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IceslayerMys

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  1. http://www.swtor.com/blog/operations-and-flashpoints-fallen-empire Bioware: Taking your huge foot and stomping on opraiding people AGAIN! you kill the worth of items with the expansion by adding more levels then you kill the worth of items again by adding new levels, as well as killing all operations that are considered hard by adding the same rewards for all operations hence all previous success/hard work with temple of sacrifice hardmode completely USELESS i dont care about the story, just be smarter with your "operations" changes and you keep more veteran players in the game rather than trying to attract "new green people" the game all the time i can go on and on, but you get the point -. IM NOT HAPPY.
  2. Whats next after level 60 charachters for real money in Cartel Market? Heres some suggestions taken from other games: guildwars 2 - they sell beta access indirectly if you preorder the game ff14 - they sell crewslots for real money (not possible to get anywhere else, even as subscriber) eso - they added a 50% xp potion that will likely be in their "cartel market" soon but swtor already has that thats just some examples how mmorpgs follow along each other in the ever expanding "item mall" circus.' so whats next for swtor? pay to win? raid level gear for sale in cartel market? it does seem like your main goal of the game is to make as much money as possible so you keep on dumping out this stuff in the cartel market, while at the same time not developing new ops even half as fast as you can dish out that other crap also, you claim that you will write in a blog "soon" about the new operations, but you doesnt tell us when. likely not in august im sure, since you have been developing storymode stuff to attract new players, in order ofcourse to get EVEN MORE MONEY. i ask you finally: DOES BIOWARE ONLY THINK OF MONEY BY MAKING THIS SWTOR GAME? or do they also think of the actual hardcore players that plays the game
  3. *Yavin-4 is unplayable at moment. everything is in 1 instance. it was fine early on when only a few had arrived to the planet *Revan storyarc will reset if you do the Forged Alliance quest after you got up to the Enemy Within quest in shadow of reven quests. Or rather, i have both Monkey-lizard business and the enemy within quest in my journal right now which means the questline reset after i had done the forged alliance quests (which i hadnt at all when i got up to the point where i am on the enemy within quest) *Enemy Within quest boss: after knocking back/ multi-choking all the npc-helpers he doesnt go to the middle and channel. instead he keeps fighting me and i die. only once in 5-10 tries he went to the middle must be a bug? edit: i will avoid completing the Enemy Within quest so you can verify that i indeed have both Monkey,Enemy quests in my journal at the same time
  4. my suggestion for strongholds: "shower" that cures rakghoul plague it could also heal you in some other ways i suppose perhaps also give a very small incoming-healing boost? hope you like the idea
  5. idea: Slotmachines inside the raidzones for people to use while waiting theres delays sometimes for 10min periods while people are away or trying to login etc i thought it would be a fun idea to have some slotmachines in the raidzones to play around with while waiting
  6. lots of people like to screenshot stuff so why not make something worth the name something nice showing on the SCREEN as a SHOT could be something you fire up in the air or whatever your creativity comes up with should be different than a normal firework some people would probably want this for fun
  7. im not gonna make a long ranting post, im just gonna fill in what you Devs did wrong this time, so you can fix it for the next time: *you completely nullified all itemprogression making hardcore raiders feel utterly worthless, you basically made all their hard work pay out nothing *what you should have done: you need at least one or two items that players will keep with them always while raiding that they have gotten from earlier tiers. this way they will feel that they are still powerful even tho you basically wipe their armor every expansion. in everquest2 there was the manastone,some other single-click items you could use to get small boosts in the raid from earlier zones. i realize this might be a bad example becuase the stone didnt really come from a raid. but ohwell, anyways the idea is to have something that you keep even tho its a lot lowlevel . but still hard to get even when youre like level 65 whatever. you see my point? could be something you unlock by raiding a lot too, like a skill or something. perhaps a raid-skill system anyways, im not gonna spam 100s ideas because you might not read this anyway(devs)... so anyways, let me again express my deepest disappointment with the way you handled things and next time please think on what you are doing before you are doing anything. dont just go with the general players, meaning the casuals. i know the casuals are like 90% of the players but we other 10% wants to feel like home too. //vixx
  8. anyone else got this bug? Just happened today i was activating force camoflauge just as the black otouse thing went off and then i got deletion protocol on me immediately after or just before that then both me and the guy that had the buff to help me immediately died. i guess he was the guy just next to me like, 0 secs after its like, dropping aggro or going invisible with force camo bugs the deletion protocol i guess this doesnt happen too often so i can understand if u dont want to put it as high priority bug
  9. Idea is in list-form hope you dont mind: 1. it would be just 1 instance , a guildinstance. with separate areas perhaps split by doors, solo area/group/raid area 2. by doing a set amount of missions inside the guilddungeon or similar missionobjective, the guild would earn guildexperiencepoints and/or get guildtokens 3. this would activate the whole guild and all w0uld work every week to finish the dungeon soloplayers could contribute too that dont login too often by entering the solosection 4. the problem with the idea is how to balance the encounters in a guilddungeon hope you can make something of it, thanks
  10. heres a nice idea for you: -> portable seat to sit in! you could probably use the same programmingcode as for mounts, except you make speed on it to 0, i.e. the player cant move it would be a lot of fun to see people sitting in beachchairs at places or people that observe others fighting to sit in chairs
  11. about 2.: some classes have a lot easier time with it i noticed Mercenary has a rough time in most fights (even with healer comp) while Marauder pretty much blows everything up so fast that its easy vs boss (dps comp) at least as long as you play correctly with your companions
  12. 4. hardcore option - prepare to die edition apparently Steam has some game (arma2) with survival mechanics built in it, and its pretty popular you could make some hardcore mechanic, diablo3 has it too, whenever you get the time well its just a silly suggestion anyway, but give it some thought if u want
  13. they have probably been working on f2p and expansioncontent the last year or so you know how it is, when youre busy with something, then its hard to implement other things too
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