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Jeweledleah

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  1. ah, but you are assuming that I would actualy use him as a companion and not a crafting mule
  2. I see - thank you both! I think I'm just going to take it easy from now on, because I'm really genuinely not interested in stuff in achievements beyond seasonal track. almost never use companion customizations anyways, I just give them outfits and I already have titles I like to use on my characters. edited toadd, exchanging syndicate plans for rep items is quick, but getting syndicate plans via drops is slow and honestly the only reliable way I found to farm them is do weeklies. and I'm really tired of doing most of those (with exception of get 200k conquest and get 1k rep weeklies, cause I get those done regardless)
  3. sorry if it was asked elsewhere. is there a point to maxing out this reputation other then the title? will there be a reputation vendor or something, or is title all there is? Because now that I'm lvl 100 with galactic season, I wonder if there is any reason to continue doing seasonal activities. I don't really care about the title, but I would care about potential rep based decorations, outfits or mounts/pets. thank you in advance.
  4. yes because somehow you are still forced to do conquest even though you yourself demonstrated that you most certainly do not need to. and yes becasue its such an engaging gameplay to log into a character and instead of playing said character, you have to play a gear shuffle first, because THEY DON"T GET TO HAVE THEIR OWN SET OF GEAR. you have to shuffle it through legacy bank instead, and never mind that it also means that my alts might get the gear, but they certainly won't get the weapons because you now... different classes use different weapons. but yeah.. apparently its fair to make some of us who like to experience variety of stories - spend extra time each die just shufffling gear around instead of jumping straight into playing, because some of YOU are so stuck on not getting the same amount of... boxes. no I will no longer try to understand his point of you or yours because it has nothing to do with fairness and everything to do with pettiness. P.S. I perfectly understand anyways, even though I get way more credits through questing then I do through vendoring those credit chips, but I'm also in a small guild, yay me - why they are removing credit chips from conquest. but that is not the ONLY thing they are removing. right now, I get gear through conquest on every character. when this goes live, not only I'm not getting mats, not only I would now actualy have to grind to get those encryptions vs how I can help my guild through natural play thanks to doubling of the requirement to finish a conquest from 50k to 100k, but I'm also limited just how much gear I can get or upgrade. but that's right you think that having to have a single set of gear in a legacy bank that all my characters have to share is more fair then you having an OPTION to ignore conquest on alts as you are already currently doing anyways, and still make your daily millions.
  5. dude. your arguments were bad in a previous thread and they are STILL bad. (so I guess I can still post for a bit, till forums log me out) in order to "casually" get those 600k in 2 days, YOU HAD TO HAVE BEEN PLAYING FOR THE ENTIRETY OF THOSE 2 days, morning to night. of you "casually" play THAT much on your onw character, guess what???? YOU WILL END UP WITH THE SAME 600k. those boxes of gear we get today? we need them to gear the characters we are playing. why the hell do you need 20 boxes if you are only playing a single character? I need them cause I'm playing 20 (I'm not actualy, but its the number you keep using, so lets go with it) I have to gear as many characters as I get boxes so in the end it evens out and comes down to INDIVIDUAL TIME INVESTMENT. someone who plays more - gets more stuff, regardless of whether they play on one character or 20. your idea of fairness is laughable, because you think that getting fewer rewards for more invested game time is fair. come. ON.
  6. are you seriously trying to tell me that I should be punished for having alts by making it harder for me to gear aforementioned alts? because that sure does sound like it. as i have ALREADY STATED. those 20 boxes? are split between TWENTY characters. I'm gearing 20 characters, not one, I get more gear because i literally NEED MORE GEAR. whatever excess gear you get - you just vendor or deconstruct. I don't get nearly as much excess gear despite "getting more boxes" because I have all these characters that need to WEAR IT. are you suggesting that having to put a set of gear into the legacy vault and shift it between alts is a more fair way of doing it? SERIOUSLY? because if my alts are not getting gear to wear? THAT IS WHAT I END UP HAVING TO DO. moreover, i have demonstrated that rewards you get from completing conquests other then gear that ALTS NEED TO WEAR is negligible and will be even MORE negligible in 7.0. (credits are getting removed, matrixes are getting removed, what else is left. decorations? really? THAT is the issue?) lets see crafting mats other then matrixes you get right now is the equivalent of looting one, maybe 2 nodes out in a world, but honestly seems more like a single node at best from personal experience of actualy looting nodes. matrixes you can just buy off GTN if you need them with credits you get by focusing on your single main. the irony here is that you are the one claiming that your playstyle should receive more rewards then mine. since with current weekly limits, according to calculations people made in 7.0 itemization thread, it can take YEARS to get multiple characters geared, while 5+ weeks roughly that it would take you is still not fantastic, but nowhere near YEARS. but off I go. this is very likely going to be my last post anyways, cause my sub is about to expire and i don't plan on renewing it until they made the game alt friendly again.
  7. I'm trying to figure out what exactly is so unfair here. one. no one is forcing you to play alts. two no one is forcing you to play alts specifically for conquest. heck, right now I manage to get conquests completed just by playing whatever I feel like, its like a sweet added bonus reward. three. to heck with smaller guilds, right? because this will do NOTHING to curtail the advantage larger guilds get by small guilds where were as far as I know big part of the reason WHY changes to make conquest easier to complete were made? oh, we are SoL all over again. yes gearing is part of the problem but these two issues, do NOT exist in a vaccum. they are part of the same design philosophy and that design philosophy is incredibly hostile to playing alts. so what exactly you get from conquest that you cannot get from just paying a single character. credits? they are removing those from conquest rewards THAT should have been enough of a change to remove "unfair" advantage (and never mind that everything you do gives you credits. even if you are playing one character, everything gives rewards.) matrixes? again those are getting removed because... reasons I guess, never mind those silly people in small guilds. a box of gear? the same gear you can get from multitude of other, non conquest related sources? the same gear that oh wait.. I have to split BETWEEN MULTIPLE ALTS INSTEAD OF JUST GEARING ONE CHARACTER AND BEING DONE WITH IT. my my, what amazing advantage... towards NOTHING encryptions? you can currently get them from other sources and large guilds have been done with upgrading their ships for ages anyways, but this change, once again makes it near impossible for smaller guilds to make decent progress upgrading guild ship, since you need 50 per and in a small guild chances are you are NOT going out there to do DvL bosses as another encryption source.. so.. what unfair advantage are talking about here exactly? you. do not. have. to play. alts. if. you. don't want to. you never have. the difference for me is going to be inability to complete conquests on ANY characters unless I stop playing alts. the difference for small guilds giving those weekly earning limits per legacy is going to be that advancing the guild is going to be that much harder. but sure... extra 100k credits that you can just earn through your regular playing anyways is unfair advantage or something.... when GTN is trading items for hundreds of millions of credits... but if its such a BFD, it would have been enough to just remove that credit vendor item and keep everything else as is. but I guess playing alts in a game that ENCOURAGES you to have alts by giving you 8 unique stories that you can play 16 different ways (light side, vs dark side) cannot possible be alt friendly. we can't have that. pick a main and stick to it, you pleb. >_>
  8. but... it doesn't reward alt playstyle equally. it punishes it, because it takes much slower to gear those alts now. there is NOTHING unfair about chosing to create an alt and completing conquest on it. but for someone like me for example a casual who enjoys alt hopping and playing variety of things with variety of playstyles.. I'm going to be forced to chose 3 maybe 4 characters at most to focus on... or never get to complete conquests on any of them. because right now, I average out 60 to 90k conquest points on these characters from exploring, doing some story, etc. new system means instead of playing at leisure, I now have to focus grind or NEVER get any gear since right now I don't have to do conquests to get gear, I can get upgrades from pretty much everywhere, I can go to spoils of war vendor and buy a bunch of starter gear with fragments, but with new system unless I run group content, my only option to get any upgrades is to complete conquests. so I now have to chose... do I play variety of alts as i do now, but at a slower, more tedious pace because I CANNOT MAKE THINGS EASIER ON MYSELF THROUGH REGULAR GEAR UPGRADES ANYMORE. or do I focus on a few at a time so that best case scenario, I have a full gear set I can throw into legacy bank to trade between characters. couple that with weekly resets that they are implementing so I can no longer keep that flashpoint weekly for a few weeks at a time and just run a flashpoint when I feel like it... and... I don't feel any sense of fairness here. last time I took a break from this game was because they made it incredibly difficult to make any progress on alts at max level. I'm guessing since they ended up changing it to current system, I was far from the only one who felt this way. judging by many and varied comments... I'm still not the only one. I guess I'll just be taking another break until bioware fixes what they are breaking. again.
  9. not the point. the point is its a solo story that in the end, as a bait and switch - suddenly requires a group. regardless of how your perception of ease of finding a group is, the point is that you need a group in a first place. for a story that up until that point.... was entirely solo. ergo. solo stories should never EVER end with mandatory group content. EVER. optional group or solo endings? yes, by all means. but never, EVER mandatory. regardless of how easy you say it may be to find a group for one of those.
  10. that's kinda the point though. the complaint is that solo quest chains culminate in group content and there is no solo option for it. they should have changed macrobinoculars quests to be soloable ages ago. and the weird thing is.... Revan's story DOES have a solo option to complete that story and story critical flashpoints have solo modes now. so they at least learned their lesson there... but apparently not enough to go back and fix couple of older story quest chains to have similar option?
  11. its not just gearing though, at least not for me. its the channeling of players into specific content on specific weeks, its resetting of weekly quests which affects both group players and solo players (since stuff like do this many warzones/starfighter matches/flashpoints is group content) 7.0 changes are not merely "we want you to group more" changes. they are anti casual changes and it will absolutely come back to bite them, becasue they will NOT retain players this way, they will push them away instead. solo, OR group players. play how you like... except if you get a piece of gear from a flashpoint you did for fun, you now have to grind flashpoints or you never get to upgrade it. play how you like except weekly seasons that were already limited as far as what you can do to maximize your score - are going to be even MORE limited, what with resetting the weeklies and all. play how you like, except conquests require twice as many points to get personal rewards. they are doing the same thing they tried every. single. expansion. and every single expansion players hated it and started leaving and they had to scramble and rebalance. you'd think they would learn by now....
  12. as pointed out bellow, its too easily avoidable, but also, its still marginal. it doesn't remove nearly enough. exploits may have happened years ago, but because this game has little to no credit sinks, some of which have ALSO been removed (like... I pretty much don't use my ship to travel anywhere anymore, why, when my fleet pass is free, has no cooldown and I can just grab one of the heroic dailies on whichever planet I'm going to and use its fast travel option, or ignore completing the weekly and just pick it up/abandon at will over and over.) - all those exploited and subsequently laundered credits are STILL floating around. part of the reason we even got increased credit rewards from various in game sources to begin with, was so that people who were NOT part of the exploiting/laundering could at least somewhat catch up and afford stuff. I remember when credit cap was 250 for f2p, 350k for prefered and within that cap I could afford to buy weekly ops passes so even if I'd let my subscription lapse, I could still do ops with my then still alive guild. many of the unlocks were also affordable. even though credit cap was now tripled for preferred, the buying power is nowhere near the same level. its too late to do anything like removing them about laundered credits. years too late. but it IS still possible to add things that will drain those credits faster then people can generate them through gameplay, this reducing inflation. as I said, my favorite option for that is Kai Zaiken selling very rare cartel items on a rotating schedule for very high credit prices. like... one of those pets they used to give as bonus with purchase of cartel coins. bound to legacy maybe even per character only. gear sets. mounts. furnishings. makeb gazebos that are sold for credits instead of rigidly capped seasonal currency, but only for a limited time. will some people be upset about not being able to afford those? yes. its still a net positive for game economy as a whole.
  13. that... is NOT a definition of a credit sink. credit sink removes credits from the economy, it literally deletes them from the game. anything you buy from an npc vendor - is a credit sink. GTN just shifts them around and before anyone says anything about GTN fees, you only pay them if you sell, and they are marginal when it comes to the kind of credits that are floating around the game. moreover... BULK of those credits come from several exploits that took too long to patch and were not removed from the game. getting conquest credits is a drop in a bucket compared to that and those conquest credits won't buy you much anyways, with current prices. and before you say anything about me being lazy or any other such nonsense. I've been doing conquests every week since I resubscribed. because my guild is dead basically, I've been single handedly completing invasions on my own. in the last 3 weeks I made about 200 mil. do you want to guess how much of that came from conquests and how much of it came from scrounging through my various cargo holds and selling what i found there on GTN? now, do you want to guess what I can actualy afford off GTN with those 200 mil? and I'm not talking about cartel armors or weapons here, I'm talking about things to , say... upgrade my guild ship that I cannot farm solo and would have to trade for (mats basically). and I wouldn't be able to afford much at all if my credits ONLY came from doing heroic dailies and conquests, even though at a glance, it looks like you get sooooo much just from doing that. buying power is not there. how about the fact that inflation got so bad that people don't even list hypercrates anymore, because they can sell them for above max listing price GTN allows for. right now, the best way to make credits is NOT to play the game. its to open up your wallet, buy cartel shop items and sell them on GTN to people sitting on all those exploited credits that have been laundered beyond recognition and will continue to float around the economy because we have barely any ACTUAL credit sinks, that remove those credits out of the game entirely. people who cannot afford a shiny will always exist. people upset about not being able to afford a shiny will always exist. the problem we have here is the disparity between credits one can earn through gameplay vs credits already IN game, vs rate at which those credits are being removed from the game which in turn creates insane gap between those who already have, or are opening their wallets and those who are just trying to play the game and earn their credits that way. THAT is a problem and its not going to get fixed by making players earn even fewer credits via normal play. its probably going to be nice for bioware since more players will be... encouraged to open their wallets just to be able to afford a few things in game here and there. you know, I thought inflation in WoW was bad but its barely noticeable compared to the craziness happening in SWTOR.
  14. I've taken a long (years long) break from a game, so I'm currently exploring the swoop racing as its actualy entirely new to me, while catching up on leveling alts and doing conquest stuff while I can still finish it on multiple characters and build up my credit stash (unlike a lot of players, apparently, I was NOT sitting on billions) finishing up a story on my main as well, still not sure how far into the story I will be taking my alts. some of it I did not enjoy at all, but I want to see all of it before I decide whether I want to repeat it or making it a one time only thing.
  15. you can already do that by buying cartel market items and selling them on GTN. (what do you think tokens do? someone buys them with cash and trades them for in game gold or the other way around, the only real differences are that there is just one item in wow vs multitudes in swtor and well.. ability to use token to subscribe to the game) it is NOT however a credit sink. credit sink should remove the credits from the game entirely. which means things need to cost credits directly. no shifting credits between players the way token or cartel market does. taking tokens out, the way black market auction and various vendors selling mounts, toys etc do. we have a little bit of that here. but nowhere near enough. nowhere near as appealing either. seriously, just making all of the decorations from all the various vendors sell for gold rather then various currencies would help. heck... sell mats for credits instead of jawa junk. let us buy ops mats too from a vendor. (set the price high enough so that its still worth it to sell on GTN, but at the same time, since we are trying to reduce rng here, it both creates an upper limit thus saving off some of the inflation AND increases availability, while also removing credits from the game)
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