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TheGonzoJoe

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  1. Harvest'Sunchip'Cheddar Sunchip
  2. Verlander Future alts: Jus'tin No-hitter Star Wars needs more Baseball IMO. I'm bringing it to an RP server near you.
  3. True story. I like to indulge in some informal fallacies of logic now and then, though. It's a weakness.
  4. What part of "after combat" is equivalent to "real time"? Or is English not your first language? And for Kerafyrm, there was no after combat. You killed him on your first pull, or no one on the server killed him. Ever.
  5. If it's particularly telling that I ignored your flippant response and responded to the meat of your argument, I'm not sure what it's telling you. My answer, though, is two-fold. One, it's a false analogy. The difference between text-based MUDs and modern MMOs is an issue of technological capabilities advancement. The difference between older MMOs and modern MMOs is a game design paradigm shift. Ignoring the invalidity of the analogy and focusing on the spirit of your point, though, I would say it's a matter of taste. There are dedicated communities of MUD players that survive into the modern day, and I myself had a masochistic blast playing Project1999 last summer. But I see your point, and I apologize if I was a bit strawman-ish in my earlier responses. As I've said a couple other times since, I didn't read closely enough to realize that the basic combat log was what the OP was asking for, and I agree, it's plain silly not to have one. Even MUDs have those ;p
  6. You have a point there. I mentioned in a post above basic Combat logging is pretty important, and I didn't gather from the OP that he was referring to that. Mea culpa. Also, they kinda did wing it. They benefited from other servers awakening him first, so they had an idea what was going to happen, so they just kept throwing bodies at him with an army of click-stick rezzers.
  7. That's true. Combat Logging not being in is just silly.
  8. I'm far from a bad. I'm not world class by any means, but I've always pushed towards seeing new content in mmos, and that means I've been raiding my *** off for more years than I care to admit. I also frequent meta-data sites, compare my performance with top world players, evaluate my performance on a per-encounter/pull basis, and strive to use every tool at my disposal to improve my play. But to come out and say that because the tools one is used to don't exist in a new game, it is going to cripple PvE is absurd. The people who are dedicated to progressing through MMO content will use what's available to them, but won't wait for advanced add-ons and real-time tracking to be available to start raiding. So yes, I think people who find meta-data and idiot-buttons on their raid frames to be NECESSARY are sub-par raiders. They're convenient, but by no means are they deal-breakers to the people who want to raid. edit: grammar
  9. http://en.wikipedia.org/wiki/Kerafyrm#Kerafyrm_-_The_Sleeper No real-time logging. No healing add-ons. No raid frames. All it took was people committed to finding a way to accommodate for mechanics of an encounter that was, by design, supposed to be unbeatable. So just stop being bad, sack up, and learn to raid.
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