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Thrangbrand

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  1. The fact of the matter is Infiltration Shadows are fun! Why play for performance solely. Using stealth and landing huge Shadow Strike damage is enjoyable. Although I must admit when swarmed its hard to get behind the target.. Sometimes I clean up with a Infiltration Shadow getting in the top three kills and medals then other times I really bomb out. I must admit I am still learning how to play one properly and I probably rely on Shadow Strike too much. But you can't top stealth attacks they are satisfying. Sure Kinetic will have tonnes more survivability and their damage maybe similar but they are boring as bat ****. Its called a Jedi Shadow for a reason not a Jedi Tank.
  2. Soon as I hit level 20+ my Jedi Shadow Infiltration got a lot better. I focus on Shadow Strikes, mixing it up with Low Slash, Stun.. And also Project and Double Strike. Dropping people fast! Fun class to play. I think they just suck at really low levels.
  3. I have just started a Jedi Shadow fresh because I liked the idea of playing a Stealth class in PVP. But atm I am sucking at PVP and hope some one can give me some tips how to play a Shadow Infiltration properly in PVP. I am only level 15 atm and averaging the middle in Medals and Kills some times lower. Being used to Ranged classes prior to this in PVP with my Sith Sorcerer and Sniper (which I do good in PVP with) I am getting the hang of chasing down targets that run from you and like using Shadow Strike maybe too much.. I have noticed Shadows I have fought tend to circle around your enemy. Is this effective? The other annoying aspect of using Shadow Strike a lot is it drains most of my Force and sometimes its annoying trying to get behind the target so when spamming Shadow Strike I do nothing if I'm not behind them. Do you use Shadow Strike more as a finisher then a constant ability? What rotation of skills should I be using for a low level and high level infiltration spec? I've noticed in the Infiltration tree I don't get good abilities until level 20 so do Jedi Shadows suck at lower levels and get buff in PVP when they get high? If a pro can give me some tips with skill rotation, how to use Shadow Strike properly, how to chase and fight enemies with movement and general advice in how to play a Jedi Shadow Infiltration to be really good in PVP this would be appreciated.
  4. Crew Skills are expensive to fully build and if you don't know what you are doing you can end up spending more then you make from them. The first important factor is Reverse Engineering. This is how you discover Blue and Purple items. These are the ones that sell. So try to Reverse Engineer greens that you think will be appealing Blues to sell on Market. Also buy Schematics from Market that will unlock items to make that will make credits on the Market. Finally I find sending Companions to get Lower Level materials can be quick which if you continually do you can collect enough materials to make lots of lower level Blues/Purples. I feel this is best as it takes ages for higher level material collection and you can make a lot more items faster with lower level items. Or simply gathering Materials to sell directly to the Market is another good way to make credits. Please send comments on the Best way to make Credits and what Crafting Skill you think is the best one to make them.
  5. To be honest I've played to level 43 and I am not impressed with the Smuggler story. It starts off great the idea of getting your ship stolen and seeing the Smuggler fuming about the situation determined to track down his ship was quite funny. The animosity between Scavic (however you spell the main bad guys name) is quite enjoyable and the Dialogue from the Smuggler has a quick wit and smart *** tone like Han Solo. After getting your ship back the hunt for the hidden treasure is okay, however unlike say the Imperial Agents story which flowed with story to me the Smuggler story seems disjointed and doesn't flow how it should. It still has cool chase scenes in and comical moments but over all the story doesn't have substance to me. Act 2 is shocking you are a Privateer acting like a solider. Once again story is disjointed and not really what a Smuggler would do. His direction should be more inward thinking on how his actions benefit him not so much of risking his life for the republic for little reward. Fortune and Glory should be his goal. Overall what makes this story Playable is enjoying the Smuggler smart *** comments with him being full of himself, selfish and I think a an Solo type is quite cool. There have been some quite funny comical scenes but I am hoping Act III picks up and has some more substance. Just my opinion I have read others who think the story is the bomb! I don't think its that great.
  6. I've played most Craft skills to high levels and find Gathering materials for High Levels very time consuming and the end game items don't generate big bucks. It takes too long to reverse engineer purples at end game as getting a Blue is a 20% chance then you having to reverse engineer blues for a 10% chance. Its like winning the Lottery. In my opinion Crew Skills could be created much better to do what they need to do make credits! I find gathering constant low level materials and making lower level blues/purples in large amounts ranging from level 19 to level 30 a better way to make money as making these blues are very quick compared to end game items. This worked for me great the first time as I made over a million credits over a period of a week but on the high population server with my Cyber-tech people don't seem to want Earpieces/Spaceship Upgrades and I have 50 Blue/Purples on Galactic Market which are selling really slowly. Its frustrating! My question is how the hell do you make money because Crew Skills aren't the best for making credits? There has to be a way to make money faster! Please some one give me some advice on how to make stacks of cash.
  7. Maximizing a Craft Skill can be time consuming and expensive. Especially at high levels where it takes so long to collect materials. My honest opinion of all Craft Skills in general is they can be a pit hole for pumping in credits you make for very little benefit. If you do decide to play a Craft Skill sometimes gathering constant low level quick materials to build lower level blues or purples in large amounts can be the way to go or simply put selling materials. I went Cybertech as I wanted Armoring and Mods for my character but on the Server I am getting frustrated as people don't seem to want Earpieces much despite making close to 100 blues/purples between level 19 - 30 and they are selling really slowly. Also raw mate rails are selling for much too cheaply. This is the risk of a Higher Population server I guess. If I was you I was just go Bioanalysis/Slicing/Biochem. You can still make Medpacks/Stims for yourself as well as selling raw materials in combination of Slicing gathering credits instantly which is a lot less stuff around and easier then messing around with creating items and spending time auctioning them. In general Crew Skills on Star Wars suck in my opinion! Pitholes for your own cash.
  8. To me Jedi Guardian is a true Jedi. The philosophy of the Jedi is to use one sabre in combat from all the films except Anakin for 20 seconds in Attack of the Clone Wars. Their other hand looks so much cooler doing a Jedi push. So I picked a Jedi Guardian DPS Vigilance spec based on I like the idea of having one sabre like a true Jedi from the films. Yes Jedi Sentinel will do more DPS burst but I would rather play something I like the idea of then playing solely for how much damage outburst you do. There is more to the game then this. The trade in for less DPS you wear Heavy Armor which when fully geared out with an Offhand Shield makes you more durable. I must admit at level 10 Jedi Guardian DPS did get off to a bit of shaky start but the Vigilance tree unlocks some great combat buffs and abilities that are designed solely for DPS outburst. It wasn't to level 20+ I started to really see the Guardian DPS crank. Full gear and getting the Vigilance stance with increased overall damage outburst, increased movement speed (handy for PVP) and Focus regeneration. Although at low levels I did get a bit frustrated with Jedi Guardians performance in Warzones at level 10ish. Once you get some decent skill tree perks with heavy armor gear around level 20 on several occasions I got in the top three with medals and frags. To me its knowing how to play your Guardian. I see idiots leap into Jedi Sentinels that are on full health and they are a higher level and then when they die against them they claim Jedi Guardian DPS sucks. Your burst DPS is going to be decent but against pure DPS classes maybe less. So I will really utilize my leap and toggle through enemies and pick off one that is slightly wounded or quite wounded leaping towards that one. In Warzones its really about knowing where to ambush and who to ambush. As for solo play my Padawan which is DPS and me drop groups of enemies super quick. And I barely and rarely die. I get to look forward to getting Jedi push and playing a character I like the concept of simply picking one for its DPS outburst levels. The game is meant to be enjoyed not some massive completion who hits harder. Play what you like the idea of not what does the most damage. Besides most of the classes are balanced quite well. Jedi Guardian Vigilance to level 55 with a big *********** smile on my face.
  9. Aw come on man they are not that *********** bad.
  10. I Agree with your assessment of Jedi Guardian Vigilance DPS spec not being pathetic like a lot of posts make out. I've played to level 15 so far I find the PVE damage viable. Yes Sentinel does quite a bit more but there's something more traditional having a Jedi with one sabre. To me a one Sabre Jedi is a real Knight. And besides tones of people go Sentinel. I don't do top in PVP but I get in the top third. Who cares about my rank long as I have fun? Maybe Sentinel would score better in PVP too but people of obsess about gear and maximizing damage. Isn't about just enjoying the game? I could have picked Sentinel and done bigger DPS but I am quite happy doing a bit less and enjoying my one sabre Traditional Jedi. I also have Heavy Armor so although I'm not Tank spec I can still absorb more and I like the idea of Traveling with your Padawan it just to me seems like a Jedi path. Maybe my down time is a little bit more going with a DPS Padawan companion but its how Jedi roll. So if anyone agrees with me One Sabre is cooler and marks a Traditional Jedi more then stop obsessing with DPS and play a Character you like the feel of. Jedi Vigilance Guardians do not suck. They are like a real Jedi Knight from George Lucas series. :>
  11. Do you think each class is Balanced in PVP? I guess it depends on your playing style and what you enjoy more. For example I am much better at ranged attacks but am okay melee. Please give a Summary on various advanced classes in a sentence or two on how you find them in PVP and which class you think is the best. Sith Sorcerer / Jedi Sage - For me theres only one Skill Tree. Madness/Balance. DOT's own. Pumping out constant Force Lightning with DOT's, instant crit ability every minute and good CC, death field, with Electrocute and Whirlwind from Range with static shield I would do the best with this class getting between 1st and 3rd sometimes 4th or possibly 5th but most of the time I would get 1st or 2nd in Kills and good medals. Sniper / Gunslinger - I do pretty good with this class. Usuallly get in the top 5. I find they are a bit squishy but a Marksmanship with Followthrough, Leg Shot and good knock backs I can defend against melee okay if its just one of them. However if I get a good Snipers nest point where people don't seem to notice me I pump out insane DPS dropping 5 or 6 enemies in a row. However my performance hitting level 30 and getting thrown in with the 54's I am coming 5th or below. Maybe I need more levels. Sith Assassin / Jedi Shadow - Played to level 20. Not my style at all. I went infiltration and found it annoying having to be behind them to land backstabs. I didn't like chasing people and wasn't very good with stealth spec in this class. I noticed some people dance around their target making them hard to get hit all the time. And know how to chase people. I however don't. Jedi Guardian - I went DPS spec. Did better then my Jedi Shadow. The Leap ability is really handy to pick off wounded enemies. Did okay with them but only played to level 20. I know Sentinels do more damage but I prefer the traditional one sabre style. Mercenary/Commando - I did pretty good with this class liking the range. They have more mobility then Sniper but still need to be stationary to launch rockets if going DPS tree. Better armor and healing. But I find the Sniper has better DPS. Still they are pretty decent in PVP. I wont list every advanced class. So list a few advanced classes you have played and give impressions on their PVP ability for you. Which is your favorite and so fourth. Crazy-eight.
  12. People claim Lethality is effective with DOT's in Warzones. The good thing about tick damage is you quite often get the killing blow. However I didn't really like the style of Lethality. I really rate Marksmanship as I good DPS burst, especially later on when you get Followtrough. You can easily unlock constant Followthrough shots by 2 snipes or an ambush attack. Also ambush gets a boost in casting time with Marksmanship. With the other specs Ambush is too slow to cast with the boost it pumps out fast damage. With the right rotation you can take down Marks fast. Engineering seems more for PVE to be honest. Or Area of Effect as it increases grenades cool down and final abiltily is an area attack. Never really been it so can't judge. The probes look okay but I much prefer singular DPS burst and I really rate Marksmanship. The end game Marksmanship skill tree point seems a bit weak to me. Cool down on Series of Shots which is no biggy, slight damage bonus and energy regen. That's why you have Adrenaline Probe for. So I decided to do a Hybrid spec getting Followthrough and the one point in the skill tree that unlocks cooldown for Followthrough. I am level 40 and started working on Lethality but Corrosive Dart even with its bonuses isn't anything special. So I am going to respect to Marksmanship/Engineering. I use: <Snipe> <Followthrough> <Laze Target> <Snipe> <Snipe> <Normal attack> <Followthrough> <Ambush> <Followthrough> <Series of Shots> <Takedown> < For when an enemy gets too close to me. <Debilitate> <Ambush> (gets knocked back because of marksmanship <legshot> <Followthrough> <Cover Pulse> when close again <Snipe> <Snipe> <Followthrough> <Ambush> <Series of Shots> <Takedown> Usually is effective. I find in PVP Snipers a little squishy when you get swarmed but with a good Snipers nest you pump out vicious DPS. When you are hidden behind a box and seem unnoticed you can take down 5 or 6 enemies in a row easy. Although not the best class for PVP they are pretty good.
  13. In answer to your question for an Imperial Agent I personally would recommend Cybertech. Although Biochem is handy for Med packs and Stims, Cybertech is good at keeping your item armor and mods up to date. It costs 7 Planetary Accommodation Points to upgrade an armor slot and can be quite expensive using Galactic Market to keep Mods/Armoring fully up to date. Unlike Armortech which makes Greens/Blues long term you will eventually get all Orange Equipment and it is simply a matter of keeping them up to date. It is important to keep armoring/mods at the level you are at as gear can be important. Its also good for making credits I made 3 million credits by making a massive bunch of lower level blues/purples earpieces, blue armors and ship parts. You can also make Grenades which are handy. People who say Biochem is the only choice I really don't agree. Yes it is good for Warzones using good Adrenals, Medpacks and Stims. But I find it better to have Purple/Blue Mods/Armoring on all my Oranges. Also it takes over an hour at max level to do missions so making Adrenals, Stims and Meds a little on the slow side at max levels which is when they become good. All you can make are consumables and Implants. Yes Biochem is good but its not the only choice Cybertech has its advantages having your Orange items updated constantly, who cares if you do better in a Warzone because of Biochem items? Its not that big a deal. I would rather have my gear constantly updated. I recommend Cybertech.
  14. What class do you believe to be the best in PVP? Firstly it depends on your personal playing style. For example I much prefer ranged damage over melee. To me chasing an enemy in close quarters annoying if they run back into their team mates and the fact you can only do damage if your right next to them. I tried a Jedi Shadow Infiltration for awhile and found doing Backstabs annoying at times to get behind the enemy. They were squishy and I found other classes do better damage but I have seen people that really know how to play Jedi Shadows/Sith Assassins by circling the target getting out of range of being hit back and landing constant blows To me the Madness Sith Sorcerer is the best PVP class. I always get in the top 1 - 4 with kills and medals. The fact you place several damage draining spells on the target with constant ticking damage you are more likely to get the killing blow. They have good CC control with Electrocute and Whirlwind. Instant crit abilitily. Easy instant casts of dot spells that when an enemy is fully covered with every dot spell and constant Force Lightning they do excellent DPS. Static Shield can absorb big damage. They also have Room Lightning if a big bunch of enemies are together. Force Potency, Death Field, Affliction, Force Lightning, Instant Crushing Darkness, Force Lightning, Electrocute when CC is needed, Force Slow, Knock back ability Force Lightning.. Just make sure all DOT spells are placed and are refreshed when needed pump out Force Lightning constantly. To me I can play a Sith Madness Sorcerer really well. I do best in kills and medals then any other class I've played. Please post which class owns in PVP for you the most and explain why this is and why you think this class if used properly is the best for PVP. Explain how this class is utilized in PVP best. Lets debate to what the ultimate PVP class is and why. Look forward to your feedback.
  15. Is it worth getting and focusing on maximum level Crew Skills to produce items and make credits? Well I guess it depends on the Craft Skill but I believe in general its not worth it. Lets use Cybertech for example. I got this skill to full level its expensive and time consuming. The first problem with making items are it takes ages to get materials, sure at higher levels you get lots of Companions to help out but when it takes close to an hour to complete one mission its still slow. Reverse engineering high level items can be painful to get blues and especially purple. There's also the fact PVP, Flashpoint and Operations generate better gear. So is it worth it? Unless you get schematics that create items that sell for big credits which are rare no its not I feel. Your better off for making credits focusing on lower level items and mass producing them. For starters gathering times are quick and you can keep sending your Companions out building up a big supply of mats. This means you can build a huge stock pile of blues and purples. With Cybertech I made 3 million credits rather quickly by doing this. I made tones of Spaceship Parts, tones of Blue and Purple Earpieces and build up raw materials to sell also. When missions take 8 - 12 minutes with 4 or 5 companions and you keep sending them out over and over this is easy to do. In comparison to taking an hour for one mission building items at high levels are too slow. Like I said PVP items or Flashpoints usually are better items anyway then end game crew skills. So in my opinion Craft Skills in general are better at mass producing lower level blues/purples to make credits and do Warzones/Flashpoints if you want better gear. So do people agree with me? Maybe I don't have the knowledge how to really rake in the big credits and good higher level items. I know getting Schematics from Flashpoints and Operations can unlock good items to make to use or sell but I didn't bother perusing this. Can you make big credits with Maximum Crew Skills? Or is it better making like over 100 Spaceship Parts, Earpieces and making money this way. How do you generate making huge amounts of credits from maximum crew skills. Advice? To me it seems better making huge amounts of lower level blues/purples. Am I right? Crazy-eight. Looking forward to your feedback.
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