Jump to content

NotDonnaReed

Members
  • Posts

    245
  • Joined

Reputation

10 Good
  1. I canceled my subscription pending character transfers and engine optimization. If/when either of these issues is addressed I would consider returning to the game. Do you plan to notify former subscribers via email? I don't plan to continue checking the forums. Also, please reconsider the policy of hiring customer service droids who aren't fluent in English. It's extremely frustrating when I receive a response to a bug report, and it's clear that the CSR didn't even understand the problem.
  2. I've got no problem with features like this as long as they don't interrupt what I'm doing. For example, if I'm in combat, it shouldn't interrupt my casts/abilities, and if I'm checking my mail or searching the GTN, it shouldn't close my windows. The only reason the train in WoW was annoying is because it was so loud. People need to loosen up. In games just as in life, it doesn't pay to be an uptight control freak.
  3. The dailies get old after a while, but they're a guaranteed quick way to get Rakata gear. Would you rather spend 50 hours wiping on hard mode operations with the possibility of getting no gear or spend 25 hours running dailies with the assurance that you'll get four top-tier pieces? Personally, I like the fact that there's more than one way to get gear. Orange gear is actually better than Tionese gear in most cases, unless your set bonus is very good. Tionese gear tends to prioritize armor and endurance over your primary and secondary stats (e.g., cunning/crit), so you can potentially do more damage/healing in the orange gear. Also, mastercraft gear (level 126 with an augment) can have better stats than Tionese. I wouldn't have bothered with Tionese at all, except that my set bonuses were pretty good.
  4. Actually it's very easy to get pve gear. 1. Make your level 50 matrix cube (takes about an hour). 2. Choose synthweaving or armormech, and you can craft two pieces of Rakata gear. 3. Run 18-21 days of dailies (depending on how many you complete each day), and you'll get 2 Rakata implants and a Rakata earpiece. (In the meantime, you can ask someone to craft an epic level 49 item for you.) 4. Run 6 more days of dailies, and you'll get the new relic. **That's 7 pieces of top-tier raiding gear that you can get without setting foot in a raid or flashpoint.** 5. Run Eternity Vault and Karagga's Palace on normal mode, and you'll get 3 Columni tokens per week on average. 6. If you're missing a particular piece of gear, you can run the corresponding hard mode flashpoint and have a 25% chance of seeing it drop, or you can just run enough ops/flashpoints to accumulate the required number of commendations to purchase it. The problem is not that gear is hard to get but that 75% of the servers have too few people to support PUGs. Even on my crummy Light population server, we've been able to get new 50s geared in 3-4 weeks by running them through dailies and normal mode operations. Less than a month for a full pve set almost seems too quick to me. There's no sense of accomplishment when things are too easy. They don't need to fix the gear drops. They need to merge the servers.
  5. Why would anyone camp for this pet? It's not a limited time offer, right? You can wait a few weeks until the new factor wears off and get it then. What difference does it make? And why does everyone feel entitled to have 100% of everything RIGHT NOW? If everyone has it, it's not special anymore, and then nobody wants it. IMO the spawn timer and spawn location should be random. This is the kind of thing you should stumble upon while questing or exploring, not sit there and farm for days at a time.
  6. About a month ago when I was running Who counts on several different servers, it looked like the following: Light: <350 Standard: 350-1500 Heavy: >1500 However, they've recently upped the server capacity and in doing so may have changed the status triggers. The best way to figure it out is to identify a server that's Light during the day but switches to Standard at peak time (around 7pm EST for East Coast servers). Run a Who count on both factions at 5pm, 6pm, and 7pm, and you should be able to identify the number that makes it flip to Standard. You can take the same approach for Heavy. There's only half a dozen North American servers that make it to Heavy status, and again it's usually around 6-7pm EST, so you can take before/after counts to find the magic number. Who counts are a pain, because the system only returns 100 characters at a time, and you have to manually add them up. If there's more than 100 50s, you have to add up 50 operative, 50 marauder, etc. to get an accurate count. I think there's a website that claims to offer population counts, but I wanted to gather the data myself to make sure it was accurate. The other guy who responded is basically correct. You need a minimum of 500 people on each faction to be able to do anything (warzones, heroics, flashpoints), and twice that number makes group finding much faster. That's why everyone has been re-rolling on the half a dozen Heavy servers, which has now caused a few of them to become Full.
  7. You're right that another player shouldn't be able to flag you for pvp against your will on a pve server. I've noticed a problem with the pvp flag lately. If I do accidentally get flagged for pvp by another player (through them exploding on me or me buffing them), the pvp flag doesn't automatically wear off after 5 minutes, or ever apparently. I have to manually toggle it on, then off again. I find this doubly annoying since I never intended to be flagged in the first place.
  8. Agreed. This is exactly why I canceled my sub. People have been complaining about server population since January, but BioWare stubbornly refused to acknowledge or address the problem on their own forums. Even with the "announcement" four days ago, they still haven't promised us anything concrete. Character transfers? Maybe. When? Who knows. Where? No telling. I built a great guild on Fort Garnik. At our peak, we had over a hundred members. Now we've got less than 40 people, and most of the accomplished raiders left due to disappointments with end game. The remaining guild members are divided on two different servers. Some rolled alts on Jedi Covenant so they could play warzones. Others don't have the time or inclination to start over on a new server, and they're resentful toward those who abandoned Fort Garnik. Because so many people have re-rolled on Jedi Covenant, that server now has an occasional queue. It seems doubtful that BioWare would allow transfers to a full realm, so we're looking at having to transfer from two servers to a third server. There's been no mention of whether the transfers would be free or whether we'd be allowed to move our guild bank. With so many unknowns, I finally reached the point where I didn't want to invest any more time in this game. It used to be fun, but now it just makes me angry and depressed. I bought this game and started my guild with the intention of playing for years, but you can't let people languish on a dead server for three months and expect them to stay.
  9. Arghhhh, I just wasted 50k credits running missions for grade 5 compounds and wondering why there was no red goo. It sucks to be the stim wench.
  10. For me, Release 1.2 broke more than it fixed. Sage healing is harder now--not impossible, just harder. The Legacy junk is all geared toward solo questing on alts, which I'm not interested in doing. The luxury features cost so many credits. Even the 1st tab of the guild bank is 3 days' worth of dailies. I mean, jeez. Some of us have been doing dailies for two months. I don't care if I NEVER see another daily quest. But that's the only way to make money. I can't even use the GTN to make money because there's less than 200 people on my server, and the economy is dead. Most of the money I earn from dailies goes to repair bills and crafting missions, so I never seem to get too far ahead. I don't want to imagine how many MONTHS I'd have to run dailies to buy all that legacy stuff. The UI is screwed up, and I can't get party frames to show up at all, just ops frames. I've toggled every switch I can find, and no party frames. The shuttle from the planet directly to the ship doesn't work most (if not all) of the time, so I still have to use the orbital stations. The loading screens now take FOREVER and sometimes crash me to the desktop. The whole thing is just BLEH. The features my guild was most excited about turned out to be a huge let-down. --cross-server pvp? nope, wait for another release. --customizing armor? nope, just make it match your (ugly) robe --guild bank? nope, you can only afford to buy 1 or 2 tabs because the cost is insanely high and nobody wants to run that many dailies I mean they hyped this thing for so long, and we were all hoping for a magic bullet, and this isn't it. We're all very disappointed, and nobody wants to play their 50s anymore.
  11. You really need to put things in perspective. BioWare developed a game of epic proportions that has managed to please both Star Wars nerds and MMO fans, and 90% of the game was bug-free. If you've ever implemented a multi-million dollar software project, you'll understand this is quite an achievement. While BioWare has made quite a few missteps in terms of configuration management and customer relations, they're no better or worse than any other game developer. Pretty much every game I've ever played has had similar installation issues, bugs, and marketing snafus. What makes BioWare's situation different is the community. They pounce on every problem, real or imagined, and rip it to shreds in social media: Facebook, Twitter, blogs, forums. MBA programs across the country will probably use this as a case study for how NOT to market a product. Part of the blame goes to greed and hubris. Every game in the last five years has positioned itself as the WoW killer. They're all gunning for 2 million subscribers in the first year, which sets up unreasonable expectations for a perfect product. They would've been better off launching in November or January and skipping the media blitz. The game could've worked through its growing pains discreetly, and the player base would've grown at a more manageable pace. The only thing they can do now is damage control: merge the depopulated servers, offer character transfers, and rebuild the game's reputation. It's a great game. It's not a WoW-killer, but maybe in two or three years it could be. Everyone just needs to be patient. Also, people need to remember that they're only paying $15/month for this game. That's one trip to the cinema (counting concessions) or three venti lattes. I don't know where we all got the notion that our $15/month entitles us to unlimited, unmitigated joy in front of the computer screen and a seat on the board of directors. I'm not saying we don't have a right to offer constructive feedback, but I am saying we need to take a deep breath and calm down.
  12. Yeah I agree with this guy. I run dailies several times a week, and I'm perpetually poor, thanks to repair bills and crafting missions. I ran dailies for 12 days straight so I could buy one of the "car" speeders before they got discontinued, and now I'm down to like 20k credits. There are PLENTY of credit sinks in this game. They don't need to shake us down for everything.
  13. The whole Legacy thing is very disappointing. My Legacy level is 25, and the only thing I got today that was in any way interesting to me was the ability to dance with my companion. Everything else costs a ridiculous amount of credits that I no longer have because I spent them making stims for our raids and purchasing a guild bank. So now, I get nothing for 25 Legacy levels. It feels wrong.
  14. The change may not benefit you personally, but it's the right decision for the game. Slicing was by far the best profession, which is why everyone chooses it on multiple alts. Armstech was pretty much useless. It's called balancing. Please have some perspective; you're still sitting on a gold mine.
×
×
  • Create New...