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Kharnis

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  1. Since this is my final day with an active sub, here are my top five reasons for leaving: 1. Sterile worlds. The NPCs literally stand around and do nothing. On worlds like Coruscant and Nar Shadda, I should feel like I'm on cities that take up the entire world. I should feel like I'm on a bustling world filled with billions, if not trillions. Instead, I look at nearly empty corridors with one or two clusters of NPCs here and there. And worse, when you have a crowd of NPCs, the cloning effect is ridiculous. I chuckled when I first went to the Dealer's Den on Coruscant and saw the line up of four female NPCs lined up in front of the bouncer all had the exact same outfit, face, and hairstyle. I assumed those were just place holders for replacement later on, but then I went to Taris, and saw more NPC cloning. And Nar Shaddaa. And Tatooine. 2. Lied to by developers. I remember the "twenty people beating up on a single large boss isn't heroic" statement. I also remember the "your personal Star Wars story" claim. And the "the trinity is something we want to get away from." "There is an orange, moddable set for every green set of gear in the game." "Choices have consequences." "Content will roll out on a regular basis." "There has been no change in the number of subscriptions." "We have thousands of gear designs, enough that each class fills an entire hallway." And so on. And so forth. 3. Puzzling design decisions. I remember Daniel Erickson making the statement prior to launch that the developers were told by the Producers "if you think you know everything about developing a game, forget it. The fans will let you know when you get it wrong." So, how in the name of all that is holy did they come up with things like the lack of customisation both during and after character creation? Or the lack of species choice. Or the lack of gear choices. Or the Giant Shoulderpads of Noob Pwning. Or the limited crystal colours. Or lack of customisation of ship interiors. Or Legacies that require you to share a surname across all characters, regardless of faction or species. Or the lack of things like mini-games. Or the ability to sit in seats that aren't in your ship. Or lack of realistic reasons to re-do flashpoints and dailies (which should have been easy for a company that prided itself on their story-telling abilities). 4. Dev arrogance. This is the big one, though. Everyone who was in beta remembers the infamous "sit the hell down and shut the hell up and just tell us about the bugs" post by Zoeller. That probably should have been our first clue. Erickson's "remember when Han and Chewie hopped in the Falcon and just dicked around" comment was another. The absolute refusal of the devs to talk to us after launch, though, is the worst. For God's sake, the SGRA crowd was asking for an answer to the question "Is it in the game or not" for two years prior to launch, and was completely ignored until literally five months before the game went live before being told "no." And they had to wait until the Guild Summit before getting any answer as to when they would be put in. Since getting the vague answer of "some time this year" at the Summit, they haven't heard a single thing about it. People asking about upcoming patch contents are ignored, the looking for group people were marginalised as "community destroyers" for daring to ask if the (then future) LFG would be cross-server, since servers were dead, and people asking for transfers and server merges were told they weren't going to happen because those were "a last resort" (which, as it turns out, wasn't so last as we were led to believe). Every body else was given the stock "we can't talk about that," "sometime in the future," "it's on the wall of crazy, but not sure when we'll get to that" answers that the developers knew annoyed the hell out of the community, but constantly used anyway. Even now, when questions are asked about the free to play details, these are still being used, despite the community team promising to improve communications. I suppose that's still better than the poor SGRA crowd. Those people are still being actively ignored by the developers and community team. 5. Free to Play. Needless to say, this was the final straw. If over one million people paying $15 per month isn't enough to keep a game fun, interesting, and engaging, I can't see how going free to play with even fewer paying customers is going to make things better. Even this might not have been enough to totally disgust me, had EA not pulled out the laughably pathetic "40% said they didn't want to pay a sub, so we're going to accomodate them by going free to play." I don't like having my intelligence insulted, and I don't like being lied to even more with the "we'll bring in new content every six weeks once we go free to play" shpiel they're trying to shovel onto us now. So, that's it. I'm officially done. I can't see any reason for why I'd be back, either. To those who are staying, I sincerely wish you the best of luck. I hope this game lives up to what you want it to be, and that it continues to live up to what you find it to be. And I sincerely hope that this game survives past the next six months. I'm not holding my breath, though. Still, who knows. Perhaps the rumours that the company who owns Bethesda having talks with EA are true. Perhaps EA might do something like sell Bioware off to that company. If that actually happens, maybe TOR can be rebuilt and re-launched later down the road, with all (or most of) those things the people who have left eanted in this game. This is just wishful thinking, of course, one that ranks up there with my dream of a hot tub party with Jessica Alba and Eva Mendes.
  2. The problem is, though, that nineteen out of twenty Slave Leias you see really have no business being dressed like that. Granted, that twentieth almost makes up for the others, but until you see her, you're clawing your eyes out in horror.
  3. Thanks for confirming what I assumed would be your response; ignoring the points to rush right to something you can pin on a "I dismiss your argument" retort. You are the reason this game failed. That's right; you, and everyone like you who dismissed every single criticism and suggestion to help save the game. Every one of you who pulled the "you're all a bunch of self-entitled whiners," "go back to WoW," "just quit if you don't like the game," "let's see your own MMO then," or any other card that allowed you to sneer at those who actually wanted the game to succeed but couldn't see it happening under the current design philosophy. Well, as it turns out, those you sneered at were right. And, more importantly, they listened to you; they quit the game. And now, you have a game that EA has called a "miss," that is the laughing stock of the gaming world, is forced to resort to fleecing players for content that should be included automatically in a game with a subscription, and will be lucky to survive to the end of the year. Good job. I suppose you can continue to hold tight to the technicolour dream of "fifty million players" in order to convince yourselves that there's nothing wrong, if you like. The rest of us have taken your advice and left to join another game, whichever that game might be. Over one million players left the game. I'd have thought you'd want to keep what was left, but apparently business operates under different rules in your world than in the real world. Okay, then. I've moved on. And now, there's little chance of me ever coming back, because this game and its developers are increasingly going down a path that makes no sense whatsoever. You can go ahead and make some snide "good luck with lolpandas" comment if it'll make you feel better. I'm actually looking at a different game to play and spend my money on, but I suspect you'll pull some "you don't believe me" comment. I couldn't care less. Which is a remarkable coincidence, because that's what over one million players and growing have said about this game. I'd say good luck to you in this game, but as I said, I honestly don't care if this game sinks or swims anymore. The only thing I do care about is if any of the people who worked on this game ever work on another game again. If they do, that game will not get my money.
  4. Wow. I've never seen such blatant deliberate mis-representing before. Allow me to be blunt, then, since you seem to fail to understand clear and concise English. The customers of this game, those who followed the development of the game for years before the launch, did not want WoW with lightsabres. There was a very clear signal about that; WoW was done already, and every game that tried to be WoW either failed spectacularly or had a disappointing return. Every single one of them. Most of us had already played WoW, and we didn't want to play it again. If we wanted to play WoW, then we would be playing WoW. We didn't want to play WoW. We wanted exactly what was promised: choices, consequences, customisation, stories. We didn't get that. And to make it even worse, we didn't even get a WoW clone. We got something far, far worse than the worst WoW clone. Not only did they fail to listen to us, the larger crowd who did not want WoW, they absolutely failed to even get the copy of WoW done properly. If they were trying to make a copy of WoW because that's what we supposedly wanted (according to you), then they failed miserably and should be fired immediately, because this game is nothing like WoW. If, on the other hand, they were trying to give us that game that they promised us originally, then they failed even more miserably, and not only should be fired but barred from ever working on another MMO again, because this game offers very little in the way of choices, consequences, and customisation.
  5. Uh huh. You do realise that we've heard this before, right? Like, the last time you had a "our team has gone through a shakeup" route? Do you remember this? That was back in May. And in that entire time, you've had even less communication with us. So, we're to believe you now? Too little, too late. You had one job: listen to what we were telling you, then tell the developers, and once the developers gave you an answer, you tell us. You didn't do that. And then you wonder why over one million of your customers went away? Sorry, mate. But I don't believe you, or anyone at Bioware/EA, anymore. The fact that many of you still have jobs is nothing short of miraculous. Somewhere in the Bioware structure, a major disconnect happened. And yet, we haven't had any announcements of how this disconnect was fixed, or who paid the price for it. You no longer have the confidence of your customers, and it should not have come to this.
  6. No, the designers deliberately made the game as it is now. The financial backers couldn't care less how something makes money, only that it does. The people handing out the money wouldn't go up to the devs and say, "Okay, here's a hundred million dollars for you to make a game for us. Now, this is how you're going to do it..." The people handing out the money would say, "Okay, here's a hundred million dollars for you to make a game for us. Now, go out there, and turn that into two hundred million within [insert time frame here]." The only people who are responsible for the state of the game are the developers themselves. They thought they knew what they were doing, they believed they knew more than their customers, and they were proven wrong in both cases. The blame and responsibility lies entirely on the shoulders of Daniel Erickson, Dallas Dickinson, Rich Vogel, James Ohlen, etc. and no one else.
  7. If this game was even half a clone of That Other Game, it would be hundreds of times better than what we have now. It would have had a functioning guild bank at launch, and a functioning LFG tool at launch, and warzone groupings that didn't force you to dissolve the group before re-queuing, and mini-games to occupy players' time when they can't (or don't want to) raid, and... I'm sure you get the picture, but you'll continue to deny facts. There wasn't a massive outcry from The Customers who were demanding a WoW with lightsabres. In fact, it was just the opposite. They didn't want a WoW clone. They wanted what was promised: an MMO that was innovative, where choices mattered, and worlds that were "four to five times the size of WoW zones." Instead, we got an abomination of a copy of that game; all the bad parts and none of the good. They didn't listen to us. They listened to the voices in their heads that told them they weren't just game developers, they were rockstars! Why, the fact that customers were eagerly awaiting their next announcement with bated breath and backsides on the edges of their seats was proof of that! Ignore those people over there who are saying the customers were actually waiting for word about anything. They clearly know nothing about what players want despite the fact that they're actual players. No, the people obviously wanted to be continuously teased with "soon," and "we can't talk about that yet," and "we have plans for the future, but not sure when," and (the players' favourite!) "we have this Wall of Crazy." I'm going to be blunt. If you are correct and they deliberately tried to make a clone of That Other Game because that's what we supposedly want, then they not only failed miserably, but every single one of them deserves to be let go and never allowed to work on another game (especially an MMO) again. They clearly have no clue as to what they are doing.
  8. Dude...why do you give the universe any further opportunities by giving it ideas?
  9. Considering that they haven't listened to a thing the players wanted, and this is the state of the game, just how worse do you think listening to their customers could've made things?
  10. I've got bad news for you, OP. https://twitter.com/Joveth/status/232853281846726656 https://twitter.com/Joveth/status/232853414655180800 EDIT: And I see you already got your answer. Sorry, mate.
  11. No. The same datamining that produces the actual items in the game. You know. Like lightsabre crystals? Or gear? And that changes the story itself...how? Then I guess they shouldn't have made the claim that the story is personal, eh? And again. The GREY vendors are located...? Now. What about : Togruta/Nautolan/Kel Dor/insert some other species choice here Purple/white crystals Full customisation for gear GREY JEDI/SITH VENDORS (just in case you still think I'm talking about Light Side/Dark Side vendors, I put it in capitals for you) Gear for Consulars/Inquisitors that aren't skirts Mouse over targetting Day/night and weather cycles Gear that wasn't inspired by WoW (ie. the huge shoulders and ridiculous attachments to the gear) Vibrostaves that can be used by Consulars and Inquisitors SGRAs Chat bubbles Ability to sit in chairs Mini-games like pazaak Oh look. A snide, passive-aggressive response. Because that, in no way, is something that is common by the people in this forum. How original of you.
  12. They don't exist. Anywhere. There's enough datamined information to let us know this. . No, they don't. Nothing about the story is changed depending on your "choices." The fact that your story is exactly the same as my story is the very definition of "not personal." And the Grey vendors are located...? Or (and this is a whacky thought, I know), they could listen to and act on the customers' feedback, like they claimed they supposedly do. If the Bioware devs have to resort to semantics and misdirection, then that is all that needs to be said for how truthful and honest they are. And if that is what the defenders of Bioware have to resort to, then that is all that needs to be said for how desperate they are.
  13. Um...mate? The fact that the ship name is different for you, and the fact that it says "Imperial Agent Story Area" should tell you exactly what it is you're looking at. It's your class story.
  14. I am beginning to Understand now. Yes, I spelt that with a capital "u." I am becoming Illuminated...
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