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Shadowclaimer

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  1. The Assassins are bugged in that regard, when we killed the first two the third one never had a shield flash orange or blue, and we just dropped him, although he enraged and became a hard hitting jerk. Bulwark not resetting was quite upsetting, we hit that issue too.
  2. I do agree there is a ton of trash in the instance, as I said I think if the loot is improved and the first boss made into a real boss, it'd improve the experience drastically.
  3. Ran it again tonight, was just as good as the first time. (Except still sucky loot..)
  4. A full set of "Black Talon Armor' for every class drops in there. Headpiece and all. Some of it is random dropped though.
  5. I'm the 1%. I'd rather things take, you know, effort and time and not be handed my gear on a platter. If you can't afford to take an hour of your time to do the dungeon, you don't deserve the loot.
  6. Ran into this issue, had to abandon our run, was quite disappointed. However now I wish I had done the guy above me's idea.
  7. I was confused by that, given he followed the naming scheme and we had gone through a lot of trash before ever arriving at anything boss-like. Kinda wish he was a boss though, could prove a lot more interesting. But thanks for the fact.
  8. Would just like to say this instance was some of the most fun I've had to date in this game. At first it was basic trash clearing but quickly evolved into some of the most epic boss fights I've had. I haven't fought bosses that seem to bring to the table mechanics I've only seen in raids in past MMOs, they were fun, they required massive coordination, and they were difficult as hell, but my God they were thrilling to defeat. It reminded me of the old days when MMOs were difficult. My reviews of bosses: The Detector Easy opening boss, was quick and simple (no real mechanics) however his loot was terrible. Really a dungeon boss should -NEVER- drop a green. I'd suggest giving him some mechanics or something and making him drop better loot. The Assassins A fun mechanic that took a second of scanning buffs to realize, they dropped the best loot item for our party the entire run. They hit really really hard though compared to the rest of the dungeon it seems. Was fun and simple. The Assimilator This fight actually bugged on us hilariously, the spawner kept spawning copies of our Combat Medic until there were like 60 of them (they wouldn't fire on us) we eventually ran out of the room but they followed en masse until they got stuck on a door frame. At this point we AOE'd them all down to keep from having to force a wipe. The Bulwark At first was the hardest fight in there, but the mechanics once figured out were pretty simple. The biggest issue was having someone interrupt his Smash and getting out of his Burst, he also has an absurdly high health pool, but regardless was a fun fight once we had it down pat. He really needs to show the whole center of the room ignite in something when he uses Burst and let the party know what's going on, its almost impossible without consulting guides to know where it hits. The Assembler This fight was easy, possibly too easy. However it only gave us a green (damn you). We LOS'd the turrets and fought the boss, wasn't sure if this was intended or what, but with a ranged tank (Vanguard ftw) it made it cake. He seemed to have a really really small health pool though. The Replicator (Bonus) This one was just plain fun, it went quick but was a blast regardless. For a bonus boss and all the work it took to get the bonus the loot really sucked however. Would be nice if he dropped a little more. Mentor Mentor was quite possibly the coolest boss fight I've ever seen outside of raids, even for being something so overwhelmingly complicated, everyone instantly picked up on what needed to be done. I caught our party members adapting rapidly to things (such as when our combat medic learned you could pull the claw away from a party member by running into it and making it target you instead) and we only had one real wipe on it (we got to the final stage and weren't expecting the instant green beam). Would be nice if he notified who he was focusing with the beam, or there was a way to redirect it (it seemed to hit me lower than the other people). Otherwise, quite possibly the most epic boss I've fought in a long long time in any MMO, well freaking done. I thoroughly enjoyed the instance, I hope in the future when some bugs get resolved (Assimilator for instance) it'll get refined into an amazing feature for future players to enjoy. TLDR: -Greens as boss loot = bad -Detector - Too easy, crap loot -Assassins - Hit a little too hard, fun -Assimilator - Buggy but a blast, very fun -Bulwark - Needs animations, very difficult, very fun -Assembler - Too easy, loot sucked -Replicator - Fun and awesome, little easy, loot sucked -Mentor - Very fun, very epic, wouldn't change a thing really (except maybe a beam focus notification)
  9. 50s' are the major factor, but truthfully I think 30's to 40's tend to be heavily leaned. I'm wearing my full 40 PvP gear, I have over 4,000 more health than another player in my warzone, I also have access to an entire arsenal of abilities and to "rating" stats which are percentage based and are NOT gained when bolstered. Therefor I have a major edge over anyone who is under 30. I think if they're going to split it, 10-20, 20-40, and 50. That won't screw with queue times too badly and it'll be the most evenly split most likely. Be more fair that way (This is coming from a 40+)
  10. Ah that would explain it then, was going to say it felt like we were facing a stacked deck. Then I withdraw my argument for the sake of Sages/Sorcerers being OP (I still stand by them having a larger toolbox than other classes) but at least I understand why some specific Sorcs on our server tend to absolutely annihilate everything and everyone. (and a Bounty Hunter or two) My apologies if I insulted any Sages/Sorcerers, I'm just a man in search of answers.
  11. Ok there are two kinds of people in this thread that are enraging. 1) Those who say World PvP is all ganking and obviously show a complete lack of understanding of the subject. 2) Those who say it needs no reward who obviously don't realize people don't world PvP just for rewards, but it going unrewarded is just kinda lame. The point the OP is making is that taking part in World PvP (of near equal level I should note, not grey ganking) should reward the player in some way. Commendations, a bag of something, Valor, anything. Right now its the only thing in the game with no attached reward. However to the OP, rewards are coming. World RvR is something they're wanting to do extensively later, so expect rewards soon.
  12. Is Expertise that helpful? If so I can understand why they're giving 50's a bracket now haha (Also Commando Healing is awesome but lacks an absorb shield, something that means many less medals sadly)
  13. You get nifty titles. In all seriousness I believe its required for higher end PvP gear.
  14. I know for a fact three of us stunned him whenever he started casting something green. By the time his absorb dropped he was back up. We had no Smuggler or (I don't think) an Assassin (couldn't differentiate an assassin, we had two Jedi that's about all I can tell). I was a Vanguard Tank and my fiance' was a Combat Medic. We were throwing all our CC at him. (me and her are 41). He had time to stop and /say to us the whole time we were trying to kill him as well. I'm unsure what the deal was but he was nigh unstoppable. I know for a fact I was throwing out my interrupts anytime something popped up, but being on a 10-15 second cooldown is worthless when he can instantly start channeling again, and the instant absorb shields were absorbing way more than 2k (my 2500 Shockstrike crits weren't breaking it instantly) It could've just been a lack of DPS but regardless, he killed one person (one of the Jedis) and held the other three of us off for a very very long time. I'm just curious as to what was going on and why he was so unstoppable. It is possible there was a "hidden healer" so to speak that we weren't seeing, but this was a back area of Voidstar and we had chased them down the corridor as defense so it was 4v1.
  15. That is a bug actually, think the same happens with Full Auto as well.
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