All the folks saying there will be inconveniences are probably correct in their assumptions. Having played MMO's since, well longer than I care to admit, I find that there is always a level of inconvenience that comes naturally from any change to a game. That said, I have also often found that with change comes new opportunity.
Because of this, I find myself excited about all the changes coming. I'm very curious to know what new ways of doing things that folks are angry about being changed or impacted like:
- Grinding for credits: which places and instances will be the new "go to" for legitimately grinding out creds when needed.
- Leveling: How it will feel knowing that I can do as much questing on a planet I like and continue to gain XP (even with a boost).
- RP: I don't do this much, but I wonder if the "challenge" of level sync will create new ideas for RP'ing to compensate for slightly higher random mob interaction.
- Using the interface with all the new little tweeks here and there.
Still, I can see why folks can be upset that there are going to be changes. Once things go live, I may very well be unhappy about certain changes myself, but from what I've read so far, I wouldn't be surprised that it's more a positive than a negative overall experience.