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camzoner

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  1. I think reducing to 6x6x6 is fine. Crafting was way too easy before. I also like the idea of increasing the need for Legendary Embers. I suggest increasing the amount of gifts we get from the gift missions. Instead of one blue gift on normal reward and one purple gift on a crit why not 3 blues on a normal reward and 3 purple on a crit. When you guys introduced that gift vendor for such low prices for blue and purple gifts it ruined the whole market for gathering gifts with crewskills. If you increase the return to 3 or more, would make those missions useful again.
  2. Why would they be running more than 100 accounts 24/7 in there for any other reason, it's obvious it's some huge bot farm exploiting in there non stop to sell credits. They are causing huge amounts of inflation and costing the game revenue due to lost sales of cartel coins.
  3. Players often buy cartel coins and use them to buy cartel items to sell on the gtn for credits. If these exploiters are generating a lot of credits then they are causing a lot of inflation. Those exploiters are likely then selling the credits for much cheaper than what a player could get by using cartel coins. Thus costing the game a lot of revenue in lost cartel coin sales.
  4. Well how do you explain why it's always the same 100 and more characters online in the gravestone. Every time you check. That is simply not possible to do without some third party program which is not allowed. According to other posters this has been going on for more than 10 months. Imagine the amount of inflation caused, making it harder for real players to buy items on the gtn. Funneling those credits to third party websites and costing the game sales of cartel related purchases. The cartel market is supposed to be the legitimate method to buy credits and stuff like this hurts the game since it also takes away from cartel sales. It makes me wonder if some people actually want the game to die.
  5. 20 * 5 = 100 is the minimum number of accounts always in the gravestone. It's always jedi shadows and sith assassins. They never leave that instance and are there 24/7
  6. That is the proof. A real player can't be killing things in the gravestone 24/7, Impossible. Then add the fact that it's always the same 100 plus accounts doing it 24/7.
  7. I have seen this before in this forum where people come on and defend exploiters and botters and ignore every valid form of evidence showing that it has to be something that needs to be addressed. I don't remember seeing this in other games i played, it sure is interesting though. It is also weird how these things go unfixed for apparently 10 months or more. Lots of things don't make sense, maybe why the game is in such trouble.
  8. There are lots of them on Star Forge. I count at least 15 jedi shadows and 7 sith assassins which are always in the gravestone whenever I check. It's probably the same on all servers so that means there are well over 100 accounts doing this.
  9. Better be 300k each or so, otherwise delete crewskills that gather gifts.
  10. It wouldn't make any sense to sell gifts for credits. It would ruin crewskill that get them. That would be like selling the top crewskill mats for credits. May as well delete all crewskill missions that get gifts in that scenario. Smart idea would be put them randomly into those command crates as rare item.
  11. It would not make any sense to sell gifts for credits. It would ruin crewskill that get them. That would be like selling the top crewskill mats for credits. Terrible idea. Haven't crewskills been nerfed enough already? Only way this makes sense is if it is 300k per gift.
  12. Which makes it even harder for crewskills to compete with since they are far better. Selling those rank 6 gifts for credits would be slap in the face to crewskills that can gather them. The only way it would be acceptable is if they cost 300,000 each. The smartest thing for the developers to do is to put them in the command crates, if they haven't already.
  13. Didn't they say that the new command crates will include gifts. Selling them for credits would devalue them and devalue crewskills that gather them.
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