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Arodin

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  • Location
    NJ
  • Interests
    MMOs & PC games, Poker, chess, movies
  • Occupation
    tech solutions rep
  1. I have Jaesa Willsaam wearing her original starting outfit, and whenever there is a cutscene on the ship, the game makes her look mummified. See these screenshots: My Jaesa outside of a cutscene looking normal And then Mummy Jaesa during a cutscene I have noticed some other glitches with companion gear on the ship, like Vette appearing to be wearing two different bottoms clipping over each other.
  2. Yes. Learning a game from veteran players while you play is a natural and fun way to learn, and it's how you build up the game's community and make it welcoming to new players. It can also be fun for the veteran player and a way to make new in-game friendships and/or find new players to recruit for your guild. I'm not saying new players should never read up some strategies on the web, but when you're presented with an opportunity to help new players it wouldn't kill you to help them instead of just dismissing them as "bads" and kicking them from your group or shooing them away to Google. When people do that it's a sure sign of a toxic game community which ultimately drives people away from the game until there's nobody left to keep up a healthy endgame.
  3. Very happy! Thank you Bioware, good choice! You can't please everyone, but it's obviously just a small selfish minority who disapprove. I was not a sub and now I am a sub, and it's 100% because of this decision, so I think it was a good move for Bioware. But I think they should advertise this more, because I didn't even know about it until today.
  4. This is a great idea. 10/10 would buy
  5. I agree. I didn't play with 12x XP so I don't know how fast that was, but it sounds like a lot. The current legacy unlocks give I think a total of 60% increase to class story XP, which is just 1.6x. So 12x is a humongous jump. I also like the idea of it being a Cartel Market consumable item rather than a legacy perk. This has several benefits -- first, you can have it on or off as you please instead of it being on 100% of the time. If a player does decide to do some Flashpoints or something, they can stop using the XP boost to avoid outleveling their story missions. Secondly, it would be accessible to anyone, not just those who have high level characters and millions of credits. And third, it would be a good money maker on the market for Bioware/SWTOR, which benefits the game overall.
  6. I read your list of reasons. I think most of your reasoning is flawed or exaggerated. But more importantly, I don't care to be honest. You're right, I am selfish. Because it's a video game, and video games are an inherently selfish activity. A video game is no good to me if I don't think it's fun to play. All I can say is I'm not currently playing or subscribing to SWTOR because leveling new characters is a little grindy and too repetitive. If it was not, I would be subscribed. It's as simple as that. It is then up to Bioware to decide if attracting more players to SWTOR and allowing more people to experience their story content is worth the risk of these potential maybe/could be threats to the status quo. Of course I would accept compromises. It doesn't have to be 12xXP, it could be 10xXP, or maybe even 5xXP would be enough. It doesn't have to be a permanent Legacy unlock. A Cartel Market consumable that gives a 10xXP boost to class story missions might work. Even just an overall reduction on the XP requirement to level from 1-50 might do the trick. There are plenty of ways Bioware can go about this to achieve the same result. Frankly, SWTOR has always been a single player game with some multiplayer elements added on. Most class story instances can't even be done with group members. Bioware is after all one of the best single player RPG developers, so it's no surprise that SWTOR has a strong solo story-driven experience. Actually I want this benefit for everyone. I would have no problem with 12xXP boosts being available to anyone, even brand new players. In fact, that would be better. It would attract more people to SWTOR, including people who have never played it before. The more people this is available to the better, IMO. Still you miss the point. I do not want the levels to "fly by." I do not care how long it takes, I just want to get there doing enjoyable content. I have zero interest in doing KDY or WZs, and you suggest that I do them repetitively, over and over, every day? You could not have made my point for me more perfectly. This is the whole problem I have with the game. "Leveling is easy, just repeat this one boring activity over and over and over again!" No. Good. Nothing could be healthier for an MMO these days than to make it less like every other MMO.
  7. Please do not tell me what I want. I do not want a fastlane. In fact, if I was only experiencing the high quality story content and not boring side missions and grinding bonus objectives, I would want it to take a good long time because I would really be enjoying that experience. I could not care less about getting to max level. There's nothing there but a carrot-chasing endgame that I have no interest in whatsoever. What I do want is for this game to be worth playing. 12xXP would make the game worth playing again. Without it, after these free 7 days are up, I'm out. You won't be hearing from me again or probably anyone else of my "ilk" (those of us advocating 12xXP). And more importantly for Bioware, they won't be receiving any of our money. Why do you think Bioware gave 7 free days of sub access? They're trying to entice us back. 12xXP or a similar boost to class story XP is how they can do it. Let's be honest, SWTOR isn't a particularly great MMO in terms of its combat system. It is highly derivative of WoW gameplay in a time when MMOs are moving beyond that tired, old standard of hotbar button rotations. But SWTOR does have one significant strong point that no other MMO can match -- the story. It's one thing that almost everyone can agree on, the class stories in SWTOR are really great. So why keep the stories hidden away behind hours and hours of grinding? Bioware should recognize that the strength of SWTOR is the class stories, and they should make that strength as accessible to players as possible. How does it damage the game for anyone? It changes NOTHING for people who do not have 12x legacy. Their experience would be 100% identical to the experience they have now, and if they don't like it at least they would have the option of buying the 12xXP boost. If you are admitting that not having 12xXP is a worse experience, then why are you arguing to keep a worse experience in SWTOR? IMO it is this hard-headed adherence to an old school MMO leveling experience that is causing a decline in the entire MMORPG genre. MMO developers need to get their players off the tedious treadmills if they want their games to be fun and attract a larger audience. It is a very small, masochistic minority of players who actually value the hardship of a slow, boring leveling experience, who see it as some right of passage or something. I just want the game to be fun to play, and repeating side missions and bonus objective grinding over and over again is not fun.
  8. It is different... For every hour of SWTOR story missions, we have to endure ~3 hours of side missions with weaker stories that we've already done before, or Warzone/Flashpoint grinding, etc. So it's like if for every 10 pages of a Star Wars novel that you read you have to read 30 pages of refrigerator manuals. That leveling process is typical for MMOs, but having a typical leveling process for SWTOR means that the story content is stuck behind a wall of tedious time investment that most people aren't willing to go through.
  9. Even if that's true, why cut out the former group? It's money on the table for Bioware, and a positive gaming experience for the people who want it. There is literally no downside. It sounds like the only argument anyone has against making 12xXP available is "I suffered through the grind so everyone else should have to do it too." That is a worthless argument. Nobody cares about the trials and tribulations they experienced leveling up 8 characters. It is not a glorious accomplishment to have leveled up characters in a video game. Their sense of personal achievement is a delusion to begin with, so making them realize that spending 1000s of hours in a video game was not an exceptional use of their time would be another positive side effect of 12xXP.
  10. In my experience, what you describe is true up to about level 30-35. After that, XP gain slows down to the point that I have had to complete every mission I can find, including Bonus Series, with XP boosts, and maybe some Flashpoints to boot, just to keep up with the level of the class story. It seems like initially the level requirement of the class story goes up by 1 or 2 levels each mission, but then suddenly you complete a class story at level 32 or so, and then next part requires level 37. Whaaa...?! Suddenly I have to grind out a whole bunch of levels to catch up. This varies from class to class, but eventually I always hit that big jump in level requirement where the grind kicks in.
  11. I'm sure there are a lot of people like that. It's funny, the big selling point of SWTOR is the story driven experience, yet the story is the most inaccessible element of the game. Endgame is easy -- anyone can get into that. All you need is one max level character, and you're into the endgame. But the story requires leveling multiple characters, repeatedly replaying content, and grinding XP. Accessing story, even for subscribers, has the greatest barrier for entry, and it shouldn't be that way in this game.
  12. I agree with previous post. I'm someone who is only posting here because of the free 7 days of subscriber access. I have completed 3 class stories, and I would love to complete the others, but I have no intention of re-subbing under the current rate of XP earning. Even with XP boosts, it's just too grindy, I can't do it. I've tried, but once I get onto those planets where it really slows down, and I'm forced to listen to aliens warbling "woobie rooney rah boop ree roo" I just can't take it and I quit. If I could stick to mostly class story missions, I would probably be subbed for the next couple of years to play all of the class stories I haven't completed + replaying my favorites. Until then, goodbye, I'm out, maybe I'll check back in a few months.
  13. Let's see some of the names I have are Goodsoup, Malcayne, Honobroco, and Poxticket. Honestly I doubt it's the end of anybody's world if they can't have my characters' names. Maybe, maybe not. Part of the issue I have is that they haven't said exactly what they are counting as "inactive." Unless I missed that detail somewhere, we don't know. It could be 2 months it could be 2 years. Bioware wouldn't have an issue with names if they had done surnames properly to start with. I think they made a mess of character naming in this game by needlessly tying surnames into the Legacy system.
  14. I'm playing a female Trooper, and on the Chapter 1 loading screen it uses a male pronoun. "Looking to track down his treasonous former allies..."
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