chapel with a socket wrench held by an orangutan, I can't fudging place my fudging shiny ship here BECAUSE THERE'S NO FUDGING HOOK FOR IT!" Now ... don't get me wrong, your points are likely valid coming from someone who sounds like you had experience playing SWG and are OK in defending the devs muck-ups. I respect that. In fact, if I wasn't one of the fools that had expended millions of credits expanding and decorating my stronghold, and another million and a half getting the stuff I needed for the Phantom ... then realising I couldn't buy it on my pub and transferring the stuff to my imp, I might actually view this from your point of view. Or ... you know ... if they could justify, immersion wise, why Jedi and Troopers have strongholds. But I'm one of those suckered fools and I politely demand a Starship hook for my existing stronghold, rather than having to relocate ... because, story wise, Coruscant is better suited to her than Nar Shadaar or Tatooine, and because I don't want to have to buy another stronghold on Coruscant ... expand it ... decorate it ... just to get the hook. If that makes me a typical forum whiner, I accept the title with fudging pride
  6. Sigh. I guess I'm another sucker then. Just now unlocked the balcony thinking that was a landing pad attached to it ... onto to find out it's for monuments (so now I have my Naga Sadow statue there sigh), and spent another mil on Dark Projects ... because it was cheaper than 8 mil getting the 15 of the goddamned overpriced Synthetic Energy Matrices on the GTN so I could get my X70-B Phantom. So ... Bioware. Explain something for me. Not only are you ignoring your own lore restrictions to introduce player housing in the first place ... now you're saying it doesn't make sense for CORUSCANT strongholds to have starships? Ok... Fix this please?
  7. Unless you were a non-conformist ... or your guild required a certain mechanic that others of your class hadn't specced into ... or if, just for ***** and giggles, you wanted to try something else. Aside from the veteran MMO players that know what they're doing, I'd say about 80-ish% of people relied on dulfy or noxxic for talents.
  8. I think they possibly meant skill builds for the new system on dulfy or noxxic. Probably no point, it's too easy to pick points now. Kind of ruined the brains part of it.
  9. "Customize Characters with the New Discipline System* - Choose from among a set of new Disciplines, see your Path before you, and customize your combat experience to fit your play style." http://www.swtor.com/shadow-of-revan Directly from the Shadow of Revan page on the SW:TOR website. Now, it might not be meant the way I interpret it, but when it says CUSTOMISE YOUR COMBAT EXPERIENCE TO FIT YOUR PLAY STYLE ... I kind of expect to be ABLE to do that. Not customise it within a set of new boundaries. As for the new interface ... I like it as well. Why could they not have kept the old tree system, with all its available abilities and passives, and just toss out that interface for this new one, without losing a damned thing?
  10. Whining for the SAKE of whining? Just because there are trolls like that on the intorwebz, don't just automatically assume EVERYONE with a grievance is one of them. Also http://www.swtor.com/shadow-of-revan Specifically: Customize Characters with the New Discipline System* - Choose from among a set of new Disciplines, see your Path before you, and customize your combat experience to fit your play style. Now I might have interpreted that in a completely different way than the devs intended it to be interpreted, but I see it as saying that I have choices with regards to my skilling that will benefit my play style. But I don't. Every Combat Sentinel is going to be spending on the same utilities, and will automatically learn the same passives/abilities as they level. That's not customisation. That's cookie cutting. And I'm as likely to be the only one that interpreted it that way as gravity is to stop existing in the next 5 minutes.
  11. And yet, despite that, I clearly remember in the announcement the justification that Disciplines were SUPPOSED TO IMPROVE CHOICES AND CUSTOMISATION. Something that the devs decided to rescind later, without actually passing that message along to the players. However ... the blame for the implementation of the Discipline system doesn't fall solely on the shoulders of the devs. Blame all of the closed beta testers that got to try out the expansion prior to implementation and didn't pass on a legit level o dissatisfaction TO the devs.
  12. But you have to ask yourself WHY they're trying to stamp out "unexpected hybrids". I'm OK with game changes as long as those changes make sense both in lore (hence my disgust at the Strongholds content) and gameplay. It just looks like they want everyone to conform. All Seer-Sages must play this way, all Combat-Sentinels must play this way, etc, so on, so forth, yada.
  13. They did require SOME intelligence to work through, IMO. You had to actually think about the way you wanted to play and then put the points in the right spots to compliment that style. Now, with the whole utilities crap, every combat sent will have the same utilities, every seer sage will have the same, every sharpshooter slinger will. etc. etc. so on, so forth, yada yada.
  14. I have to agree. They put the idea out there as, quote: "to allow more freedom and customisation with character builds to suit players' personal play style" ... and then went in the complete opposite direction when actually implementing it. The ability to dump a couple of leftover points in low-tier cross-trees for extra umph was useful, and now we can't even do that anymore. Not to mention that certain skills are now adv. class/tree specific. Examples: Cauterise -- Sentinel. Now only available if you spec watchman. Only a minor annoyance in losing that in Combat since a new skill at a higher level can fill the empty slot in my rotation. Apparently there's also a smuggler ability that Scoundrels and 'Slingers used to be able to use ... I'm going to say off the top of my head it's the bombing support AOE but since I don't have a Scoundrel myself I can't check it for sure. Apparently that ability is now only available to 'Slingers. At the same time, they do cut out some passives from trees you commit to in the Discipline system that were useful for damage dealing or survivability. It just looks to me like the devs have taken a look at what Blizzard's doing to WoW and saying "oh, that looks great. Simple. Retarded. LET'S DO IT!"
  15. Thank you, Bioware, for killing my Sentinel's survivability. Before the content patch, I could solo Heroic 2 quests quite cleanly, but now I'm having to bother people who have better things to do just to get them done. I thought the purpose of the Discipline system was, and I quote, "to allow for greater customisation of character builds as befit players' personal play style" What it does in PRACTICE is restrict your options. You can't cross over between trees anymore, meaning you lose abilities and passives that were useful. You lose a lot of the passives that were useful in the tree you decide to lock into. And of all the passives that I can spend utility points on, very VERY few are actually useful with the way I play. :::THAT SAID::: I have noticed some yummies about it. On my sage, I don't remember previously being able to channel my heal while moving. That's going to be extremely useful in high-mobility fights. So, I guess I just took the long way of calling BS on their "better customisation" excuse to justify tinkering with what was already a good thing. We don't want to go in the same direction as WoW, where it's becoming so simple to play the game that a 5yo child with SERIOUS mental deficiencies can now play the game
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