My guild recently rerolled from one server to another because of population issues, on my previous server I played a sage. A sage who has the ability to HoT, direct heal, cast an AoE that is NOT only 4 people, and a trance. (Lets not forget about the bubble), This time around instead of making a sorc on our new server, I made an Op, I leveled up as dps since that is the fastest leveling. At level 50 I respecced to healing, now lets see Ops healing abilitie, hmmm 1 Direct heal that cost 25% of your energy, HoTs that have a CHANCE to give TA for an instant heal that requires no energy. Their 31 skill tree ability for healing is a huge joke, my sage had a castable area heal for I think 8 people?(healed for 3k +). OP is 4 allies WITHIN 10 METERS. SERIOUSLY? 10 METERS? And the healing aspect of that instant is a complete JOKE. Oh also that ability costs 30% of your total energy. Sages get 600 force + Nobel Sacrifice which allows them to restore force from health, and if they trained in healing trance, they get a free nobel sacrifice that does not take any health away. ops get 100 energy.
To sum this all up, please fix healing ops. They are so under powered compared to the other two healers.