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MindSpore

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  1. Earning gear is a grind any way you cut it really. The point I'm making is the currency prior to KOTET was in fact as simple as it could be.. just one currency for purchasing (Edit: pvp) gear. My gripe with GC is the random nature of the command crates, not the requirement to do stuff to earn them. The point I'm making in this thread is that GC was sold as less complex, but it is infact only getting more complex with the January update.
  2. During the various streams prior to the release of KOTET an advantage touted about the GC system was reduced complexity. You only have earn CXP and open crates, no more crystals/comms of whatever flavor just play the game and grind crates for gear. While I'm in the camp that thinks the system stinks, the changes discussed on the Dec 15th stream are at least an improvement over the current GC mechanics... However the whole thing ends up more complex than the original gearing sytem for pvp focused players at least. I'm focusing on pvp here since that's what I do, pve players feel free to chime in. Prior to the KOTET you earned pvp commendations to purchase gear plus individual mods/enhancements, and ranked tokens to purchase rating based vanity items (which are still in the game). Under the proposed changes you earn unassembled components (multiple) to purchase assembled gear pieces, which you trade in along with command tokens to purchase gear with a valor requiement. From one currency to three, four if you count the valor requirement. I'm counting the unassembled/assemlbed pieces as a form of curency which I think is fair. I also think it's fair to say "one" currency prior to KOTET seeing as you could save up enough warzone commendations to go through the purchasing chain to get the highest tier if you where so inclined. The proposed changes coming in January only seem to add more complexity which appears counter to the point of the GC system you attempted to sell prior to launch. Personally I saw nothing wrong with the old gearing mechanic, if anything you could have just improved the vendor interface and that would have done the job. Players could save comms for what they wanted, and also optimized the gear to their liking, seems simple enough. This of course doesn't take into account the removal of expertise which is a different bag of worms.
  3. In the same way that a certain level of gear is expected of players looking to do high end PvE, theres no reason to not have a similar expectation of PvP players. Sure you could do NiM content in lvl 40 greens if you where so inclined, but you're guaranteed to fail, or simply be a liability to your group. Bioware stated they didn't want to put up barriers to new players, I can't help but think its more to do with the illusion of a better ranked population. Having an expertise requirement would have no real affect on 4's, but there's no question that yolo would see a drop in player participation. Until "better than xserver" Bioware couldn't institute an expertise requirement without making the population/participation problem worse.
  4. I've had it happen periodically ever since it was put in. There are times where it was more frequent, but its always been there.
  5. Thanks Emperor_Troll this is a great guide.
  6. American here, saw this thread and thought I would clear everything up. America is the best, argument resolved glad I could help.
  7. COUNSIL OF REPUBLICANS AND LIGHTSABERS Is that really what Coral stood for? Kevin would never tell me
  8. Was really hoping the "new" set was just a placeholder, but the fact its all recolored likely means thats the next tier. Wouldn't be as bad if Obroan didn't look like crap I suppose.
  9. What about something like unstoppable instead of root Bioware proposed. Not 4 seconds, but a 2 - 3 second cc immunity perhaps, and maybe a damage reduction buff.
  10. I don't get it, where are the additional sniper buffs.
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