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drksidejunkie

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    73
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10 Good

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  • Location
    Canada
  • Interests
    Being Evil
  • Occupation
    Being a B***H
  1. this is still happening, cause its happening to me this week. did anyone fix this at all?!
  2. Ya, I think I will definitely be happier with a high population guild hehe. Thanks for taking the time. Good luck with your rebuilding ^.^
  3. Thanks I'm enjoying my return, lots to do! ^.^ I read the OP and the last few pages as well as the first few pages. I like the casual easy going atmosphere, but you also sound quite small & without much activity either. I play long hours, daily, so I'm looking for an active group of people to enjoy the game with. There is no point in jumping from one empty guild to another. So with that being said, what sort of population #s do you have? are you only active on the weekends for small windows of time? what if anything do you do as a group each week? are you able to do high yield conquests? I just don't want to join a dead guild is all.
  4. Hi Hi ^.^ I'm not looking for much in a new home. Very simple requirements: (Imperial Side, Starforge) - Don't be racist, homophobic, sexist, bigoted - Be active - Be friendly - Be helpful I'm very self sufficient. I don't need anything from you. I just want some cool people to hang out & play the game with. Not too much to ask I don't think ^.^ No new guilds, or low level guilds please. I would prefer joining something established with high yield weekly conquests, something I know is going to be here next week. I don't ever pvp, so that's not needed. PvE I would enjoy regular FP / OPs member groups though! If you have a well leveled active guild with friendly people, I'd very much like to speak to you about joining. Please leave your contact info below & a good time to contact, thanks so much ^.^
  5. Will there be (in the VERY near future) the ability to customize our character stats the way we want? By this, will you allow us to see variation patterns in the crafting window, so we can know that there is a variation out there that will help us more. will you allow us to change our mods in our gear around with different stat variations than is what is currently cookie cutter offered to everyone? With all the recent "Fixes" and I use that term loosely, being able to adjust our stats to compensate for changes in patches to adjust our play style is like the number 1 thing a player cares about. Is there any ETA on when we might see things like this? 1.2x? 1.3? etc
  6. - random quest generators (think anarchy online) (flashpoint level content) - costume / vanity panels to hide hideous outfits - customizable ship space (inside and out) - allow us to create our own UI mods! - maps that allow us to make notes on the map - import / export settings for friends / ignore / hotbars / etc when making new characters! - dual specs - more black market GTN terminals so people actually used it! - a working legacy system that combines features from EQ's AA and AO's AA systems - both prime examples of great alternative advancement systems.
  7. oh it most definitely varies between servers - but there are far more servers with horrible populations than there are with good populations. Be nice if they did what RIFT did and simply allowed us to move servers once a week. Was the most impressive move I have seen any game company do in probably 10 years. "What!? You don't want to charge me exorbitant fees for simply drag and dropping my character file from one folder to another!? - I tip my hat to you Sir"
  8. People have every right to be upset. There is patching - we all know it and hate to love it. Patches bring us joy and sorrow - usually in equal measure, and every day a patch goes live we all sit there with sweaty palms hoping and praying our favorite class didn't fall under the axe. However, what people are complaining about is the quite well established fact, that Bioware seems to do a poor job at testing it's content before releasing it. Do they need more people testing it on the test server? Do they need more in house paid testers? Something else? Who can say - it's not like we are ever going to get an answer out of them. It would be nice however if they would actually come out and say "Hey, we need your help! - if you put in the time testing the patches - we will in turn help you out with some free game time." I know loads of people that would jump at that chance. Of course, the tricky bit is always getting the company to actually LISTEN to their testers. Perhaps that is where the problem is currently?
  9. honestly I have no idea what jump could possibly be having such a problem with to constitute your attitude in the OP. I have gotten every single datacron multiple times, and haven't (with the exception of the cube one on belsav) had any issues with them at all. I think you are perhaps blowing things out of proportion just a wee bit. However, you do bring up a good point about having a workable codex to pull from when setting out to accomplish achievements, instead of everything simply being hidden - it could just be greyed out, and light up as you accomplish it. Simple. So +1 for that - everything else. I think perhaps just take a moment and collect yourself before going out to collect more. They honestly aren't hard at all. Cheers.
  10. Yes - the new cool downs are quite possibly the worst change made to the game so far. It was fine how it was when the game launched - it got slightly worse with the next change - but this change just kills your eyes. Please just allow us to mod the UI ourselves. With user produced content we could have had all this sorted already instead of almost 2 months down the road still sitting around twiddling our thumbs waiting for a fix.
  11. /signed I understand that people would lose their biscuits if any company tried to bring back an old school leveling system / sandbox game to the market nowadays (thanks wow!). I do see the benefits of the hybrid though - having some sandbox type areas would greatly increase the desire to keep logging in for a large majority of people (the old school gamers I think mainly - and there are a lot of us out there!). Some of my best memories from old school MMO's is simply wandering across the world and coming across random dungeons, finding epic loot / boss critters, etc. I really miss simply being able to pick a direction and start running and being completely engrossed in the game as I travel. Nowadays the player is led by the nose everywhere and spoon fed the game and every players experience is pretty much identical. Which is very terribly sad, and if things don't change - it will be the downfall of the genre as a whole.
  12. Mixed feelings at the moment. If I had a gun to my head I would vote NO currently. Why? The game feels very unpolished. Like they had a bunch of cool ideas and then rushed it out the door before ever really finishing any of them. Examples of this can be seen in most aspects of the game from leveling, to space combat and everything in between. I also don't think that these companies pay any attention to what other games have added over the years. It boggles my mind that games launch without simple features that you KNOW people are going to demand at launch and yet they seemingly choose to leave these features out and patch them in a couple of months down the road - like they foresee they will have a lack of content to add to the game and are using these features to pad the patches out and drag people back that might have cancelled, because these features weren't in the first place. Lastly - I think the staggered launch was a horrendously bad idea - giving birth to massive server population imbalances, which has led to a whole host of other issues that are going to have far reaching consequences. Cheers. P.s. the customer service is some of the worst I have ever seen in my entire online gaming career - (15+ years)
  13. It's not your imagination, the economy of this game is a giant turd. There are a few factors for this, > The fact that people don't seem to think it's worth crafting anything until they get to level 50 and then they see that there is no point in crafting level 50 stuff because they can just do dailies / hardmodes / raids and pvp. > This of course creates a major vacuum on the market, because there is a very small amount of people trying to feed a very large audience. So the prices of materials, missions, etc are all WAY out of whack > Then you simply have the people that just get orange gear and just go from planet to planet changing mods with tokens and never buy anything at all - yet another blow. So after all that is said and done - the only people trying to drive the economy are the people that: 1 ) Have a huge bank account and can afford to pay absurd prices for items as they level up 2 ) The super hardcore min max folks who are trying to squeeze every point out they can at every level and who supplies these people? a ) The very tiny population of people that actually try to craft as they level up There is a MASSIVE and fundamental lack of gear for every level range except 11-19 and 45-50. Every other level range it's just dead. But it's simply not just lazy players that are at fault - Bioware has their fair share of blame as well. WAY too many low level planets - you have to burn through like 5 planets with roughly the same materials before getting to taris finally which has another grade - but by that time you are usually WAY ahead of the curve for crafting and need materials that you won't get for another 2 planets usually. There is a serious issue with the way the crafting materials are laid out on each of the planets, not to mention the imbalance of certain gathering skills compared to others (for example: there are millions of nodes for scavenging, but VERY VERY few for like bio- with the exception of a couple of planets only). Then you have the farce that is the companion go and fetch system - yet another attempt to please lazy players that has back fired. How you ask?, a few reason... Again, you don't get many companions until fairly late in the game, and you always need 1 usually to solo with - because no seems to group. This is after all a giant single player game silly goose. Then you have the fees associated with said missions. Then you have the failure rates of said missions, atop the fact that you can't simply choose what you always want - you get this silly random system where you have to take what they give you in order to get the list to refresh and hope you g et a mission for a item you actually need. It would simply be WAY easier to just go and get the stuff yourself - if the node placements weren't so screwed up. So ya, long story short - the economy is in the toilet. It's not just your imagination. Cheers.
  14. New Additions: > Gathering > Please give us the ability to decide if we want our companions to be able to gather stuff for us or not. (Ie: set PC to default looter) Personally I find it more troublesome trying to have my companion pick up something, or rather fail to pick up something and I have to tell them again to pick it up. Simply be much faster if I could do it myself and not have it default to them doing it.
  15. Do you have any plans that will happen soonish regarding server mergers / allowing us to move servers? Thanks.
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