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lobotaru

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  1. Ok, I'm definitely going a bit off topic with this one, but here it goes. I've leveled tank, healer, and DPS, and my DPS character does level faster than my healer or tank. There is less downtime between fights since most trash will get completely destroyed before doing too much damage. I'll admit that in certain instances, healers and tanks perform better provided the player has access to the correct companion, but overall they advance slower than dps. As for the part about WoW's combat being older than WoW itself, I am well aware of that. However, the fact that the system predates WoW is only proving my point. No, it is not the only system a person can use to build an MMO around and frankly any MMO that clones WoW's game mechanics is doomed to die because most players have grown tired of playing the same game. I'm glad there are people who are satisfied with their healers and tanks. However, most of the people who played SWTOR have left and never came back. Having seen a ton of MMOs come and go, I've seen all the same complaints aimed at any other MMO that has attempted to clone WoW's gameplay. Let's look at another set of games for a second: The Diablo franchise. There were countless Diablo clones, yet I cannot for the life of me remember a single one of them besides Hellgate London. Not a single one ever matched Diablo II in popularity and most of them fell into obscurity. So, as for my tone of voice, yes, I am angry. What is there not to be angry about? The problems that are plaguing this game were easily foreseen and preventable. There are more than a dozen WoW clones (yes, I know WoW wasn't the first to use these mechanics and I don't care) when you combine all the Free-to-play games and pay to play ones over the last decade. It makes me feel like they were wearing earplugs preventing them from hearing years of complaints about games in this genre, and then when their game flops they still don't give any indication that they are listening, thus ensuring a game (that I want to succeed) will fall into the dust bin as other MMOs have.
  2. ... unless you change the underlying system for combat. Because you chose to blatantly rip off the underlying system of World of Warcraft (which was in decline when you were making the game, might I add), you are now suffering the exact same problems they have. However, the problem I want to talk about goes something like this: Playing a tank or healer rewards group play, but at the cost of progression in single player content. Since single player content makes up the bulk of the game and leveling experience, most people play as damage dealers (because it rewards the player with faster progression). The problem is only exacerbated in SWTOR because the stories that matter are single player. Waiting times to get into a flashpoint for most people is close to an hour, which effectively prevents the vast majority of players from playing flashpoints. So why invest time and money producing content that most people will never see? Instead, you should be investing time and money into changing the core game mechanics so that progression is unaffected by role (tank, healer, damage dealer). And no, dual spec is no more a solution to this than your group finder. Both those features are in World of Warcraft and they still have long wait times. Yes, they are a bit shorter, but the only reason they are any shorter is because of WoW's cross server group finder. I should also stress that most MMO players have grown quite aware of the weaknesses of World of Warcraft, and any game that is effectively a WoW clone will not attract them because much of the content will be inaccessible until the player has clearly out-leveled it. So I'm begging you, please start working on changes to the core game mechanics to solve that problem instead of releasing flash points most people will never do.
  3. I only have one reason. I want to at least make a good attempt at completing the storyline for my character, even if the cloned WoW gameplay makes me want to knock myself unconscious just to stop feeling the pain that it inflicts upon me. That and I like twi'leks despite the fact their lekku have been neglected in armor design. But I guess the real reason is that there isn't a whole lot out there at the moment. MMOs seem to be in limbo at the moment.
  4. I'd like to make a minor addition to your list. Under top priorities, while not a bug, there are issues with twi'lek lekku, including clipping through helmets and saber staffs. The twi'leks need their own helmet models, and the way a twi'lek keeps his/her lekku should be a selectable option in game.
  5. I like the idea. I heard that SWG was a great game. Sadly, I didn't get a chance to play it when it was out. Ecrir, I completely agree, and its one of the reasons I've regained respect for Squarenix, since they acknowledged the problems of their game and took it back to the drawing board. Bioware has acknowledged that there are problems with SWTOR, but either isn't interested or isn't capable of performing the necessary changes to the game. They could also just not be telling us, since they did just get done with an xpac for the game. What they need to do is build a new game on top of this one and fix the bugs that currently exist. Speaking of which, they seriously need to do some different helmet models for the twi'leks and fix the saber staff clipping issue (yes, I know I made a suggestion on this board for it, but still...)
  6. Well, maybe the snarky comments from that guy are warranted. Given the underlying game mechanics, SWTOR is kind of like Star Wars Monopoly compared to normal Monopoly. Its a game we've all played, but with Star Wars flavor. Considering the last decade's worth of MMOs even the most impartial of reviewers and commentators are going to have a difficult time keeping their resentment of the current MMO market from seeping through. Its only destined to get worse as big game publishers drive the genre into the dirt by reiterating the same game the hundredth time. This isn't Madden, folks.
  7. The reason I'm suggesting this is that it is really annoying trying to play a twilek assassin or shadow when the saber staff is clipping through part of their body. Its been that way since launch and no one has done anything about it.
  8. Given that the story is the only thing keeping players from leaving, I would have to vote against this idea until other content is worked into the game.
  9. Agreed. This would be something that a lot of people would pay for, I'm sure.
  10. I'm not asking for lots of long term plans. I'm asking for them to be more communicative of where they are taking the game. That is both short term and long term goals.
  11. In short, a set of tools for players or groups of players to do the following: 1) Make their own guild bases. 2) Create flashpoints from a set of tools, with certain features being unlockables in the item shop. The guild would gain currency for every minute a group spends in their flashpoint, which they can use to spend on unlocks for their guild base and building other flashpoints. 3) A player-run and build city, where players create their own homes and shops. However, the city is subject to raids by groups of bloodthirsty NPCs from time to time, razing structures and attacking players (like cartel hit squads, sith invaders, marauding mandalorians, etc). It is up to the players to defend the city and rebuild after an attack. The attacks increase with ferocity the bigger the city gets. The sheer chaotic-ness of the player made city would be glorious!
  12. I'll buy a Cathar if they would also give us Tagruta.
  13. Base building. I want a set of tools for guilds to build their own flashpoints that other players can run. The guild would get currency per every minute a group spends completing the flashpoint. The guild could then use that currency to continue building their base.
  14. I can't help but feel that the developer tracker is kind of a barren waste land when it comes to information on the direction of the game. Squarenix has taken player input very seriously in their game and has a complete reboot of FFXIV slated for release sometime in 2013. What kind of changes to the game does Bioware have in store for us? The game needs significant changes done to it in order to draw back in its lost player base, and I think I speak for all of us when I ask, what is our money being used for?
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