Jump to content

BlueDestiny

Members
  • Posts

    98
  • Joined

Reputation

10 Good

Personal Information

  • Location
    Santa Clarita CA
  • Occupation
    Banking Exec
  1. Yeah, I had mentioned memory coming back and realizing that alot of TOR content was that way... eg. start solo and end up with group required to finish. It's just that having not played for so long and returning to subscribe, I had forgotten that wee bit of shenanigans. Fine if there's groups to do it, but frustrating waste of time if there isn't. Thanks for the tips on trying to pull together a group on fleet. I'm not a big fan of sitting idle at a keyboard on fleet to find a group while time passes - sitting idle not being good gameplay. I was playing TOR before there was a fleet, and was annoyed by the creation of fleet instead of a good group finding mechanic that let you keep playing while waiting for a group. Now though, they did introduce the group finder much later, thankfully, too late probably, but doesn't include heroics. Still, thanks for the tips.
  2. Yes, key point being "after a Reset" because it didn't work the first time, or the second, or the ...
  3. Resently resub'd to see what's what. Got to level 52 and found myself against level 55 stuff on Makeb, so figured I was supposed to do those two quests on Coruscant that it offered, Seeker Droid, and Macrobinoculars. Chased all the seeds and quests for little XP gain, and after all of that, to add insult to injury, it caps off by sending me to Ilum for a Heroic 4 that I knew I had absolutely zero chance of finding a group for. It probably was not a problem for a short time after it first launched, but now, on a weekend, I landed on Ilum and got what I expected when asking for a group. *crickets* What a waste of time, and beyond dissatisfying, to have a solo series end up with a Heroic 4 on Ilum. Shame on me for not seeing it coming, and LOL at me for getting hooked into a time sink for no pay off. I assume the same thing will happen to me when I reach the end of the Macrobinocular mess. Between this and the buggy mess I found in the binocular series that I posted about earlier... it's a resounding, "Welcome back!" to returning players. LOL.
  4. Figured it out. Not sure why they did it this way, but the two scan's on Tatooine that are buggy are in the Junland map: A) the one in the middle of the map where the Heroic 4 was, and B) in the South, to the SouthWest of Outpost Rennar If I did (A) first, the scan item was high up on a mountain pillar to the SouthWest, and then (B) would disappear as a marker from my map and if I traveled to (B) anyway, you can still see the antennae, but it would not be scan-able. If I did (B) first, I could no longer scan the mountain pillar at point (A). What I did that solved it, was if I reset and did (B) first, I went to (A), and while the mountain pinnacle antennae was not scannable, there was now another antennae active under the bridge to the South. Odd that there's two potential points at (A), and active depending on what other points you did first. Very confusing and led to me resetting the quest 5 times, and fully abandoning it one other time to see if that would help. That you see it active up high one time, then you think its the spot every time. Needless confusion. All other spots are fixed.
  5. Came back to give it a try after repeated marketing emails. Going from level 50 on Makeb, got quests for Coruscant for level 53 and was already facing Level 55 mobs when I was only level 52, so figured its wonky related to progression, that it wanted me to go do the level 53 Coruscant missions. Sends me to Tatooine to scan 6 items, but it keeps bugging. It doesn't show all 6 active on my map, so I reset it now 4 times after traveling all over Tatooine and unable to get 6 / 6. One that I didn't see on my map was shown on some player's guide map, so I go there and sure enough, see a transmitter, but I can't scan it with my binoculars. I reset it yet again, and now this one is active and I can scan it, but when I go to another one that I was able to do before, it was now inactive after the reset. WTH? Then I go to my old favorite place, the SWTOR forums to see if there's any help to be found, and sure enough, I remember how ineffective these forums are laid out, they never listened about the structure of the forums that are lacking... there's not even a "Quests" forum. WTH? So I do a search of the quest name, "The Search Begins". And as I remember it before I quit last time, I get the ineffective, "No Search Results". Now I can't believe there's actually no forum posts about this buggy ####ing ###p, but good luck finding it. "Welcome back, sir", this is all saying to me. "Thanks for wasting your time and subscription on our 'new' content." Got it.
  6. Emphasis: First, a LOL @ stormskimmer. OK back on topic. Exactly right, it should be simple and seamless. Nothing overly cumbersome and clunky is ever the right answer, and creating a quick feature to set points applied to zero ... well, it's a bandaid, right? Give us the ability to switch between specs AND gear. Need three or four of them, for each of roles (Tank, DPS, Heals), for PvP, for Raids. I realize though, that the theme park version of Star Wars MMO has sorely missed expectations, and has suffered enormous scaling back of ongoing resources, so fundamentals and development are going to be sorely stretched, and things like this are not likely any time soon. With my sole remaining TOR account, I find myself logging in instead at SWGemu for a breath of fresh daily Star Wars MMO air. See sig for the priority issues - ones that also have a fat chance in Hutta of ever getting resolved. Unfortunate, because without resolving such issues, the servers and game cannot thrive, and without the servers and game thriving, we can't have development resources to effect the changes... deadly catch 22, eh?
  7. LOTRO currently has this feature. I don't know what other MMO's do, but have seen others mention it in forthcoming MMO's. It works effectively in LOTRO. The way it works is generally 100% of players who group, especially PUG's, have voice chat active, but many or even most don't talk, they just listen. It only takes 1 player in a group of 4 to talk, and generate teamwork and coordination. In fact, it's even better when 1 talks, and 3 listen. The norm was that you'd see the voice feature indicator "live" among all members of the party, but rarely would see most players actually talk, but they're listening when needed. Examples: "turn the boss around so his back is to us" "Mojomaker, can you cc the Troll?", to which Mojomaker either replies or types, "yes" "It's imperative that everyone interrupts the bosses heals, everyone got that?", to which they say or type "yes" Having voice elevates the teamwork 500%, or in the absence of voice, handicaps teamwork 90-98%. It's critical. Games like LOTRO demonstrate how it works effectively, is adopted nearly universally by players, even though most players don't ever say a word, but they listen, and they type responses. Of course, guilds could care less, because most use their own voice tools (of course they do because its so fundamental to teamwork) for groups, but for everyone else, PUGS, or mixed groups of Guilds/PUGS, they need to be able to communicate to raise group activity from chaos to teamwork, and enjoy the same level of gameplay that guilds do with their voice servers. For any modern MMO to have group content, and not provide voice, is a fundamental failure in design. For a game like TOR that claims innovation with Voice story, to not include Voice among players... well, it's like comparing color movies today, to black and white silent films.
  8. Hi Agent, I cancelled 3 accounts, including the one that OP'd this thread, so I recreated the thread under the remaining active account, please see sig below and that thread for my reply to your post about the chat issue. Thanks for considering the material. Mods, please feel free to lock this thread, in lieu of the other noted in my signature.
  9. Thanks for the latest state of the game. It was much more informative than the first that focused more on F2P than development direction. Appreciate the update and related dev posts, thank you. Also, Lol at the subscriber price of the expansion, thanks. I've spent 20x that on cartel points, and look forward to seeing more lifts in gameplay as we have been - particularly looking forward to server transfers to unite my avatars since the Legacy system was introduced.
  10. regarding Section VI, Guild Tools, and see sig for Guild Charter and player's Guild Support tools: Joined a guild again, and like any time in the past, went from running dailies solo, to: Full Rakata and Black Hole gear in a matter of days Running HM Flashpoints and SM/HM Ops within days Alot of knowledge about how mechanics and endgame works Big shift in focus from dailies to FPs and Ops. Basically, what you expect when you are part of a guild that uses voice, and is active, right? No surprise. We'll see how the personalities mesh, but that's the problem... have to be in a guild to enjoy things like the above, and have to put up with a guild to enjoy the above. Be great if Bioware would provide the tools necessary to get more people into good guild fits, and more guilds with tools to build better charters and expectations for gaming communities of adult players. So more people can enjoy the game... alot more. P.S. regarding Section IX, gear grind, find that its alot of activity for activities sake. A real grind. However the things the groups like to do are not gear oriented, but things like masks, vehicles... get the most enthusiastic engagement. All corresponds with what's said in the OP, redirecting good content and loot, that isn't hung on a gear grind and gates.
  11. Thanks for info. FYI, Skadge and Blizz don't indicate the break for Ilum from Belsavis, all reads as if on Belsavis and know that's not the case at least for Blizz.
  12. To the above, in support of Section VI, the weakness of guilds' charters and definition, and serious challenge for players to find and settle into a good guild fit, I prototyped a Charter Builder toolbox with Topics and (drop-down) Selections in another Thread, see URL in sig. Would like people's input on those topics and selections in that thread to refine it. Thanks.
  13. Fair post. Some of the items are the same as listed in my Definitive Issues thread (see sig), such as sound and travel, and to a large degree the Companions - though I think you're missing the underlying story flaws that seem to be hinted at in some of your material without identifying the root cause... ... the lack of story depth (Companions, NPC's, Missions and Flashpoints). Have a read, might help you zero in on some of these with more clarity.
×
×
  • Create New...