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LloydTwoscoops

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  • Location
    Chester, UK
  • Interests
    Rugby, Gaming, spending time with the girlfriend
  1. Well, the only companions I enjoy the company of these days are Treek and HK51, so unless BW want to refund the time put into getting them then I'm going to be happy, especially with Lana becoming a companion after my naughty love affair with her on Rishi and Yavin
  2. What exactly do you need help with? Rotations? Skills? Defensives?
  3. The damage part, yes. I read up a lot about the class and talked to some of the more experienced operatives on TRE (Mainly Tarckun) and have played the majority of advanced classes so know their weak points. On the defensive side of things sure it could all be improved but to be honest operative has always been a 'Hit them hard then get the hell out of there' style of play. They're just the same as shadows; the only spec shadows survive decently in is tank, the only spec operatives survive decently in is healer
  4. Fighting a 4-8 premade team with a full team of pugs and thrashing them xD
  5. Meh, only talking from my experience with operatives, I hardly ever get into a problem 1v1 on the offnode/enemy pylon (Usually a decent guardian or shadow that actually knows how to play). Moving onto shadow though I really think the only thing that should be nerfed is their immunity to everything ability (Forgot what its called it's been a while since I played mine), to allow stuns to pass through the immunity would lower the use of it down to a tiny bit lower than saber reflect for guardians
  6. Buff what? This game is actually really balanced generally at the moment, at least a hell of a lot more than it used to be. Operatives need no buffs, I like mine just as she is, at a stage where I kick arse but stay out of the "OMG NERF NERF OP I CNT KILL DEM!" spotlight. Every class can beat eachother quite easily (Though guardian is arguably the hardest class to kill at 55), it's all about the skill of the player and a little bit about the gear
  7. Dxun, Firewind and Twins in the Sun all seem to come alive with their premade teams past 10pm and all the imp ones seem to suddenly disappear, other than that I'd say it's all balanced
  8. It changes hourly really, depends who's playing, and surprisingly I've been playing against some really awful premades (No offense you guys <3) with 6 random guys that keep changing and coming out on top today yet a week ago imps were failing hard every day no matter who they played. Best just to avoid WZs for a few hours and see if the people change
  9. 3.0 is the next paid expansion, yes. BW stated they planned to release it December-January but don't take my word for that, alot of things can go wrong in this kind of business which could set the date back.
  10. Seriously why the hell are you talking about a new faction when BW struggle with a new species being added (To no fault of their own) and have already stated no unique class stories.
  11. I normally focus more on straight up burst and so use this, I think the +9% cunning is a really useful thing to have, and I'd rather have a little bit more HP from Inclement Conditioning than a small increase to stealth detection level and dodge chance.
  12. Recently pubs seem to have come up with a lot more premades, specifically premades with more than 2 healers in so the W/L ratio has slipped more to pubs winning because of that. If you want easy carries go pub if you want more recognition for playing skilfully (Imps seem to be infected with a load of clueless pve'ers at the moment) then go Imp.
  13. LloydTwoscoops

    Pvp class

    Well if you want an easy yet strong class for PvP your best bet would be Guardian/Juggernaut. They're able to dish out a massive amount of DPS whilst holding onto CDs that in my opinion are too effective for PvP situations. If you're talking about fun classes I'd pick the Scoundrel/Operative. So many people complain about them being awful in 4v4 but to be honest if you have a tank and healer with you (As dps) I managed to output 600-800k total damage with 1200-1400 DPS consistently, bearing in mind at the time I had maybe 3 Ranked pieces of gear with the rest full Obroan.
  14. Would just like to clear this up. In PvP a taunt only reduces the damage done by an enemy/group of enemies to a teammate, not to yourself.
  15. There's already enough CC. Playing on my marauder I have to either lurk in a group or get my mate to stun them for me to be able to ravage any class. In fact I'd prefer it if CC wasnt so important in pvp and was toned down but that will neber happen
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