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WiththeForc

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  1. Personally fine with gear being bound. It certainly does make things harder to min/max, but it definitely is not impossible because the healing chest has an alac enhancement, and the gloves and boots have crit, so it let's anyone get the 4-5 enhancements as needed.
  2. Overall, I'd personally rather see more of a return of skill to the spec tbh. Prior to 3.0 when the spec was extremely heavy on rng, it took a lot of skill and practice to make the rotations and dps checks work regardless of weather your execute and/or slaughter procs were benefiting or hindering you. When 3.0 came around, BW started simplifying many of the combat systems of the game, taking almost all the rng out of rotations and getting rid of the whole skill tree system. With clipping, there was still a level of skill involved as your timing and execution had to be fairly precise to squeeze the most out of the spec. Now with the stack-based system, Carnage/combat is is a much more simplified and almost static rotation, with only a small amount of variance here and there. Could Carnage use a small buff? Sure, but honestly nothing major. It still performs well in short burst phases in operations and can meet all the checks. The main problem I see is fury performing so over-the-top. I understand it's meant to be a "quasi-burst" spec and as such, should be higher dps than Carnage, but the overall simplicity of the rotation makes me a firm believer that it should only be 100-200 dps above Carnage at most. I feel a nerf to fury and having some level of skill return to rotations would be the best imo.
  3. It's more of a priority system now. The building phases are relatively the same where outside of berserk/ferocity the priority is building your 30 stacks while having enough rage per ferocity window. But the priority under ferocity is more or less: DB (each window)> VT > Gore > Ravage > Mass. Haven't bothered working out a rotation since I took a few months off from the game and just came back cuz of someone else, but Anni and fury are pretty much the go to specs now, so meh
  4. Lol, you clearly haven't been around our raids much to realize people meme in our chats, have ya kid? As others have posted, the servers were in fact live for an hour prior to going offline hence why this gyazo is a thing: https://gyazo.com/726fa4ef77ad3319a945f490ed18b264 But naw, you keep being a meme just like when you BEGGED BW to nerf tyth because your dps couldn't even pull adequate story mode numbers and couldn't come remotely close to killing him on HM
  5. You mean someone beat us to the kill with a lockout that was given to them!?!?!?
  6. I mean, at least for pve, carnage definitely does need a fairly substantial nerf, so hopefully it balances out correctly
  7. I don't know why everyone is surprised by this, I literally called this out that it was only going to get a slight buff like madness did 2 weeks ago on my stream. The spec performs very well in PvP right now, and this buff helps sustained dps while largely leaving PvP unaffected. Depending on Carnage changes, which I have been asking for for 2 years now, fury could still end up being the go to burst spec, but I have my doubts about that as well.
  8. Plz buy here so you can take my spot for sales and I can spend even less time in this broken game. Help a Beastberry out.
  9. watching pvpers come in to a pve thread and act like their pvp is relevant is amusing
  10. That's not true! My mummy likes me... occasionally
  11. Makes a meme thread about taking server first and then says it's not even a race
  12. WHOA WHOA WHOA!!! We just got referred to something other than failure! We're moving up in the world bois!
  13. Now Beau, temper temper. The reply I sent your buddy here says it all
  14. But friend, prior experience is still a huge leg up on all the guilds that didn't have access to it at all
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