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Thylbanus

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  1. You can see a good vid here by Scott Manley, . He's a Brit who is probably THE biggest cheerleader for EVE, but also honest about what you will get into when you get there. It is quite dated, but the principles remain (except PLEX is running @ 620 million isk). All he says was true then and now. The aka "Titanomachy" was the fight most recently spoke of. The vid is from a participant or possibly group of them as it is edited and sped up since the battle took 21 hrs. The game is all about what YOU want to do. There are NPCs that offer missions to undertake, but they are all just meant to keep the wheels of the game moving. The REAL game begins when you join a corporation. Some will grow, some will stagnate, and some will implode with small but spectacular battles. You may want to start your own corporation, you may want to go pirate and join a gang, you may just want to be an industrialist (you gotta REALLY love number crunching for that), you probably will go through all and never really decide (kind of like life). But then there are the days you just happen to be at the right place at the right time and you get to see mayhem on an epic level. The one thing that got me over the hump of dying: I remembered I'm immortal. Well not me, but my character. Losing a clone is no more disruptive than losing a ship. Sure it's a bit of a drag, but then again, when was the last time you felt your blood pulse in your temples and your heart feel like it will jump out of your chest? Rollercoasters are the first thing I always think of. This is a rollercoaster that you make. Click on my link and send me a pm to my account here with your email address (the one that you will be using for the game) and I'll send you a 21 day trial, rather than doing the 14 they offer. One more week to decide if you REALLY like it, or like some, just not your cup of tea.
  2. That's why a Chris Roberts game might not be for you. I DO want to run around and have blaster fights in bars and clandestine meetings to smuggle contraband (Like a Smuggler SHOULD). I was excited for the Smuggler class here, I thought MAYBE it would be better than SWG did. Alas, I'm no more a Smuggler here than SWG. Instead, I'm Indiana Jones. Not that Indy isn't the man, but I wanted Harry's OTHER incarnation as the swaggering gunslinger and smuggler.
  3. It was quite the mash up. Wish you could have been there, too. As for the totals, I'm going with what the Devs posted of $300,000 to $330,000, as they have a better idea what PLEX was going for. My estimate was @ $350,000 to $400,000 just from watching what was going on. In any event, it was truly EPIC.
  4. For Elite: Dangerous all I hear is, "Later, later, later." All I SEE from Star Citizen is, "Now, now, now" The 100 systems that Star Citizen launches with are set, the rest of the universe will also be procedurally generated. You find it, you get to name it (they have to approve it, though. They don't want anything offensive). Elite just talks about what will happen. All I'm going on was what I could find in a quick search. So I got their expansion plans wrong, it still pales in comparison. Everything that they PLAN on doing sometime later, is going to happen day one in Star Citizen. Cannot leave you're ship on launch, but it will be provided in an expansion - Elite Can leave your ship, interact with other players and NPCs, will have functional cities with banks, nightclubs, starship dealers, weapon dealers, spacer info centers, etc. DAY ONE - Star Citizen Cannot land on a planet, but will be provided in an expansion - Elite Can land on planets, space stations, and carriers. All of which can be owned by players (or parts there of). - Star Citizen The "plenty of expansions" will be needed just to catch up to Star Citizen's launch. Hell, Chris Roberts is so cool he actually contributed to Elite's Kickstarter! I'm looking back at some of my posts and I can see I've been defensive about Star Citizen, but all anyone needed to say is, "Hey! Yea, Star Citizen is cool. Check out Elite: Dangerous, if you like Star Citizen, you might enjoy this, too." Elite is a peer of SC, but it is by no means a competitor. PS. You might have noticed that the total that Elite has on their website, has the total so far, is exactly what I posted previously of £2.3 million. Total. From their site and Kickstarter. I noticed that they're ahead of SC and have their PvP alpha out. Kudos to them! Looking pretty sweet. I can only walk around my ship and kick the tires and fiddle with gadgets. They pushed the PvP alpha back for SC. Glad I'm a fan of the "It'll come out when it's ready!" attitude. (Thanks !)
  5. That might fly, except WoW is even SLOWER on those things and is back on the rise. A game that is 9 years old with dated graphics (yes, even with the graphic upgrade)
  6. I understand that many deficiencies will be remedied post launch. My point is that for all the hate Star Citizen is getting, it' s largely unfounded. Especially by those who hold up Elite: Dangerous as a viable competitor.
  7. Actually I just saw a video roundup with Chris Roberts who answered some questions from the community and he stated that market gear is exclusive, much like our own is. The only way to get them is to buy them from the store or from someone else who is selling theirs in the game. You will not be able to conventionally earn them (i.e. not mission rewards or loot drops), just like most of the Cartel Market gear.
  8. It's not what they are doing right, it's what they did right so many years ago - A robust guild system. The hostile and caustic treatment of anyone who says that they enjoy WoW is enough to drive them back home. Most of you will say good riddance and will complain in the same breath that the queues are taking too long or that some planet is underpopulated for them to complete Heroics. Then tell the Devs that they don't know how to run a company or that they just suck in general because the populations are dropping. Taking no responsibility what-so-ever for the negative and caustic behavior. One thing I've learned is that whoever shouts loudest is usually wrong.
  9. The current Galactic Starfighter is the evolution of Chris Roberts' games. It's the reason so many other people hated the "on the rails" space combat. As for the rest, if it weren't Chris, I would probably be in the same boat as the rest of the doubters. Let's look at comparative histories of each game: Star Citizen: entered production in 2011 with the CryEngine 3 (of Crysis fame) Met it's kickstarter goal in 10 days. Has raised $39 million ( £23.4 million GBP) as of today. You can leave your ship and interact with others in space stations or planet side. Full landing capabilities on planets and planet side FPS combat and vehicles. 63 ship designs from interceptors to bulk freighters. The ability to board and capture opponents ships with melee combat, heavy weapons, zero gravity simulation, suit HUD options and EVA combat. Professional mod tools will be provided to all players. Extended hardcore flight sim controller support: Flight Chairs, multiple monitors, Track-IR, MFD (Multi Function Displays) and more on launch. In-game training sim. Player managed space stations. Localized into English, French, German and Spanish with plans to handle other languages afterwards. Elite: Dangerous: entered production in 1998 as a single player game, converted to an MMO in early 2000 then BACK to a single player game the same year, then BACK to an MMO again in 2012 with the in-house designed Cobra engine. Met's it's kickstarter goal in 13 months. Has raised £2.3 million (which is $3.8 million USD). Cannot leave your ship. Cannot land on a planet. 25 ships from previous Elite games also ranging from interceptors to bulk freighters. English only for launch with other languages localized afterwards. No mod support. No expansions planned. Elite: Dangerous is the natural choice
  10. You should be crying that you WEREN'T there! It was the sweetest thing I've ever seen. 21 hours of a dust-up because someone forgot to pay their sovereignty bill (or didn't have enough money in their auto-pay guild account). Almost none of those people lost any REAL-WORLD money. Someone may have short cut something here or there and bought PLEX and sold it in-game for quick isk, but 99.99% didn't lose anything more than a few hours of their life in a fight that they will remember for the rest of it. PvP at it's best. Remember when everyone started crying about the cost of repairing gear? It's the same thing here, except you replace as well as repair. You can't die in the game. You just lose things. It's just sometimes the thing you lose is your body. Worry not, you've got at least one other in a cryo-tube somewhere ready to wake when the current one gets lost. HERE is the info on the whole thing right from CCP. I'll take out the best parts Counting all combatants in the main dust up, plus the support skirmishes and gate camps to ambush reinforcements. 2000+ players in a single battle makes 24 man Ops look like child's play. Google some vids on this. Watching is a struggle as it is slowed due to an enforced lag to basically prevent server lag. This way everyone experiences the same time dilation and the fight remains fair. Look at it as EVE bullet time. Think of how much you can do when the time dilation is 10:1 (every ten minutes of real-time is 1 minute of game-time). I'm surprised that I could not find a converted vid showing the fight in what would be real-time. Someone did one, but got the time conversion incorrect. They went to 100:1 rather than the 10:1 ratio. Frame of reference for the uninitiated. In the end, CCP is putting a permanent in-game monument to the battle at that site called "Titanomachy". Anyone know if EA put any in-game monuments to any one action or event held by players? Hell, my character, along with @ a half-million others will be permanently etched into stone in a real world monument in Reykjavik, Iceland. So do you still wish you weren't playing EVE online? If anyone wants to get a 21 day pass to EVE, send me an email. Fly safe! o7
  11. I can tell you I love my GTX 770. 2/3 of a Titan at 1/3 the price.
  12. OK. Which raisin was it? Don't worry. They can't see you.
  13. You can flip that now. It's almost OPed. As of the last iteration, I was getting almost constant one shot kills with my bow until level 11. Actually..... you do. You are dead AND in jail, to top it all off. Funny you say that. It's the same Engine. HeroEngine! For all those who are hammering number 6. I don't believe phrased the statement properly. I believe he intended to say that the first person is really like the first person of games like the Elder Scrolls and Doom series. In SWTOR, you can't zoom in and just start swinging and shooting your weapons. I mean sure you can zoom in, but there is not target reticule that determines hits. You just lock on to your target and spam away at your abilities. You can't zoom in to first person to start pulling off head shots (something that disappointed me with my Sniper).
  14. Sorry guys, but that's the gamble of the node. I couldn't support THAT level of detail. Just the ability to differentiate between types. The ability to turn on and off said skill node detection, as in LotRO, l can get behind.
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