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  1. This image indicates needed changes: http://i.imgur.com/P9a19ot.jpg?1
  2. We're asking for an update to guild ship models. Not an entire planet or multiple player characters. Due to the central role these ships play it is a reasonable request.
  3. Considering the new focus of the end game, an upgraded model, from the cinematic would be excellent. I'm sure we've aid enough in cartel coins from our guild alone to sit an artist down on this project!
  4. Harrower Dreadnaught model Update! We would like a review and cosmetic update to the guild ship model! This seems appropriate considering the new central role these ships play in the Conquest End Game! TLDR version - Please update the model of the guild Harrower Class drednaught to the more detailed model from the cinematic! The lower resolution models used have many major features missing, including major gun emplacements and systems. View this image to see areas for improvement of the model! Thank you! http://imgur.com/P9a19ot EDIT - A large, high resolution model exits in game already, sitting in low orbit over Korriban! Please consider using it! http://img4.wikia.nocookie.net/__cb20120425024504/starwars/images/0/05/HarrowerClassDreadnaught-EGW.jpg Ruin Gaming returned to SWTOR recently in order to purchase and outfit our Guild Flagship. The process of fundraising and outfitting a guild ship is enormously expensive and a point of pride for all of us in Ruin Gaming. We are enormously grateful that Bioware has delivered on the long standing promise of providing this content to our members. It is the primary reason we have returned with our member base. I suspect our guild is not alone in this regard. In the spirit of continuing to improve and expand upon the amazing Guild Ship system it has come to our attention that there are some odd inconsistencies in the model for the ship and the general layout of some the rooms etc. In the process of constructing our Flagship we have noticed several oversights with the model. Windows on the crew and command deck look out into space, however, panning the camera around reveals that the ship model is not present beneath them, as it is on the Bridge deck. There are several models for the ship in game, a low resolution low texture version and much higher detail versions. We would like to see an update to the current more high resolution models. The Dreadnaught model should be updated to look like the rendering from the cinematics, more detailed with all of the major gun emplacements present. http://img4.wikia.nocookie.net/__cb20120425024504/starwars/images/0/05/HarrowerClassDreadnaught-EGW.jpg Obvious inconsistencies - Ship model in game - http://dulfy.net/wp-content/uploads/2014/08/swtor-imperial-dreadnaught-guild-ship.jpghttp://dulfy.net/wp-content/uploads/2014/08/swtor-imperial-dreadnaught-guild-ship.jpg Ship model in cinematics http://static4.wikia.nocookie.net/__cb20111210192540/starwars/nl/images/8/8e/Harrower.jpg
  5. I will work on updating all of the suggestions provided in responses tonight! Happy New Year!
  6. The Suggestion Compilation Thread EXECUTIVE SUMMARY: Top 5 Community Requests: - Precedents in other MMO's Immediate Changes Video: http://www.youtube.com/watch?v=jmv_ceKVoCE Please provide constructive feedback regarding changes you would like in SWTOR. 1. Performance Improvements/Optimization. Ability Delay. Increased player caps. SWTOR should be able to handle more than 80 players on Ilum before sharding! - World of Warcraft can comfortably handle 80 v 80 matches in Tol Barad and 120 v 120 on Wintergrasp. - Has no Sharding - Warhammer Online comfortably handled 200 v 200 or more players in RVR lakes. - Has no Sharding 2. Additional Warzones and Additional Warzone Sizes (16v16 24v24 48v48) - World of Warcraft provides a spectrum of Battleground sizes, many players are used to these. They provide a variety of different pvp environments and experiences. 3. Guild System Improvements: Increase guild size to 1000 and provide industry standard community support! - World of Warcraft Guild System provides a variety of perks and benefits for being part of the guild. - Warhammer Online provided some of the best guild perks, achievements and guild heraldry. 4. Expansion of the PvP Lake System - We were promised 11 PvP Lakes, we would like to see progress made on improving game stability and furthering the initial promised content. 5. Guild Capital Ships! - Mentions of community ships (major guild community/resource gathering projects and social hubs) have been made on the forums. We would love to see some more progress in this area. - Continue providing new Flashpoints and Operations content (Excellent so far). Updated: Feb 7th - UPDATE - Post Patch 1.1 many suggestions have been implemented. I will now organize suggestions by implemented/unimplemented. I will attempt to update this thread frequently and prioratize major needed updates. I will base need on the number of people asking for specifc changes. At the request of our gaming community I have been asked to provide feedback to Bioware discussing improvements to the game that they feel are most critical. The general reaction to SWTOR has been extremely positive. However, in order to keep the interest of players and to continue to provide a vastly superior alternative to games such as World of Warcraft Bioware must do what it can to listen to the concerns and suggestions of their player base. If Bioware keeps the faith with the communities that populate it we will continue to recommend SWTOR and the subscriber base will grow. We are looking for a good faith effort to communicate and implement the changes that are discussed here. Most are simple fixes that will increase the enjoyment and interest of players in continue to build on their characters, communities and make a truly long term investment in SWTOR and its possible expansions. We are looking for community feedback that is intelligent, thoughtful and expresses the areas in which SWTOR could improve and expand to provide additional enjoyment and long term play value. Please post your ideas below and I will list your ideas here! Thank you. Feedback will be organized into the following categories: Game Performance: PvP PvE Guild System Space Combat Environment Community Wishlist GAME PERFORMANCE - Ability Delay - Being addressed - Sharding/Zone player caps. One of the major concerns discussed is the low player cap/faction imbalance issues. PvP Many Ilum Issues have been addressed since patch 1.1 Additional Fixes Required on Ilum - PERFORMANCE! Ilum has been capped to approximately 80-100 players per shard. This is far below even Tol Barad in World of Warcraft (Maximum 160 players). We believe this is due to game performance concerns. Bases: - Do not re-invent the wheel. Simply put the Warhammer RVR system on Ilum. Two bases with NPC bosses. Destructible doors. Siege equipment/vehicles, influence gear and rewards. - Captureing a base should provide pvp commendations, loot bags, gear and general incentives. - Additional Concerns: Sharding on Ilum due to client performance issues in groups larger than 80 players. - Additional optimization of client and engine performance to support more players is critical! - Faction Imbalance: Most servers are enormously Republic Dominated, there must be incentives for more players to roll Republic or Bolster/Tenacity Buffs for under-dog factions. In order to provide the Warhammer/DAOC open world experience, or at least provide a Wintergrasp Tol Barad level of pvp the Ilum system must be re-worked. Currently the pvp end game has been limited to three warzones which players grind for commendations and gear. However, the world pvp Ilum end game remains unfinished. Mercenary Commendations: - We were told that Mercenary commendations would be awarded from participating in open world pvp areas. Currently, with the chests and resources removed from Ilum and Outlaws den there is no way to recieve mercenary commendations besides warzone commendation conversion. This is a major oversite. - Commendations must be rewarded from open world pvp. - Taking Battlefieled objectives and Bases all should provide Mercenary commendations. Battlefield Objectives: Resources: - PUT RESOURCE NODES BACK ON ILUM/OUTLAWS DEN! General Changes/Optimization: - Optimization. Ilum has technical issues due to its high polygon count. Any significant number of players present tend to severely reduce frame rates. (Memory leaks) - Overhaul. Implement the Warhammer system for RvR. Currently players are simply capturing points and moving on to complete their daily and weekly quests. There is very little pvp. - Republic and Sith bases should be changed to defensible "keeps" that provide incentives for players to attack, and to defend. Once again please consider the Warhammer RvR lake system. - Pilotable siege vehicles in Ilum. (Anti base vehicles for walls or door destruction). - Siege system for bases. Currently there is no incentive to defend bases or real strategy to do so. - New base design in Ilum. Currently people simply hit objectives and move on. No incentive to defend or hold points. Possibly consider the keep system from Warhammer Online. (Defense bonus quests based on kills for holding objectives) - Lock points after capture for a period of time to concentrate pvp around vulnerable objectives. (Provide rewards for defense) - ALLOW FOR EXPERTISE ON MODS! This is our number one complaint in the game at this time. There is a brilliant customization/mod gear system in SWTOR. Why not allow it for pvp gear as well? - Allow Expertise mods to be purchased with tokens. Allow players to stat/customize their pvp gear! Warzones: - Ability to queue up for specific warzones. - Additional warzones. - Larger player caps 12 v 12, 16 v 16 + etc. - Queuing as premades. - Bracket pvp for warzones. - 50's ranked play for warzones. - Ranking system for match making in ranked warzones. World PvP: - More World pvp lakes and objectives! - More rewards from world pvp and objectives. - Additional buffs for control of world pvp objectives. - World pvp should award tokens and valour on kills. - Players in world pvp lakes should drop items or commendations. - Multiple Bases per side on PvP planets. You fight to control these. - Put in a relic system where if you control certain bases it allows you to somehow seize the planets relic that provides bonuses to your side. - Add in a Realm Point system that gives rewards that further player development and not the gear treadmill. This means you earn points for killing other players and capturing bases. Then you spend these points on new abilities. - Allow guilds to claim outposts on planets. Upgrade the defenses, etc. Ilum - PUT RESOURCE NODES BACK ON ILUM/OUTLAWS DEN! If there is an issue with low level players farming high level nodes put a level restriction on Ilum (40+) - Optimization. Ilum has tremendous technical issues due to its high polygon count. Any significant number of players present tend to severely reduce frame rates. (Memory leaks) - Overhaul. Implement the Warhammer system for RvR. Currently players are simply capturing points and moving on to complete their daily and weekly quests. There is very little pvp. - Republic and Sith bases should be changed to defensible "keeps" that provide incentives for players to attack, and to defend. Once again please consider the Warhammer RvR lake system. - Pilotable siege vehicles in Ilum. (Anti base vehicles for walls or door destruction). - Siege system for bases. Currently there is no incentive to defend bases or real strategy to do so. - New base design in Ilum. Currently people simply hit objectives and move on. No incentive to defend or hold points. Possibly consider the keep system from Warhammer Online. (Defense bonus quests based on kills for holding objectives) - Lock points after capture for a period of time to concentrate pvp around vulnerable objectives. (Provide rewards for defense) Character Customization: - Greater degree of customization for characters at creation (additional body sizes, hair styles, eye styles and colors, features and extras) PvE - Training Dumbies! - Combat Log! - Add a /random roll feature! - Public Questing! Currently there are a few group quests throughout the world. Add more! Public question is an excellent way to encourage groups of 4 or more players in the world to take on objectives and assist each other with achieving rewards. - Additional Flashpoints (these are in the works) Operations - Allow both 8 and 16/24 man versions of operations! 8 player pve is not "epic" it plays out much more like an instance and lacks the sense of group challenge and complexity. - Mounting in All Flashpoints/Operations - Again, it is kinda tedious having to run a long distance after wiping especially if you can't mount. Why do some Phases allow it and others don't? Why can you mount in Boarding Party but not Foundry? It makes NOOOOOOOOOOO sense. Even from a realistic point, who would ever allow speeders inside a capital ship over a base? Are there mount restrictive "shields" or "beacons"? Tedious is not fun... Tedious is tedious. Which is bad, by the way. Guild and Community Changes - More interest and incentives for Guilds. This has already been a widely discussed topic, but it bears a little reinforcement. Guilds should be more than extended friends lists. They should have goals, advantages, interests, and unique content to advocate getting into them and interacting with others in the game. - Guild Leveling - Guild Perks - Guild Hall (guild capital ship) This idea easily receives the most positive feedback from our community. Players are highly interested in a guild wide resource drive to construct and upgrade a guild capital ship/guild hall. - Guild colors and insignia. - Increase guild cap to at least 1000. - Alliance system for coordination between guilds, Alliance chat channel. - Guild Versus Guild Capital Ship Battles (Massive Warzone Boarding Action). Environment - More usable chairs - Level of detail scaling (ability to control the draw distance for effects). Personal Ships - Interior color/exterior ship color has got to be pretty easy to skin. Having 4/5 color palettes would be great, even if it doesn’t translate to actual space combat. For instance Black exterior/red interior. Green/tan, Silver/black. Gold/Silver. White/Black. I hate my freighters colors. Use the Companion customization as a guide to ship colors. Scaling issues: - Corellia underwent a graphical overhaul prior to launch. In this overhaul many capital ships were added to the environment. However they were added in at under 1/8th their size! It is a major oversite in a game that otherwise takes such painstaking steps to ensure that the scale and scope of the environments is realistic. To see super massive capital ships simply tacked on to the side of buildings when they are supposedly several hundred meters long is immersion breaking. Future projects for expansions. Space combat expansion - Ship customization. For example, changing the red color of the Defender like you can change your T7-01 companion color/look. - The ability to name your ship. - Interactive multiplayer games aboard ships and in cantinas with remote play (think chess, checkers, dice, etc. UO had this years ago.) You can play aboard your ship and link up with an opponent sitting aboard another ship. - Class-based space missions (cargo runs for smugglers, VIP escorts for troopers, etc.) - Docking and taking off from guild capital ships (may already be in the pipeline.) - Multiplayer space missions with free roam (with boundaries similar to Battlefield games where you have to turn around if getting too far away from the campaign or you'll exit the mission for example.) - PvP dogfights (pretty much requires free roam.) - Large-scale multiplayer fleet battles (disabling ships, docking/boarding, and taking over enemies' capital ships too on foot afterward.) For the large-scale multiplayer battles and dogfights, think of features from X-Wing vs. TIE Fighter, Battlefront, and Battlefield 2142 (titan maps.) Imagine manning guns on your faction's capital ship to shoot down enemy players in incoming transports and their ships or boarding a transport to dock with the enemy's capital ship, getting out on foot, and hijacking it. Or getting into your ship to fight enemy players in space around the capital ships. - Additional Collector's Edition Items/Perks Provide more than a Light Armor mod set, provide medium and heavy versions as well! Community Wish list Community submissions: Guild System Improvements: - Alliance Guild System - One thing that is annoying is having to have a big guild to raid and PVP. Some people are "Pro" while people like me are just "casual". Likewise, there are so many different people out there that like to do different things at different times. So I would propose an Alliance system, where possibly you could pool the different Guildies into one common area to ask for help. This would allow people to have their own guild, and not have to be apart of the big ones. This could be as easy as your LFG system, but for the Alliance Guilds, or maybe even go to a common chat channel. Remember, you kind of had this during the Guild Start up before launch. - Guild Web Based interface - Which I think would work a lot like the Armory for WoW. Some where that you could set Guild Events, manipulate the Guild the same way you can do in the game. You could even have a mini forum there which would negate the need for any outside websites. Something to foster more Guild support than just having your names on a list in the game itself. - Work Orders - Maybe have a crafting area, where you could place orders for mats or even gear itself. Along with a progression system, fulfilling these orders would award more guild exp. - Guild Titles - Special titles granted to certain guildies based on their progress. A Guild Leader title, an Officer Title, and possibly others that the Guild Master could grant to their guildies. I would assume they would be rare, and would unlock based on guild progression. If you leave the guild, I assume you would also lose the title, less you have people creating guilds and dropping them just for the Guild Master title. - Frontier zones. - Player/guild facilities, outposts, bases, hubs in frontier zones. - Relic System! - Guild ships, or guild halls. -Player housing or customizable interiors (furniture, interior color, move things around) of player ships. -Different ship models players can buy. -Exterior mods that actually change the appearance of the ship. - A casino on Nar Shaddaa, speaks for itself really but a place where players can gamble credits. - A pod racing track on Tattoine (not sure if this fits in with the timeline) - players can bet on Pod Racers or even take part (though you would have to make the races random or people may work out how to fix the outcome) could have Pod Racing upgrades. - Being able to compare companion loot when looking at the companion page and when looking at an item. This worked in Beta, not sure why it was removed. - Cross server dungeon finder. - Cross server warzones. - Advanced class switching. - Dual spec. - Improve fps performance in warzones which is terrible on some machines for no apparent reason - Fix the various animation bugs and mirror class imbalances (due to animations most of the time) - Combat log and possibly a recount function. - GUILD BANK, the dev team should be fired for this one. - Group finder, either cross server or not but it needs one either way. - Fast transport to instance (flashpoint/heroic). THere should be a shuttle pickup that the group can initiate to get them all to the instance they are grouped for. - Grace period on instance loot. Too many times due to game issues or not paying attention, loot get distributed wrong or someone decides they need an item they didnt need on. - Competitive cantina mini-games - More variety in moddable gear - Galactic Market Additions - Ability to search without selecting all of the functions, just as ability to search JUST by typing the name of an item. - Extending the limit on Warzone Commendations to 2000 - 4000 (why 1000?)
  7. The Suggestion Compilation Thread EXECUTIVE SUMMARY: Top 5 Community Requests: - Precedents in other MMO's Immediate Changes Video: http://www.youtube.com/watch?v=jmv_ceKVoCE Please provide constructive feedback regarding changes you would like in SWTOR. 1. Performance Improvements/Optimization. Ability Delay. Increased player caps. SWTOR should be able to handle more than 80 players on Ilum before sharding! - World of Warcraft can comfortably handle 80 v 80 matches in Tol Barad and 120 v 120 on Wintergrasp. - Has no Sharding - Warhammer Online comfortably handled 200 v 200 or more players in RVR lakes. - Has no Sharding 2. Additional Warzones and Additional Warzone Sizes (16v16 24v24 48v48) - World of Warcraft provides a spectrum of Battleground sizes, many players are used to these. They provide a variety of different pvp environments and experiences. 3. Guild System Improvements: Increase guild size to 1000 and provide industry standard community support! - World of Warcraft Guild System provides a variety of perks and benefits for being part of the guild. - Warhammer Online provided some of the best guild perks, achievements and guild heraldry. 4. Expansion of the PvP Lake System - We were promised 11 PvP Lakes, we would like to see progress made on improving game stability and furthering the initial promised content. 5. Guild Capital Ships! - Mentions of community ships (major guild community/resource gathering projects and social hubs) have been made on the forums. We would love to see some more progress in this area. - Continue providing new Flashpoints and Operations content (Excellent so far). Updated: Feb 7th - UPDATE - Post Patch 1.1 many suggestions have been implemented. I will now organize suggestions by implemented/unimplemented. I will attempt to update this thread frequently and prioratize major needed updates. I will base need on the number of people asking for specifc changes. At the request of our gaming community I have been asked to provide feedback to Bioware discussing improvements to the game that they feel are most critical. The general reaction to SWTOR has been extremely positive. However, in order to keep the interest of players and to continue to provide a vastly superior alternative to games such as World of Warcraft Bioware must do what it can to listen to the concerns and suggestions of their player base. If Bioware keeps the faith with the communities that populate it we will continue to recommend SWTOR and the subscriber base will grow. We are looking for a good faith effort to communicate and implement the changes that are discussed here. Most are simple fixes that will increase the enjoyment and interest of players in continue to build on their characters, communities and make a truly long term investment in SWTOR and its possible expansions. We are looking for community feedback that is intelligent, thoughtful and expresses the areas in which SWTOR could improve and expand to provide additional enjoyment and long term play value. Please post your ideas below and I will list your ideas here! Thank you. Feedback will be organized into the following categories: Game Performance: PvP PvE Guild System Space Combat Environment Community Wishlist GAME PERFORMANCE - Ability Delay - Being addressed - Sharding/Zone player caps. One of the major concerns discussed is the low player cap/faction imbalance issues. PvP Many Ilum Issues have been addressed since patch 1.1 Additional Fixes Required on Ilum - PERFORMANCE! Ilum has been capped to approximately 80-100 players per shard. This is far below even Tol Barad in World of Warcraft (Maximum 160 players). We believe this is due to game performance concerns. Bases: - Do not re-invent the wheel. Simply put the Warhammer RVR system on Ilum. Two bases with NPC bosses. Destructible doors. Siege equipment/vehicles, influence gear and rewards. - Captureing a base should provide pvp commendations, loot bags, gear and general incentives. - Additional Concerns: Sharding on Ilum due to client performance issues in groups larger than 80 players. - Additional optimization of client and engine performance to support more players is critical! - Faction Imbalance: Most servers are enormously Republic Dominated, there must be incentives for more players to roll Republic or Bolster/Tenacity Buffs for under-dog factions. In order to provide the Warhammer/DAOC open world experience, or at least provide a Wintergrasp Tol Barad level of pvp the Ilum system must be re-worked. Currently the pvp end game has been limited to three warzones which players grind for commendations and gear. However, the world pvp Ilum end game remains unfinished. Mercenary Commendations: - We were told that Mercenary commendations would be awarded from participating in open world pvp areas. Currently, with the chests and resources removed from Ilum and Outlaws den there is no way to recieve mercenary commendations besides warzone commendation conversion. This is a major oversite. - Commendations must be rewarded from open world pvp. - Taking Battlefieled objectives and Bases all should provide Mercenary commendations. Battlefield Objectives: Resources: - PUT RESOURCE NODES BACK ON ILUM/OUTLAWS DEN! General Changes/Optimization: - Optimization. Ilum has technical issues due to its high polygon count. Any significant number of players present tend to severely reduce frame rates. (Memory leaks) - Overhaul. Implement the Warhammer system for RvR. Currently players are simply capturing points and moving on to complete their daily and weekly quests. There is very little pvp. - Republic and Sith bases should be changed to defensible "keeps" that provide incentives for players to attack, and to defend. Once again please consider the Warhammer RvR lake system. - Pilotable siege vehicles in Ilum. (Anti base vehicles for walls or door destruction). - Siege system for bases. Currently there is no incentive to defend bases or real strategy to do so. - New base design in Ilum. Currently people simply hit objectives and move on. No incentive to defend or hold points. Possibly consider the keep system from Warhammer Online. (Defense bonus quests based on kills for holding objectives) - Lock points after capture for a period of time to concentrate pvp around vulnerable objectives. (Provide rewards for defense) - ALLOW FOR EXPERTISE ON MODS! This is our number one complaint in the game at this time. There is a brilliant customization/mod gear system in SWTOR. Why not allow it for pvp gear as well? - Allow Expertise mods to be purchased with tokens. Allow players to stat/customize their pvp gear! Warzones: - Ability to queue up for specific warzones. - Additional warzones. - Larger player caps 12 v 12, 16 v 16 + etc. - Queuing as premades. - Bracket pvp for warzones. - 50's ranked play for warzones. - Ranking system for match making in ranked warzones. World PvP: - More World pvp lakes and objectives! - More rewards from world pvp and objectives. - Additional buffs for control of world pvp objectives. - World pvp should award tokens and valour on kills. - Players in world pvp lakes should drop items or commendations. - Multiple Bases per side on PvP planets. You fight to control these. - Put in a relic system where if you control certain bases it allows you to somehow seize the planets relic that provides bonuses to your side. - Add in a Realm Point system that gives rewards that further player development and not the gear treadmill. This means you earn points for killing other players and capturing bases. Then you spend these points on new abilities. - Allow guilds to claim outposts on planets. Upgrade the defenses, etc. Ilum - PUT RESOURCE NODES BACK ON ILUM/OUTLAWS DEN! If there is an issue with low level players farming high level nodes put a level restriction on Ilum (40+) - Optimization. Ilum has tremendous technical issues due to its high polygon count. Any significant number of players present tend to severely reduce frame rates. (Memory leaks) - Overhaul. Implement the Warhammer system for RvR. Currently players are simply capturing points and moving on to complete their daily and weekly quests. There is very little pvp. - Republic and Sith bases should be changed to defensible "keeps" that provide incentives for players to attack, and to defend. Once again please consider the Warhammer RvR lake system. - Pilotable siege vehicles in Ilum. (Anti base vehicles for walls or door destruction). - Siege system for bases. Currently there is no incentive to defend bases or real strategy to do so. - New base design in Ilum. Currently people simply hit objectives and move on. No incentive to defend or hold points. Possibly consider the keep system from Warhammer Online. (Defense bonus quests based on kills for holding objectives) - Lock points after capture for a period of time to concentrate pvp around vulnerable objectives. (Provide rewards for defense) Character Customization: - Greater degree of customization for characters at creation (additional body sizes, hair styles, eye styles and colors, features and extras) PvE - Training Dumbies! - Combat Log! - Add a /random roll feature! - Public Questing! Currently there are a few group quests throughout the world. Add more! Public question is an excellent way to encourage groups of 4 or more players in the world to take on objectives and assist each other with achieving rewards. - Additional Flashpoints (these are in the works) Operations - Allow both 8 and 16/24 man versions of operations! 8 player pve is not "epic" it plays out much more like an instance and lacks the sense of group challenge and complexity. - Mounting in All Flashpoints/Operations - Again, it is kinda tedious having to run a long distance after wiping especially if you can't mount. Why do some Phases allow it and others don't? Why can you mount in Boarding Party but not Foundry? It makes NOOOOOOOOOOO sense. Even from a realistic point, who would ever allow speeders inside a capital ship over a base? Are there mount restrictive "shields" or "beacons"? Tedious is not fun... Tedious is tedious. Which is bad, by the way. Guild and Community Changes - More interest and incentives for Guilds. This has already been a widely discussed topic, but it bears a little reinforcement. Guilds should be more than extended friends lists. They should have goals, advantages, interests, and unique content to advocate getting into them and interacting with others in the game. - Guild Leveling - Guild Perks - Guild Hall (guild capital ship) This idea easily receives the most positive feedback from our community. Players are highly interested in a guild wide resource drive to construct and upgrade a guild capital ship/guild hall. - Guild colors and insignia. - Increase guild cap to at least 1000. - Alliance system for coordination between guilds, Alliance chat channel. - Guild Versus Guild Capital Ship Battles (Massive Warzone Boarding Action). Environment - More usable chairs - Level of detail scaling (ability to control the draw distance for effects). Personal Ships - Interior color/exterior ship color has got to be pretty easy to skin. Having 4/5 color palettes would be great, even if it doesn’t translate to actual space combat. For instance Black exterior/red interior. Green/tan, Silver/black. Gold/Silver. White/Black. I hate my freighters colors. Use the Companion customization as a guide to ship colors. Scaling issues: - Corellia underwent a graphical overhaul prior to launch. In this overhaul many capital ships were added to the environment. However they were added in at under 1/8th their size! It is a major oversite in a game that otherwise takes such painstaking steps to ensure that the scale and scope of the environments is realistic. To see super massive capital ships simply tacked on to the side of buildings when they are supposedly several hundred meters long is immersion breaking. Future projects for expansions. Space combat expansion - Ship customization. For example, changing the red color of the Defender like you can change your T7-01 companion color/look. - The ability to name your ship. - Interactive multiplayer games aboard ships and in cantinas with remote play (think chess, checkers, dice, etc. UO had this years ago.) You can play aboard your ship and link up with an opponent sitting aboard another ship. - Class-based space missions (cargo runs for smugglers, VIP escorts for troopers, etc.) - Docking and taking off from guild capital ships (may already be in the pipeline.) - Multiplayer space missions with free roam (with boundaries similar to Battlefield games where you have to turn around if getting too far away from the campaign or you'll exit the mission for example.) - PvP dogfights (pretty much requires free roam.) - Large-scale multiplayer fleet battles (disabling ships, docking/boarding, and taking over enemies' capital ships too on foot afterward.) For the large-scale multiplayer battles and dogfights, think of features from X-Wing vs. TIE Fighter, Battlefront, and Battlefield 2142 (titan maps.) Imagine manning guns on your faction's capital ship to shoot down enemy players in incoming transports and their ships or boarding a transport to dock with the enemy's capital ship, getting out on foot, and hijacking it. Or getting into your ship to fight enemy players in space around the capital ships. - Additional Collector's Edition Items/Perks Provide more than a Light Armor mod set, provide medium and heavy versions as well! Community Wish list Community submissions: Guild System Improvements: - Alliance Guild System - One thing that is annoying is having to have a big guild to raid and PVP. Some people are "Pro" while people like me are just "casual". Likewise, there are so many different people out there that like to do different things at different times. So I would propose an Alliance system, where possibly you could pool the different Guildies into one common area to ask for help. This would allow people to have their own guild, and not have to be apart of the big ones. This could be as easy as your LFG system, but for the Alliance Guilds, or maybe even go to a common chat channel. Remember, you kind of had this during the Guild Start up before launch. - Guild Web Based interface - Which I think would work a lot like the Armory for WoW. Some where that you could set Guild Events, manipulate the Guild the same way you can do in the game. You could even have a mini forum there which would negate the need for any outside websites. Something to foster more Guild support than just having your names on a list in the game itself. - Work Orders - Maybe have a crafting area, where you could place orders for mats or even gear itself. Along with a progression system, fulfilling these orders would award more guild exp. - Guild Titles - Special titles granted to certain guildies based on their progress. A Guild Leader title, an Officer Title, and possibly others that the Guild Master could grant to their guildies. I would assume they would be rare, and would unlock based on guild progression. If you leave the guild, I assume you would also lose the title, less you have people creating guilds and dropping them just for the Guild Master title. - Frontier zones. - Player/guild facilities, outposts, bases, hubs in frontier zones. - Relic System! - Guild ships, or guild halls. -Player housing or customizable interiors (furniture, interior color, move things around) of player ships. -Different ship models players can buy. -Exterior mods that actually change the appearance of the ship. - A casino on Nar Shaddaa, speaks for itself really but a place where players can gamble credits. - A pod racing track on Tattoine (not sure if this fits in with the timeline) - players can bet on Pod Racers or even take part (though you would have to make the races random or people may work out how to fix the outcome) could have Pod Racing upgrades. - Being able to compare companion loot when looking at the companion page and when looking at an item. This worked in Beta, not sure why it was removed. - Cross server dungeon finder. - Cross server warzones. - Advanced class switching. - Dual spec. - Improve fps performance in warzones which is terrible on some machines for no apparent reason - Fix the various animation bugs and mirror class imbalances (due to animations most of the time) - Combat log and possibly a recount function. - GUILD BANK, the dev team should be fired for this one. - Group finder, either cross server or not but it needs one either way. - Fast transport to instance (flashpoint/heroic). THere should be a shuttle pickup that the group can initiate to get them all to the instance they are grouped for. - Grace period on instance loot. Too many times due to game issues or not paying attention, loot get distributed wrong or someone decides they need an item they didnt need on. - Competitive cantina mini-games - More variety in moddable gear - Galactic Market Additions - Ability to search without selecting all of the functions, just as ability to search JUST by typing the name of an item. - Extending the limit on Warzone Commendations to 2000 - 4000 (why 1000?)
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