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Ronthuz

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  1. Ronthuz

    Please Buff Trauma

    I'm not going to put out any numbers as to what I think the buff should be, but with the over abundance of healers and amount HPS exceeds DPS in most warzones its about time this happened.
  2. What is the point of replacement abilities now that you have to retrain abilities every respect? It was less annoying to just switch out the old abilities on your hot bar.
  3. Sorry for the necro, the new Blade Blitz/Mad Dash looks a lot like this like my original idea.
  4. Yes, it streams other games including non-steam games just fine. Games like Neverwinter have a separate launcher just like swtor and stream fine. Those are steam games though, so I would expect them to work. The thing I find weird is that swtor works just fine when running a windows 7 host machine but not on a windows 8.1 host.
  5. Hello, I've recently built a new gaming rig running windows 8.1. I am unable to successfully stream swtor using this new machine as host and a surface pro 1 as the client. When I launch the game through steam I get a blackscreen and then the stream closes after about a second. The host machine starts the swtor launcher no problem, nut the stream fails. I've also tried upgrading an old windows 7 pc to windows 10 and I get the same result. My old rig with windows 7 still has no problems streaming swtor. But that pc lags terribly in warzone skirmishes, so I would really like to stream from my new pc. Any thoughts or help would be appreciated.
  6. Ataru form is really getting the short end of the stick with the recent changes to defensive forms. For Pvp it is flat nerf to our DPS and time on target. The speed increase and centering from defensive forms originally cost 1 utility point and will now cost 2 points. Since combat is "preforming at par" in pvp (don't laugh...I couldn't type it without chuckling), can Ataru form receive some kind of buff to compensate for the nerf?
  7. It seems like Sents/Mara will NEVER get a mobility buff to stay on target. So, changes that would get me to resub would be a Leg Slash global cool down reduced to .5 secs and TST to have no cool down. Removing durations from other class abilities that give immunity to movement impairing/controlling effects would also do the trick. Breaking or cleansing a controlling effect is fine, but its the immunity for a duration that is just unfair.
  8. How about a utility granting unstoppable for activating ravage. It does hit anywhere near as hard as it used to and would give us much needed cc defense without( I feel) being overpowered.
  9. We definitely need some version of it back. However, I personally would rather get more mobility, it almost seemed like the pre 3.0 crippling throw root lost must of its effectiveness with all of the other movement freeing effects other classes have gotten.
  10. Since we are probably not ever getting this ability back can we have some kind of replacement that would help give us some more mobility? Currently it feels like we are the least mobile melee class when I compare to my Shadow, Scoundrel, and Powertech. My idea for a replacement ability is as follows. Sweeping Dash 3 focus 20 sec cool down Sent/Mara dashes forward 12 meters and strikes all enemies in the path with sweeping/cyclone slash. Removes movement impairing effects when activated. Of course its just a dream, but its fun to think about
  11. It always gave us the 100% proc for the blade rush, but it also used to have a 50% chance proc an additional on the with the ataru stance internal cool down.
  12. It was mentioned blade rush/massacre got a damage buff, however I'm no longer getting double ataru procs on those abilities since 3.0.
  13. So I'm really not a fan of this double tap leg slash utility for pretty much the same reasons most of the community has already expressed. If we're not going to get back our ranged root then how about this talent give a flat 10% movement speed bonus instead of the root. - it would make Combat the fastest spec in the game(assuming defensive forms), aligning with "Ataru" theme - it would provide all sentinels with a small amount of anti kiting ability without adding more cc to the game. - not game breaking with the amount of ways there are to slow/root/cc
  14. They just need to make it usable while stunned. Then we can actually use it defensively.
  15. I've been playing on the original Surface Pro since it was released back in Feb, so the Edge or SP2 with run it no problem. I usually run at 1920x1080 low settings and get 40+ fps, dropping to 20fps in heavy action or on the fleet. It runs pretty smooth at 1280x720 though. Fleet still sucks, but even on my desktop the fleet sucks so I dont think its the tablet.
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