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jjones_

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  1. Confirmed on my account. I changed my sub interval in March 2015 so only looked back that far. Up to June 2015 the grant was issued within 3 days of the due date. Then from August 2015 on wards the grant was being issued 33 days from the last date processed not 33 days from the due date. I will have lost a months grant by May 2016 unless they correct how they process the date. Taking three days to process is perfectly acceptable but not if the process time is being continually added to the due date which is what is happening now.
  2. My husband and I are looking to change to a more hardcore raiding guild on the Imperial side. Between us we have about 18 Imperial alts (14 Level 55's). For raiding progression we have cleared TfB and S&V HM. Nightmare modes haven't been attempted by our current guild. I have 7 level 55 Imperials and 1 lonely level 50 - one of each advance class. My alts are as follows; Sorc Healer (main full 72) Operative Healer (Mix of 69/72 gear experienced) Merc Healer/DPS - (Mix of 72/69/66 experienced in both specs) Jugg DPS - (Mix of 72/69 experienced) Sniper (severely under geared) Assassin Tank (severely inexperienced) Mara (severely under geared and inexperienced) Powertech no-spec (level 50 abandoned) My husband has the following level 55 alts; Merc DPS (Main full 72) Sniper DPS (Mix of 72/69 experienced) Mara (Mix of 72/69 some experienced) Jugg Tank (Mix of 72/69 some experience) Assassin Tank (Mix of 72/69 some experience) Sorc DPS (Mix of 72/69 some experience) We are both in our thirties and are currently in a pretty friendly social/casual raiding guild. While some progression raids are sort of happening we are getting frustrated by our guildies lack of concentration during raids and the general bad habits they've picked up. For example, dps pulling trash before the tanks; no one self-healing after a bout of intensive combat then immediately pulling the next trash pack; diva dps who glory hunt for the boss kill instead of intercepting the adds murdering your healers; taking multiple severely under geared unaugmented inexperienced "mains" into HM/NMM raids and not being surprised when it becomes a wipefest; loot rules that change in each Op depending on which alt the GM is on... While we like to have fun while raiding wiping repeatedly due to the same folks messing around week in week out has gotten old. Is there a guild out there that can have a bit of a laugh on mumble/TS/Vent but when combat starts in a progression raid everyone is paying attention to what they should be doing? If so, do have space in your Ops teams for a healer & dps or 2 dps?
  3. Seems the rng in this fight can be pretty brutal. In a recent 8-man HM attempt twice in a row both healers got lost together. After the second time we reset the phase in the hopes it would change up the targets - that worked but when we went back in both tanks got lost together instead. We've also had the shield carrier & tank with aggro get lost.
  4. That's already in place via the Ignore/Friend list. Meet someone in an FP that you never want to group with again = Ignore.
  5. Yes I know, perhaps I didn't phrase that very well. I'd switch some crit to power and some alacrity to surge. I'm not against alacrity in the build but that comes after the surge soft cap is reached. And to clarify power will boost all heals, crit will just increase the chance to crit but again if you skip surge for alacrity you've achieved very little. Sure you'll crit more frequently and be casting marginally quicker but with reduced value on all heals due to having less power plus reduced value on crit heals due to lack of surge you'll have to spam heal to keep up and thus have a harder time maintaining heat/ammo. Worth mentioning to the OP - the value in your bonus healing is the exact non-crit amount that your rapid shot/hammer shot will heal for.
  6. So you stack crit with no surge .... why? Without surge to boost the amount your crit hits for, critting more frequently is pointless. I'd much prefer to move those wasted crit points into power & surge (to soft cap) and have all my heals boosted plus know that when I crit it's going to be worth it.
  7. You might want to try downgrading your Beam Generator to the Rendili Hyperworks Beam Generator instead of the Blast Condenser. I know the math means 6 bolts x 200 damage is better than 10 bolts x 100 (or 110 depending on upgrades) but in practice the missions contain so many one-hit-kill nuisances that I find the extra blaster damage less appealing than hitting enemies faster. I find it much easier to complete missions using the following equipment; Ship Armour - G6 (extra health isn't required when you learn how to dodge plus gives extra 5 blaster damage) Shield Regen -G7 or G6. (G7 means you can take more hits, G6 is an extra 5 blaster damage) Energy Shield - G7 Beam Charger - G7 Beam Generator - G6 Missile Magazine - G7 Power Converter - G7 EMP - G7 Warfare Pod - G7 Proton Torpedos I run the missions on multiple characters, they take a good number of attempts to learn the circuits and work out when its best to use EMP, Warfare Pod and power converter but once you get "it" the missions become very easy. I also subscribe to the circle about the screen method, barrel rolling has gotten me into more trouble than its saved me from.
  8. Did you skip the mobs on the way to the turret fight? If so, more likely than not the turret aggro'd the last group skipped hence the increased mobs. That turrets range is pretty much the full screen view so if the turret controller swings toward the last mob there is a chance it'll hit them. The behemoth fight is part mechanics and imho part bug. When the behemoth goes into Frenzy you need to wait until he receives the Frenzy buff before hitting the barrel - the buff can be delayed for several seconds after the on-screen warning. Pop that barrel too early and he just absorbs all damage. When that happens (in my experience) even if you kite him to next barrel immediately the frenzy buff will have gone but he'll still absorb most damage so popping the second barrel usually achieves nothing.
  9. A hybrid dps/heal build makes you sub-par in both roles and unless you are hitting 50 with full dread guard will make you a liability in HM FP's and Ops. In a gear-appropriate grouping you won't have enough dps to beat enrage timers and as the healer you'll be gimping your ability to heal. If you really want to dual-role, buy Field Respec from the Character Perk tab in your legacy (costs 200k & requires legacy level 5) so you can respec between full heals or full dps as needed. For gearing I'd go with the healer set bonus (dps is one is pants imho), trying to heal without the 2pc set bonus is not fun.
  10. If you purchase a crafted Hilt 27 (dread guard level) you need to install it in a lightsaber then rip it out again for research to become available. Ripping a hilt from an offhand/main hand drop should have research available immediately.
  11. ^^Mostly Agreed I don't notice any considerable difference in the time it takes me to do Belsavis on either side. Rep side Ilum just feels like a zig-zagging travelling nightmare with a damn cave of doom at the end whereas Imp side has a more logical questing route which eliminates most of the backtracking required. That said I usually solo the Rep heroic and skip the Imp one. Black Hole I don't see much of a difference especially since they improved the respawn on the gerbils. I do find EOT easier to solo, CtS requires a strategic death on my part to get through the first room. Section X is not remotely fun for me on either side but Rep is slightly worse because of the overly large dungeons with speedy respawn timers.
  12. Awesome job on both the Dreadtooth 10 stack kill and the Dreadful Entity! Thank you for sharing through the live-stream. Perhaps the orb allows one of you to interact with the panels in the rooms with the Data Cores leading to tfbs 3rd boss? Worth trying when you next go in.
  13. The only exception is Black Talon / Esseles which force you to go to either fleet or capital world.
  14. Small number? Try the entire frigging server. Minor rollback? Nearly 3 hours of progress. Bioware's version of the event differs dramatically from the paying customer.
  15. Honestly I have little preference in kill order but one issue I've encountered on several occasions when healing Kaon is when the big Rak is deemed the first to die the tank often seems to forget the commander is tauntable. I've lost track of the number of times my healer has "tanked" the commander for most of the fight while trying to keep the rest of the party alive.
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