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Whiskra

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  1. Whiskra

    Voss world pvp

    Now, I'm usually one who follows the "red=dead" rule, at least in this game. If I see an imperial, I will most likely attack, even if I know I'm pretty bad at pvp and have big chance to lose most of the time. I do it for the kicks and something else above the mindless grind that is leveling up to 50. World pvp has been a scarce commodity in this game, as many of you know, but Voss seems to be the world pvp mecca pre-Ilum. Republic and Empire share many camps and quests, and will often find themselves killing the same mobs at pretty much any place on the planet. Now, this I'm totally fine with. It was like this many times in WoW, and has been like this way too little in this game. What I don't like about it is how the world pvp mechanics is in contrast to the neutrality of pretty much all the camps on the planet. As you may know, if you run into a group of imperials/republics by yourself in a town, you're basically screwed. The opposing side will continuosly kill you, and will soon start camping the medical droid to kill you the instant you respawn. Guards serve no purpose but being pretty and will not attack or defend anyone. There is no sanctuary outside your own story areas. The only way to save yourself, except for turning off the game and log back on later and hope you can continue playing, is to die and ress numerous times, hopefully dragging the opposing team away from the medical droid to give you enough time to mount up and flee for your dear life. If you're lucky, a team of your own faction will show up and some epic nonending world pvp will ensue. This will rarely happen though. And because of how litterally deathlocked one can be in world pvp on that planet if you go alone, I don't particularly like how it's working, and I don't think BioWare thought this one through really. I won't say I'm innocent, I've been quite an *** in world pvp myself, corpsecamping people by AoE'ing their corpse, pretty much forcing them to revive at the medical droid, potentially 10 minutes travel away from where they died, but that doesn't mean I really like it the way it is. My general advice for anyone who is questing on Voss on a pvp server: don't do it alone if you don't like risk having your questing experience completely at the mercy of the opposite faction. My general question to you: Do you like world pvp the way it is on Voss, or for that matter, any place with neutral towns and camps where things like these are likely to happen?
  2. The reason LK took so long was because of limited attempts per week. Adding 5% extra damage, healing and health to the players pretty much just made the encounter a bit easier to execute for the top players who pretty much had the encounter in the bag by that time.
  3. Slowly starting to lose launch hype over this game... Everyone will be long gone before I even get started... At least that's what I feel right now, even if I know I'm wrong.
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