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James_Mcturney

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  1. so i took a screenshot, the enemy team was scoring instantly by passing to a mercenary that was very far from our goal line. https://imgur.com/3NpDv8Q we were winning 4x2 with like 1 min left, then they scored 3x, last thing i saw was the pass.
  2. Concentration/fury has a 6 sec huge slow each 16 sec, 2 immobilizes/gap closers on short cooldown (force jump/zealous jump), complete CC immunity 6 sec each 30 seconds, very nice defense from concentrated slash...... Why not give force melt a natural slow like 30% for its duration, it won't change a damm thing in PvE, as operation bosses will obviously be immune to it? Maybe remove the 6 second cc immunity from force exhaustion and make it baseline of sentinel through some other skill, each 30 seconds, obviously won't work for PvE so whats the problem? Concentration/Fury is already very strong by its dps/burst capability, so it will still be top tier. With those changes, people would be able to use carnage and annihilation more viably for pvp, as it stands now, people will kite a lot and cc you a lot, which makes stacking all the dots in a 9 second window pretty much impossible.
  3. i kinda agree, but we would need huge incentives to play team ranked otherwise might as well delete ranked entirely (and maybe make all pvp ranked (lvl 75/max level that is)? LOL)
  4. so i tried playing ranked, and so far im really disappointed with the ammount of ppl who play it, i thought "hey server mergers, steam release, ppl coming back, streamers saying its good, lets go play it! i bet hundreds of ppl will be doing pvp all the time, specially ranked!" nope, literally 8-10 ppl playing ranked at all times. its always the same *********** faces so, sometimes (most of the times...) you already know if you are going to win or lose, because you already know each player skill level and such... thats a slippery slope because ppl will just add the bad players to their friends list and if they are on, they won't play because they are too afraid to lose their precious rank. and so, ranked dies for the day. this game needs huge incentives to play ranked, so now i totally agree with these augs, in fact, make new gear ratings only avaiable trough ranked, **** it, make those casuals sweat and learn. And if the "pros" keep being too toxic, *********** mute them for days or straight up ban for months. idfc
  5. I agree with the idea, people should engage in both PvP and PvE, although the costs for those new augments should easily be 1/10 of the current design you have in mind, as in, each character requires 14 augments and most subscribers who do both pvp and pve have over 8 characters (all advanced classes)...... that would take months to complete. With that said, i don't think gating the best gear in the game behind such a nightmare of this top end grind is good because it will BENEFIT firstly and foremost the already TOP players, which will farm lots of it while the average and bad players will have to struggle or play the economy/GTN (which can be boring for most people, i guess). .. and thats coming from a player who is plenty capable of being into that 1% in both PvE and PvP; not trying to flext, just inb4 someone comes to say im being biased because im bad . If you want to do something like this, it will have to be readily avaiable, somehow, for the new players, or it will be all rage and you will lose playerbase, i.e the rewards should be avaiable in non ranked pvp, so people can play that (which is far more newbie-friendly) THEN if they like it, they can play Ranked... Because obviously the pve players coming into pvp will get destroyed and become VERY FRUSTRATED... which can't be said about PvP players going to PvE, since being good at PvP makes you much a better raider than the average player (i say that based on my experience with multiple, dozens of pvpers who always do good in pve as well, even better than pve focused players in some cases).
  6. Is very underwhelming, lasting 1.5 seconds, really? even with zen and a lot of alacrity you cant even combo someone with blast + dispatch while the debuff is up............... if it was at least 3 or 4 seconds then it would be usable. Imo if this buffed/change happened to this skill, it would be very usable for pvp, as it stands now, its the weakest discipline for sentinel (im main sent/rauder, have multiple of them).
  7. LoL what? xD Dude, some people don't care about roleplay, specially because doing it is not rewarding through the game mechanics. And yeah, i hit esc and chose the option that give more influence 90% of the time, it's one of the things that helped me quit this game again actually ^_^ Hope its better when i return in 3 or more months (or i will just play this with the 7 days bonus and leave again*).
  8. Since we still can't chose how to roleplay our characters in convos (if we want the extra influence points), make it so that we can see which ones to take with a toggle option in the configuration panel, same way we can see which options will be dark/light side/force persuade/similar ones.
  9. awesome post 10/10. haha nerf sorc basic 10% defense to 5, increase force cost on their defensives (put a fp cost on phase walk, one of the most op PVP abilities in this game has a 45 sec CD and 0 resource cost hahaha), remove the auto cast proc on that aoe heal, anything else i missed?
  10. Edit: I will come to this forums to say "get rekt" to the healer sorc/sage fotm fanbase defending their own class when they get nerfed, if they don't, well, i just bought ESO and it's a way better game, without even a subscription time. Will do it everyday and quote this post while doing it. ;p
  11. I can kick any of these "i can kill healers (sages?!)" dps assess 1v1 on my sentinel, any day, any time, so i can say, it's a l2p issue. Edit: I can also kill those healers (the problem in this game is: how long it takes; also the peels for the sorc/sage, if you don't have the same, they will always outlive), but i don't come here saying that they are not overpowered, because that is the real l2p issue here and is borderline retarded.
  12. I'm just gonna drop this here http://imgur.com/XKCJ73x, worth the necro. btw, those are the highest rated comments alongside a few high voted comments saying: "CGI cutscenes are not a reason to play / go back to a game. Thats absurd, they have nothing to do with experiencing the game itself and can be watched on youtube or even swtor's website." - 125 likes, by Hathur. "Dont do it. This game was built on a crappy engine and feels horrible. They spent their budget on voice actors but the core gameplay is cheap and nasty." - 21 likes by Ron Lim rasmusroxor 5 meses atrás "i have been waiting for so long for a good star wars game... im still waiting" 31 likes. >>> \/ Btw i guess he didn't play the jedi knight /kotor/BattleFront stuff haha, but he is probably refering to multiplayer with character (jediesss/siths/bounty huntersss) development. video : i rest my case. Edit: He didn't subscribe, game wasn't appealing enough, lots of restrictions and slow gameplay, oh, btw, community, he bought WOW, because IT WAS CHEAP AS HELL & is much better atm. Guess i created this thread too late, should have been like 3 years ago.
  13. Well, if i turn starparse on i'm pretty sure my dps is around that if i'm only atacking with some nice support, without having to kite and quickly pick health nodes, cap objectives, etc, while in middle of the fight. It's just not how it usually happens in TEH, people like to cover the map a lot instead of simply pushing their numbers on long fights. btw i've not seen a regular with much more than 3k dps (game's numbers, not parse), taking into consideration that i've probably played against every active/serious player in the server at least 1x..... maybe you should come to TEH and pwn everyone if you are so good =D
  14. haha Also, the OP's argument before this was really elistist and meritocratic..... being ranked or good in the past doesn't mean much, specially without cross server... The guy was better than what, 50 other tanks who were actually trying to make the top? Not saying it was bad, just noting that this flawed argument is not even that good for matching it's own principle.
  15. It could be on par with snipers for short/smaller bursts of time (when popping their offensive cds), after all they still are meele. A 10~15% surge passive skill for the punch/knife, blood boiler, bludgeon and the dot of backblast wouldn't be OP.
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