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deanogee

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Personal Information

  • Location
    London, United Kingdom
  • Homepage
    http://www.coralguild.com/
  • Interests
    Gaming, Sport
  • Occupation
    IT Programmer
  1. Link: http://blogs.bettor.com/Anonymous-Bioware-Insider-blames-fans-for-SWTOR-Video-Games-Update-a173317 Discuss true or not...
  2. Bring Stephen Reid back he gave us quick updates about swtor. MD just seems to copy and paste responses
  3. How long more? Ive been waiting all day for this! Even got out of bed at 12pm
  4. 4 hours after the stated time are you joking me bioware?! *UNSUBBED*
  5. Whoa calm down - bioware is doing their best
  6. 1.2's release was always going to be a mess. From my view the warning signs were there from the very beginning with SWTORs release in December. This was far too early considering content wasn't fully tested and bugs were still rife throughout. As a result patches have been rolled out and surprisingly those too haven't been sufficiently tested. Its seems to the majority that BioWare still don't want to take their time with testing and more importantly getting the right players to test he right content. I believe in the PTS there was a lack of level.50s for 1.2 and as a consequence the Endgame of 1.2 (we saw very briefly last night) was bugged and wrongly adjudged. Moving on, BioWare normally patch games on Tuesdays. The reason for this is to create a full working week to tweak issues and small bugs after the patches implementation. This therefore allows gamers to populate and play for the full weekend on their respective servers. Considering the reasons for patching on Tuesday's, why has BioWare decided to launch 1.2 on a Thursday?! This has led to a rushed 1.2.0a patch which has mucked up the game even more and resulted in 12 hours of downtime... Now I know BioWare are probably under pressure from someone up the chain (i.e. EA) to meet release deadlines but releasing untested, unfinished and buggy patches is crazy and is slowly taking its toll on the community...
  7. 1.2's release was always going to be a mess. From my view the warning signs were there from the very beginning with SWTORs release in December. This was far too early considering content wasn't fully tested and bugs were still rife throughout. As a result patches have been rolled out and surprisingly those too haven't been sufficiently tested. Its seems to the majority that BioWare still don't want to take their time with testing and more importantly getting the right players to test he right content. I believe in the PTS there was a lack of level.50s for 1.2 and as a consequence the Endgame of 1.2 (we saw very briefly last night) was bugged and wrongly adjudged. Moving on, BioWare normally patch games on Tuesdays. The reason for this is to create a full working week to tweak issues and small bugs after the patches implementation. This therefore allows gamers to populate and play for the full weekend on their respective servers. Considering the reasons for patching on Tuesday's, why has BioWare decided to launch 1.2 on a Thursday?! This has led to a rushed 1.2.0a patch which has mucked up the game even more and resulted in 12 hours of downtime... Now I know BioWare are probably under pressure from someone up the chain (i.e. EA) to meet release deadlines but releasing untested, unfinished and buggy patches is crazy and is slowly taking its toll on the community...
  8. Our guild "had" 18 million in the bank - guess all that time selling and saving credits in 1.1 was a waste
  9. Don't worry guys I'm sure 1.2b will be tested unlike 1.2 and 1.2a
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