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malangus

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  1. No idea if this was intended or wrongly look over, but as the title said the Biochem trainer lacks a recipe for a green strength tank implant in the list of recipes intended for level 41 (item level 92). The current list of implants available at that range from the trainer are: Psychotropic Awareness Motivator (43 End, 39 Will, 18 Acc, 24 Power) Psychotropic Cardio System (43 End, 39 Cunn, 24 Pow, 18 Alac) Psychotropic Might Package (47 Stre, 40 End, 15 Acc, 21 Pow) Psychotropic Reflex Enhancer (39 Aim, 43 End, 18 Acc, 24 Pow) Psychotropic Rejuvenation System (39 Aim, 43 End, 24 Pow, 18 Alac) Psychotropic Resistance Implant (55 End, 35 Will, 13 Acc, 18 Abs) Psychotropic Resolve System (40 End, 47 Will, 21 Pow, 15 Ala) Psychotropic Response Implant (35 Aim, 55 End, 13 Acc, 18 Abs) Psychotropic Skill Package (40 End, 47 Cunn, 15 Acc, 21 Pow) If you take a look at the list above, there are: 3 aim implants for the 3 roles. 3 will implants for the 3 roles 2 cunning implants for the 2 roles. 1 single stre implant for dps.
  2. Sorry for reviving this old thread, but I want to share something about the mouse over heal. First, while many players in WoW used an addon that provided elegant group layout with the convenience of mouse over heal, an addon is not needed at least for the mouse over part. My last run in WoW after taking an absence from SWTOR a couple of months ago, I end up using an UI for the gui layout (always hated wow defaults). But instead of using healing addons, I just simply used macros to change the skill I was using and depending on if the target (mouseover) was friendly, or not. The best, is that unless those primitive mouse over functions were changed (very rarely), with that approach I do not have to worry by addon breakage on patches. Another thing, the mouseover healing action in itself provides faster healing than the 2 clicks method: click to select, click to cast. It can easy be a second difference. In dps, a second is nothing. In healing can mean a party/ops member is dead.
  3. Man, is holiday. Give them a break. Most if not all MMO's published minor and not so minor patches prior to Dec 23 so they will spend some free time while people was busy in the holidays with the new content.
  4. In most games you usually don't see an engine change, only visual and optimization tweaks. So I may said that this will not happen. Only and that is a very very small if... maybe in a big (disk based) expansion if it ever comes.
  5. I think the stealth detection is intended, and a way to have the stealth based chars change mechanics, thus making certain encounters more entertaining. For the pve based operatives, I always think the problem is not in the dps generation itself, but that they do not have a fast travel method to get behind target, thus wasting too much time by just (in combat speed) walking until getting behind target. In mobs like the robot in EV, that can easily be like 5 secs of ZERO DPS. Like I said before they need a kind of teleport, or like some builds in TSW, a kind of jumping charge ASAP.
  6. I found less lag in 1.6 than in 1.5 actually. CPU: Intel Core Duo GPU: Radeon 7850, Catalyst 12.11 Beta 11, 12.11 CAP 2 & custom swtor profile by me. OS: Windows 7 64-bit But as a suggestion, always in this kind of post, specify the CPU, GPU and OS information, that probably will help better the developers in finding any issue more than... "I have lag problems in patch xxxx" PS. Recently was found that some ATI cards have a noticeable lag (I notice too but was blaming the game), and it affects a lot of titles, not just SWTOR. http://techreport.com/review/24022/does-the-radeon-hd-7950-stumble-in-windows-8
  7. PvP sucks big time in this game. Yes many warzones like Huttball are fun, but wz are practically the only PvP system in this game. By game design world PvP is nearly non existent. Illum event was badly designed. Open world PvP areas offer no additional rewards so there is not much point in going inside them (ex Tattoine desert PvP zone). Also open world PvP in PvP servers is lame because again by design half of the leveling both factions level on separate zones and/or planets. Again if people take a look at korean/chinese truly F2P games, they will find a boatload of PvP content. Things that should be done to address the pvp issue: 1. Join the factions on the planets. Will not be easy since it requires massive changes to some planets But what is the point in PvP servers if you can't find the opposite faction at all in some planets since factions visit them in different timelines (Taris and Balmorra) or different questing areas like Nar Shaddaa. Except for the first 2 planets which are more like a tutorial to the game, the other planets should keep factions together. 2. Made more people oriented PvP. Examples of that are Guild vs Guild, and even have a kind of Billboard where people can see the standing. 3. Territorial Wars. With those end-game (and not end-game too) commendations dropping or rewarded everywhere, would be nice to have a system where guilds can fight for territory control, and having as reward extra commendations or tokens when doing quests, flashpoints or dailies when controlling an area. 4. Invasions. Would be nice as Empire/Republic to invade capital planets and kill certain key targets (like Satele). But keeping it away from regular leveling areas so lowbies do not get their leveling affected by bullies. Even if area is not separated, this can be done by having quests/vendor npc's and lowbies flagged as friendly. That could also be done as a weekly event for example to keep a kind of control. In the PvE side I may said they are going the right way. If there is no new reward in the new operations, they why people will bother doing them in the first place. That's the nature of PvE, always heading to the latest flashpoint or operation to get the best in game gear at the time. Then rinse and repeat.
  8. Never played SWG, but here PvP is a kind of joke. * World PvP is nearly non existent because half of the maps separate Republic players from Empire.The notable exception is Tatooine which I found it's layout excellent, resembling Arathi Basin battleground from WOW. Two faction at opposite sites, whole map to kick (or get kicked). Which I add: Why creating PvP servers when half or more of the maps do NOT allow interaction between factions... Fail Fail Fail. * Warzones -> nicely created, and varied. Found them very entertaining. * World auto PvP zones. Places where you get flagged automatically. Would be nice if they get a daily or some event on the planets they are available, to increase player participation.
  9. If those last 3 movies where filmed by the time the episode 1-3 where filmed, at that time I may felt kind of insulted or back-stabbed. But reality is that in this year neither of the original actors are in a very nice physical condition to film the 3 movies in the timeline when Skywalker returned to Tython and restarted the Jedi Academy. In the end, depends upon timeline of story, but I think will not be disappointed if original actors are not recast to do their original roles. But I will get very pissed-off if they don't cast them in the original roles, but give them cameos as other characters.
  10. And a last note to the offtopic adquisition. Unlike Lucas who said was not going to make more Star Wars movies, Disney already said they will do Episode VII, VIII, IX, starting 2015.
  11. In the news I read the adquisition included: Lucasfilm Industrial Light and Magic Skywalker Sounds Skywalker Ranch No mention of LucasArts. Either (a) the adquisition was to get another movie division like Marvel or Pixar, where a game division has nothing to do with, or (b) the game division has some money loss somewhere and they said no.
  12. Developers use the instanced planets to spread players since graphic engine sucks and slows down to a crawl if too many players (or different ones) are on the same area.
  13. My biggest fail was on Tatooine, founding that some items rewarded codex entries (Lore Objects), a friend and I found those glowing bones in the middle of Dune Sea, click on it without reading what it was, and we both were dead a couple of seconds later. Months later learned that it was the spawning point for the world boss.
  14. And content apart, up to 4 specs. So if I'm an Inquisitor or Sage, then I can have with a single char: * PvE dps spec * PvE healing spec * PvP spec * a free slot to play with (in Rift usually means trying Melee or something else)
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