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Kaskava

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  1. You don't. It's included with your class buff, and will show up as your faction equivalent. For example, my Sith Warrior's buff is applied as the Jedi Knight buff on my trooper. I think there is a certain level requirement to actually get the buff applied, I think having to complete Chapter 1. The emotes are also based on when you complete your chapters.
  2. Here's the thing. Queues effecting a limited number a servers probably doesn't rank very highly on their list of things to do. A large group of people re-rolled rather then wait for any sort of a fix, and now they're complaining that so many people re-rolling so they could do stuff is now making it hard for them to do stuff. The likely-hood of them getting around to fixing that in the near future is probably pretty slim.
  3. Hm. I know a couple other games that came out in '04. Let's look at KOTOR. Lets see, was there any real hair animation? No. Could you see skin blemishes? Only if you were as dark side as dark side could get. Were the eyes at all realistic? Nope. Was there any real detail in the armor? Not really. Were the models as smooth as they are here? No. What about Halo 2? You know, not even worth my time trying to compare. You're also confusing graphics with graphical fidelity. No, this game doesn't look like Crysis 2 or the Witcher 2. It's not supposed to. Did they achieve the style they were going for? Yes. A fair amount of realism without being truly realistic. Characters are proportioned properly, and the models, textures, and lights all seem to work out pretty well most of the time. Not every game needs to, nor should they all, try and look like the next most realistic thing since the last. For one thing, it's starting to get played out. For another, it would limit their possible customer base. Third, with all the effects, it would probably fry a lot CPUs and graphics cards.
  4. I want a harem of twi'lek slaves. Deal with it.
  5. Davis Monthan Air Force base could learn from BioWare
  6. Agree with the quick. Disagree with the loser getting the same base reward as the winning team. This forcs players to stop sitting on the side and makes them interact with the conficting team and not just hit their spadce bar every so many second. Maybe they changed it with the patch, but when healing on my Commando, I was always first or second on me team, got a bunch of coms, valor, and credits. Again, disagree. I think your reward should be higher if your team wins, higher still if your team crushes the enemy team, and higher again, if you kicked serious ***. Conversely, I think your reward should go down if you lose, go down a lot if you get crushed, and go down even farther if you came in last on your team. All this is assuming that the two teams shattered the baseline. If they came close, then the rewards should be closer, but still not the same.
  7. No, I think that your team lost because of a combination of RNG, bad team work, lack of class knowledge, and spamming 1-4 without really thinking about what they actually do. I think rewards should be team and solo based. If you did amazing, you get your rewards boosted. If your team still lost, though, it counts against you. Just like every other team based activity. If your team won, it gives you a boost. If you were the lowest person on said team, it counts against you. See how this works yet? Keeping things anywhere near equal will allow people just queue in, and go make a cup of tea while everyone else scrambles. If, however, doing so means you get jack, then the number of times that happens will drop. Consequently, if you give an incentive to win, i.e. comms and creds, people will actually try. They could even go one step further and create a base line reward, and the reward your team gets goes up or down depending on how close you are to that baseline. If you get three capped in Ald, you get less then jack. If you three cap, you get a sparkly tiara and a jeweled scepter. That's sarcasm of course, but you get my point. There's absolutely no reason to incentive losing. Hell, I'd like to see a big 'You suck!' message pop up whenever my time loses ever. Maybe if the game (and life) blamed you whenever your team lost at anything, instead of giving you a slightly smaller trophy then the winners, you might actually become competitive, and not entitled. I don't know about you, but whenever I pick up the WZ daily, it says 'Warzones won'. Not 'Warzones participated in'. To me, that means I don't get the rewards if I don't win. To win, that means I have to actually try, and play as a team player.
  8. He's afraid that BioWare will then start allowing for the creation and use of raid mods. Apparently, he has no faith in the devs to monitor the mod scene.
  9. Its the fact that they said they weren't going to put them in because they didn't like them, and do bugger all to block third-party applications from doing it. If they said they weren't going to code them in because of all the other third-party programs, I'd still be slightly upset, but I would be much more understanding.
  10. Which is a bunch of bollocks. "We don't like macros. That said, SWTOR Naga Keyboard, out now! For the low, low, price of $250 American, you too can own you're own piece of licensed hardware, with full macro capability. If you don't like that, check out any one of a number of other third-party software and peripherals that do the same thing." Ah, EAWare.
  11. Republic- The gung-ho, freedom fighters, who are constantly fighting against the over-bearing shadow of evil. Basically, what Conservatives think America is doing all the time. Empire- The rigid, segmented, arguably oppressive, society hell-bent making what they can serve them, and destroying what they can't. So, what Liberals think America is doing all the time. Oh, wait. You wanted player stereotypes of the other players of the other faction. Whoops.
  12. A quest that resets on a daily basis.
  13. Because your impatient. Really as simple as that.
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