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trindermon

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    Manchester England UK
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    Gaming, Guitar playing, Going the GYM , Riding Bikes.
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    Computer Secuirty and Networking professional.
  1. to be clear, (as on the assassin forums some one was confused at what i was getting at)... both ability are now supposed to be passives. (i dont care they are not on the bar). when i look through our passive ability's, i ONLY have lightning charge and not Dark Charge (that is supposed to replace lightning charge as a passive). it makes me wonder if dark charge is actually replacing lightning charge as it is supposed to.
  2. no you are missing the point, both ability are now supposed to be passives. i dont care they are not on the bar. I care that when i look through our passive ability's, i ONLY have lightning charge and not dark charge (that is supposed to replace light-night charge as a passive). how can i write this so that it is clearer? it makes me wonder if dark charge is actually replacing lightning charge as it is supposed to as its not displayed in the abilitys windows and listed as passive (but lightning charge is).
  3. Hi guys, i have just posted this over at the bug reporting forums. http://www.swtor.com/community/showthread.php?p=9139029#post9139029 it reads, are people here able to verify that i am not alone on this and help us get some clarification?
  4. I am playing a darkness tank. Dark charge (According to the in game tool tips in the discipline path - granted at level 12) is supposed to replace lightning charge. When i look at my ability's i have lightning charge (now a passive), but not dark charge. I dont know if this is a visual bug or a real one as nore the lightning charge buff or the dark charge buff appear on my buff bar. It makes me wonder if dark charge is actually replacing lightning charge as it is supposed to as its not displayed in the ability's windows and listed as passive (but lightning charge is). Pls fix/ clarify.
  5. learning to play a class is NOT the same as knowing a flashpoints mechanics (nore that of group play). I have leveled 3 chars to max level, one by doing ALL the content - and 2 by doing just story with 12x XP. I know how to play those charicters all to a level that means i should be able to shoot appropriate targets. I however will not know the flashpoints individual mechanics. it doesnt matter how i leveled - i wont magically know how a flashpoint i have never seen before works. nothing wrong with having to expain instance mechanics. if people dont listern to advise i am not sure they would if they were leveling normally in eithercase. they would arrive eventually and do the same - its just you guys are getting them in 1 big bang all at once. its a through put issue not the 12x thing its self.
  6. OK , so basically to learn to play group mechanics ill start with the 50 hardmodes and then progress to tactical with 55 gear, and THEN the 55 hardmodes (all this is irreverent cause by the time i sort that the expansion will be out lol). Thanks for the input guys.
  7. Ok i think you miss understand me (not hard as i did a bad job of explaining myself). Ignoring gear (And assume that i will do the content that has been highlighted). My question is that in terms of group instances, there are only hard-modes available (outside of tactical ones) - There are some that are lvl 55 hardmodes, and some that are lvl 50 to 55 hardmodes (all are called hard modes in the UI). My assumption is that only the ones marked soley 55 are the harder content ? gear aside my worry is i dont have any experience in this game of group play (and i have tanking char), as a tank its expected i have a clue what i am doing - so once my gear is appropriate, i assume that the lvl 50 to 55 flash points are the place to start? this is a silly question i admit, but i am confused as to why there are ONLY hardmode events availible to me, why isnt there a way of doing "easy" face roll instances that means i can get comfortable with group play... hope this makes sense....
  8. As a new player just hit cap (who is pretty scared to get in to instance pvp as i don't want to piss people off); can you clarify this? "Dont queue for hardmode flashpoints immediately after hitting 55" When i look in the group finder there are ONLY hardmode's (other than story mode operations, and as i understand it they are raids so i could steer clear). Just to be clear, do you mean the ones that are marked 55 only rather than the ones marker 50-55 (but still marked hardmode)? Is it acceptable to cue for the others? (otherwise i see no way of getting in to pve), would it be possible to clarify what peoples "route" in to pve should be please?
  9. Posted this in another topic, sorry for cross post. sums up my thoughts however. Its really not a clear cut issue. There are pro's and cons to each view. However are the problems i have with arguements like yours. (and i am not agressively flaming you here mate, just trying to play devils advocate). The problem with the whole "we dont need it find a guild" argument is that its not a good argument against a cross-server LFG tool. Its a proposed solution and its not a good one because its not relivent. My Example/Justification for saying this is, If you are in a guild, and IF you are already running flashpoints or oporations with your guild, a cross server LFG tool would have zero impact on your game play experiance. You have already isolated your small part of the community and you are happy playing with it. (and frankly good for you). In essance a cross server LFG tool should not effect anyone already persuing this play style. On the other hand lets look @ a cross server LFG tool and look @ why its a good idea, or why its a bad idea. .1. GOOD - it allows the developers to scale there infrastructure in a more flexable manner so that server populations are less of a issue and also when they need to be changed via mergers/transfers/community management they have breething room. .2. BAD - People act like a55holes in groups where they are not going to see people again. Meaning, that using a tool can sometimes (most of the time if you believe these forums) have a poor experiance in a group. I totally agree with point that people can be idiots in random groups, but same server groups are not imune to this problem ether so its only half decent argument. Its worth noting however that at least same server groups might become aware if someone is a ***. That said, if you have one bad day with same server envrionments you might have your card marked slighly unfairly as well. (not that this is a good arguement - never the less its true however). The issue with the whole "get a guild" argeument is effectively you are saying "play this way and you will be ok". In a MASSIVELY cometative gaming space (MMOs are, there is tones of choice of consumers to go spend there hard earned money) it make sense for the health of a games population to make the game availible to the most people possible. a Cross server LFG tool would allow flexibility in the community that means that people like me (someone who as a mid30s guy, with a busy real life) could experiance group content - right now i dont have the time to find a group - and with the state of the population on my server even if LFG was any good, i would probably still struggle. Of course once server transfers come up id be ok right? Well the problem is that really you are still cutting player choice id still be reliant on people on my server (and swtor servers seem to have a small number of max players in any case) to want to do the same instance as me. Not only that, server pops arnt just a problem right now, its a evolutionary process through out a games life - so we might get rid of the issue on a tempory basis but we would only be shifting the player base's problems by another 6 months. Like i said, a cross server LFG tool would have zero impact on your game play experiance if you want to play only with people on 1 server, it would also give me more choice due to my compleatley limited play time. I am not saying your wrong i am just saying its not a simple argument. In the past we didnt need LFG tools because they had not become common place, but back in the day (and i've played most mmo's prior to wow, EQ, AO, Ultima etc) - it was ok to sit around not doing anything waiting for a group - it fostered a strong sense of community - the problem is any MMO now expecting people to do that will not be a commercial sucess - this is because people have come to expect "instant action" (the main exception to this is eve online) - i want SWTOR to be a success for bioware and EA ; to do that they are going to have to cater for as many play styles as possible without hurting people in oposite demographics.
  10. Its really not a clear cut issue. There are pro's and cons to each view. However are the problems i have with arguements like yours. (and i am not agressively flaming you here mate, just trying to play devils advocate). The problem with the whole "we dont need it find a guild" argument is that its not a good argument against a cross-server LFG tool. Its a proposed solution and its not a good one because its not relivent. My Example/Justification for saying this is, If you are in a guild, and IF you are already running flashpoints or oporations with your guild, a cross server LFG tool would have zero impact on your game play experiance. You have already isolated your small part of the community and you are happy playing with it. (and frankly good for you). In essance a cross server LFG tool should not effect anyone already persuing this play style. On the other hand lets look @ a cross server LFG tool and look @ why its a good idea, or why its a bad idea. .1. GOOD - it allows the developers to scale there infrastructure in a more flexable manner so that server populations are less of a issue and also when they need to be changed via mergers/transfers/community management they have breething room. .2. BAD - People act like a55holes in groups where they are not going to see people again. Meaning, that using a tool can sometimes (most of the time if you believe these forums) have a poor experiance in a group. I totally agree with point that people can be idiots in random groups, but same server groups are not imune to this problem ether so its only half decent argument. Its worth noting however that at least same server groups might become aware if someone is a ***. That said, if you have one bad day with same server envrionments you might have your card marked slighly unfairly as well. (not that this is a good arguement - never the less its true however). The issue with the whole "get a guild" argeument is effectively you are saying "play this way and you will be ok". In a MASSIVELY cometative gaming space (MMOs are, there is tones of choice of consumers to go spend there hard earned money) it make sense for the health of a games population to make the game availible to the most people possible. a Cross server LFG tool would allow flexibility in the community that means that people like me (someone who as a mid30s guy, with a busy real life) could experiance group content - right now i dont have the time to find a group - and with the state of the population on my server even if LFG was any good, i would probably still struggle. Of course once server transfers come up id be ok right? Well the problem is that really you are still cutting player choice id still be reliant on people on my server (and swtor servers seem to have a small number of max players in any case) to want to do the same instance as me. Not only that, server pops arnt just a problem right now, its a evolutionary process through out a games life - so we might get rid of the issue on a tempory basis but we would only be shifting the player base's problems by another 6 months. Like i said, a cross server LFG tool would have zero impact on your game play experiance if you want to play only with people on 1 server, it would also give me more choice due to my compleatley limited play time. I am not saying your wrong i am just saying its not a simple argument. In the past we didnt need LFG tools because they had not become common place, but back in the day (and i've played most mmo's prior to wow, EQ, AO, Ultima etc) - it was ok to sit around not doing anything waiting for a group - it fostered a strong sense of community - the problem is any MMO now expecting people to do that will not be a commercial sucess - this is because people have come to expect "instant action" (the main exception to this is eve online) - i want SWTOR to be a success for bioware and EA ; to do that they are going to have to cater for as many play styles as possible without hurting people in oposite demographics.
  11. I think what frustrated me is that anyone who has been involved in mmo communitys over the last 10 years KNOWS what is needed when a game launches. The game ether A) needs to be instanced in such a way that cross relm play is possible to get around population issues or B) needs to have the ability to migrate people ASAP when the initial influx of players normalises to levels where the population is going to be longer term. The problem with not having the latter in place in the absense of the prior is that you WILL hurt your own population. People on empty servers that would otherwise stay will leave because they cant get geared, or have fun in a community. Take my situation. Right now i have a level 49, its taking litterally 40 mins to cue on my server for a pvp game. i only have a couple of hours a night to play. I appreciate that "server transfers are comming", but not having them in place at the start we beyond stupid - mmo companys need to learn that in the absense of cross server play (instances or pvp) the ability to keep communitys together is paramount. its a tragedy we can be this far down the mmo road and developers dont know about community management beyond giving some forum mod that title.
  12. This game has some of the most cynical time sinks in it i have seen. Really Bioware should be fairly ashamed of themselves. Some of the "run here, talk to him, run back, travel 2 planets, talk to 1 guy, travel 2more planets click a box - run back to the start" quests are utterlly cynical in design. Its like the designers assumed none of us knew about time sink/wasting mechanics.
  13. not sure anyone @ bioware or in the community tested the legacy. It says i am human, i am not. It gives me a sithwarrior icon (protip i am not a stih warrior). The new UI customiseation is ok, but i still cant have another hotbar. All my hot bars are full, and Bioware gives me more icons to push via legacy. feels like they dont think about the basics. Servers still not merged. playing on empty server. new players joining the game and leveling think its single player as no goof cross server instance tool and pvp takes forever to launch. not cool. at all. Also are the PvP cues even working at all at the moment? been cueing for well over 1.5 hours.
  14. For those of us on dead servers, this is good news - its hard enough to get a WZ as it is. they REALLY need to srt cross server architecture before they introduce these or merge some servers.
  15. Try Age of Conan, THAT IS TERRIBLE PVP.
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