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thecoffeecup

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  1. See this is what I'm talking about. My humble opinion is that if you're kicking a tank with those stats, it says more about your strength as a player (or lack thereof) than it does about the tank's gear. Worse, there's always a lack of tanks who want to run HMs, so if you're scaring them off before they get started, you should... well, you should feel bad! I know that there are certainly some of us out there who want to give new tanks/healers/players in general a chance because we aren't experts either and we also don't want to be treated like dirt if our gear isn't perfect or there's something we don't know. Give or take a few thousand HP, it was a long time ago. It was at least a couple thousand below 20k, I'm sure of that much. The point is that he hadn't made any effort to gear himself, and yet he was healable without me using any leet skills (because I don't HAVE leet skills ). He had of course been lazy, but the two DPS were doing great and did not need to be punished.
  2. I think part of the problem is that there's not much else to do when you hit 55. Normal FPs are pretty much restricted to quick runs of the Czerka FPs, which gets old very, very quickly. As a healer, I've often joined FPs where it's quite clear that I replaced their previous healer. More often than not, those runs are successful with no deaths. Too many people leave in anger before they can even see if it'll work. I'm not really defending players who just want to be carried though. I've healed a 15k HP tank in a Czerka HM when my own sorc was not even that well-geared or experienced yet. It actually worked, but I can't understand how you can even have 15k at level 55. In his defense, he was a better player than some of the ops-geared tanks I've seen. My point is that even if we can agree that some players join HMs too early, don't be that guy and leave because of it unless it's actually necessary. Remember that there are others in the group who are typically geared enough and, if they are DPS, have been waiting a long time to get there.
  3. I don't really have much trouble with my scrapper when fighting normal mobs or even silvers or elites, but I can imagine it being a pain against the daily bosses (I am only level 50 at this point). I think I'll just go with Dirty Fighting and a healing comp. On my other characters I have consistently found it most enjoyable to use a healing comp, and Dirty Fighting works just fine without backstabbing.
  4. I crash almost every time. However, I found out that alt-tabbing out just when the final conversation starts always saves me from crashing. It is of course extremely disappointing that they haven't fixed this yet. It's a matter of priorities, and this bug must not be very high on their list. If you can avoid nested if statements, that's generally a very good thing. I don't really know who JeffNyman is, but his explanation sounds quite believable.
  5. I have to say I completely agree with MiralukaJedi on this. There's really no good reason that Scrapper, with its positional requirements and poor ranged abilities should be lower on DPS than Dirty Fighting. Ironically, people don't seem to have a problem with everyone using Dirty Fighting while neglecting Scrapper. Don't worry though, I have a feeling Scrapper will be nerfed again soon enough. There's just too much complaining about it as it is. The problem is that when they nerf something, it's not a slight adjustment. It's going to get nerfed into the ground and left like that for ages. I guess I wouldn't care so much about Scrapper if it wasn't because Dirty Fighting is a shared tree, and I already have another character with that tree. I don't want my scoundrel to be a melee version of what I already have. It doesn't even use the scattergun very much.
  6. That wouldn't really bother me at all. I don't want to play something that's overpowered. I'm not saying Scrapper is though, I don't really know if it is or not. The thing that worries me is that in MMOs they like to overbuff and overnerf. For some reason, historically, there's just some weird fear of gradual changes. The problem is that if Scrapper gets overnerfed, odds are it's going to stay that for ages (years maybe). Scrapper has been an underdog PvE spec for too long already. It finally got some buffs. If the spec gets nerfed again and left like that for years it's just beyond ridiculous. Balancing really is the main thing I don't like in this game.
  7. For leveling, I definitely preferred to use Treek as a healer. Not just for my BH. Then again, I don't really do quests in healing spec. I spec healing only for FPs and OPs. Treek is a great healer, but I found the difference between her and the other healers quite small for most stuff at 55. Felt like she had a bigger advantage earlier on. I don't know, maybe she is better, but if so I'm not really noticing it.
  8. Edited. This was redundant as I've posted in a relevant thread
  9. Yes it's much less challenging playing them as a healer, but for the things you could do as a DPS anyway I'd still rather play in DPS spec. By the way, one thing I found unique about the sorc is how well it works leveling as a DPS with a DPS companion. Bubble generally keeps you from having downtime. On my other healers, I don't like using a DPS companion while in DPS spec.
  10. I have to agree that the animations are just more varied on a sage. For DPS, I think a sage just looks cooler. The story starts out less interesting than it does for the inquisitor though, but if you push through the first rather uninteresting part it does get better.
  11. My experience with a sorcerer is that it's really not all that terrible to do regular quests as a healer, especially if you're using a companion with reasonable gear. It's certainly not challenging in any way since probably won't ever die unless you fall asleep. As a sorc, your AoE is fine even in healing spec. It gets somewhat more annoying against single enemies with high health though. However, it's still infinitely more enjoyable to be able to switch. If you can at all afford the field respec ability, get it. I do the dailies very quickly in Lightning spec and switch back to healer spec. Worth it. A healing class with field respec is about the most fun I've had in this game.
  12. The DPS aren't doing it to annoy you. They are AFK because they've likely been waiting a long time, and sometimes people go AFK when they are at the computer for a long time. What you've got yourself here is a first world problem, and a pretty small one at that. Imagine waiting for a group for an hour and a half only to get kicked when one forms because you went to get a cup of coffee.
  13. Luckily it doesn't matter much at max level because serious raids use master looter, and all the other loot is pretty easy to get. When was the last time anyone actually needed something from a FP? It happens, but it doesn't happen often. The best excuse I've ever heard to need something you don't need is "im bad sith lol". Clearly that person knew he was being a jerk. No debate necessary when even he thinks he was in the wrong That's not what I meant, but let's leave that discussion for another time and another place.
  14. I've given up on debating the issue. In the MMOs I played previously, "need" meant you can use the item to improve your character (and giving your pet monkey a cute hat wasn't a valid reason!). Nowadays I think a lot of people feel entitled to everything whether they need it or not. I won't say respect it, because I don't, but I've just realized that you can't fight it. I seriously think they should rename it to "want"/"don't want" though.
  15. I've noticed that some tanks seem very quick to blow cooldowns whenever the stacks start hitting them, even though I have it completely under control and they are constantly at high health. I'm guessing a lot of tanks have had bad experiences here and it makes them jumpy.
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