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Zurules

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  1. I only ever use Holotraverse in Huttball when someone gets stunned over fire to get them out or when someone gets knocked down with the ball to get them up (most of the time they lag and fall down again because they keep running). Instead of adding a new DCD I would welcome if one DCD got removed from all the other classes. PT is perfect as it is.
  2. I'm fairly certain that the seller is crafting on a different server and simply selling the items on another. This is why the name of the crafter has been removed, they do not exist on your server.
  3. Just to let you know that you can craft basically all 306 components. Just certain ones with slightly different stats in terms of stat distribution you cannot make. The base ones are all craftable at the 306 level.
  4. Swapping tacticals during the same round in arenas is not an action that was intended to be allowed. Tacticals are strong items meant to alter your play style in a small way but with strong effect. This is why i pick one tactical and i stick to it. I wont ever swap it mid fight after i vanish to gain these extra advantages that we are not supposed to have. I definitely do not think shadows/sins are Op what so ever with one tactical. I still highly prioritize going on sins in arenas because we are still very squishy and are easily forced to vanish out very fast. If people want to abuse this extra tactical usage in the same round then yes, it is too strong. But if you play with only one tactical as it is intended, then sins are just ok.
  5. Out of curiosity, are there other solo q players who have never played vs top group ranked teams who think that solo ranked is the highest form of pvp in this game? (alex no need to respond, we all know your position on this)
  6. Death knell set bonus on the republic side only lasts 20 seconds instead of the intended 30 seconds. It works fine on impside.
  7. The counter play is actually using a teammate. It's like 99% of the minds on these forums look at this game from a solo point of view. Don't let Bioware fool you with the name of the game mode! Pvp is a team game in case i was not clear enough.
  8. I've been playing my shadow since launch and it will always be my main whether it's strong or weak. I will find my way to make it work as best i can. You can swap around to whatever you consider to be fotm if that's what you need to pvp. I never have and never will be fotm re-roller.
  9. 1. 1M per piece of gear is very little. Calling it trully credits for gear is not fair at all to say. 2. You do not really need amplifiers unless your a perfectionist for pvp. You only need to focus on the armoings/hilts/barels and that's it. Do as others suggest do not go over 50k when rerolling and be patient, you only need to find 9 good ones and your set. 3. If you cannot make money from crafting, i must ask what in the world are you crafting? Granted, i am a huge crafter, but i BUY ALL my mats and still make good profits overall. 4. The rewards for pvp does need a little help, this we can agree on. I was very excited for 6.0 and i personally like the new gearing system. It takes very little effort to get to 306 gear rating and once you are there, you can gear out any other alt super fast if you know what to do. Overall, it sounds to me like most people don't want to put any effort at all when playing an MMO these days. So many issues people complain about to me are simply L2p or THINK when you play issues. The PvP in 6.0 is extremely refreshing with all the new set bonuses and i'm enjoying it quite a bit.
  10. Legendary embers are actually fairly easy to get, so im not sure why you are complaining about them.
  11. I'm sorry if you are offended by having a solo player type of mind. This is the what can "i" do type of thinking. When the "i" cannot provide someone with a solution, they often go and complain. Is our opening burst very strong, 100% agree with everyone. How you can stop it you ask? Have a teammate stun or mezz them, put accuracy debuff on them, guard you, knock them back, etc.... This is what i refer to as this being a TEAM game. There will always be moments where YOU CANNOT do anything about what your opponent does to you, but there are rarely ever a situation where your entire team cant do anything to counter it either. If you played vs good team ranked hard swap teams, this concept would be very familiar to you.
  12. You definitely seem like the type of player who plays this game solo. Unfortunately this is a TEAM game and until you figure this part out, you are going to think a lot of things are op when they are not.
  13. Idiot? The fact you actually think a player with my experience would actually consider a 3 v 4 with those classes/specs to have an advantage overall vs any composition of 4 classes/specs with similar roles is the moronic part, but not everyone sees sarcasm all the time, myself included. We all good =) just try to be way more detailed next time if possible.
  14. 3 man comp has second highest win rate vs composition of 4 players lol. How many times has that composition even occurred out of the thousands of games played and were the people in those games any good to even start off. Also, Deception assassin is not the second worst defensive spec in the game. Hatred assassin and lethality operatives are both weaker. Way too much info missing here for me to take this one seriously.
  15. My favorite part with these arguments is the fact you all use the double guardian/jugg as your example and only example. They are the best of the cross guard because they have 2 lives each and suffer the least in uptime since they have no escapes. Shadows can vanish out and leave combat for 20 or so seconds while pts have no escapes either but do not have 2 lives. If two pts cross guarding was an issue as the weakest form of cross-guarding, then you have a good reason to say that dps guarding is too good. I am not playing ranked these days and i do not need too. The general meta has been the same for years now with no dramatic changes to pvp outside of the removal of 30% dr while stunned to dps specs.
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