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jedmac

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10 Good
  1. Here is a simple insult: that 70 dollar every six month for a subscription that I paid over the last 10 years is done. Wow, what a wonderful 10 anniversary. Your changes limited players choices. What a great concept. You hide modifiable gear behind a wall. What a great concept. You don't listen to your player base. What a great concept.
  2. The crafting system is horrible already to make augments. So now, I have to play toxic ranked or a single raid to make augments. You are really just trying to kill the game that doesn't produce any content for the $140 dollar per year some people pay to support the game. Thanks but no thanks.
  3. 1. Do you understand what you are getting when you roll on an item? 2. How do you feel about the pricing of items? 3. Do you feel like rolling on these item slots is valuable? 1. No, I brought two item with a vanguard tank and nether were useful because they rolled for the wrong class. 2. The pricing at both vendor are to high with vs time you play in game. I have a specific problem with new tactical items pricing and acquisition. This is a brand new and great concept put in the game. Give people faster access to these item. Whether you do dailies, flashpoints, or ops, these items provide a fresh fun take on the same old grind for gear through multiple characters. 3. No, this concept for gearing has never been valuable to me with when trying to acquire specific gear for whatever class I am. I want to see pick from a selection of gear, not a random roll that might give me what I want. This way I don't feel like I am wasting time in game while working towards building a character for master mode operations and flashpoints. V/R Jed
  4. Darkness: Tactical: Friend of the Force Found this tactical to be situational at best for pve. The force shroud need uptick in time for this to be effective tactical. Tactical: Ancient Tome of Wrath Found this to be very fun and useful in mob groups Jed
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