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TipsyDrow

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  1. Personally I don't think this is the way to go. instead I'd like to see the first tick of an aoe interrupt but not the entire channel along with the ridiculous respawn timers to be shortened by half, huttballs taken away, and the actuall channel on the cap shortened by one to two seconds except in hypergate. lets face it, spending 30 seconds stuck inside the spawn is complete nonsense and always has been.
  2. Great info for anyone who pvps to look over. Thanks a bunch. I hope some folks learn things.
  3. Sorc/sage middle tree has the stun bubble for the caster only and it's a mez. It's perfectly fine just as it is where it is. I've had that capped sage stun bubble build on The Harbinger and I would rather not be forced into it again. So no, we don't need it back like it was. In 8vs8 WZ's sorc/sages are very good. I understand in arenas they may not be optimal but how do you fix them for arenas without making them godlike in 8vs8?
  4. Pax is a fabulous community with wonderful people. The application process is actually entertaining to go through and this comes from someone who detests being asked questions. Thus far I have seen only friendly people gaming together. No drama, no rage quitters, no douchebags. I'd recommend this community to anyone seeking something a lil different from the norm.
  5. Leaving this item in game while devs try to fix it is a huge error in judgement. PVP at 55 is completely ruined by this item. It should have been immediately removed from the game. Why in the good lords name would you make the decision to leave such a blatantly OP exploit in the game? Oh, and no one using this is *unaware* That's a total cop out. If the item were not bugged it would be an underwhelming relic and no one but a tank highly focused on absorb would be using it.
  6. Slingers and snipers are fine. While on my sentinel they may make me cry, when on my shadow I return the favor. The issue I see in most WZ's is that the stealth classes don't focus the slinger/sniper which should be their numero uno priority.
  7. Marauders as a whole do not need nerfed. What needs changed are the ridiculous additions to defense in the rage/focus tree. This is the problem child tree. Move the talents that increases damage done and extends the duration of cloak of pain/rebuke and that reduce the health loss of GBTF/undying rage to high up in watchman/anni tree. This would balance things out nicely. Rage/focus does not need all that damage AND the extra defenses from those talents. I play a sentinel in the watchman tree for PVP...yes I know I know....silly me. Occasionally I will switch to focus and the difference is night and day. Damage increases across the board and I live a lot longer AND it is much easier to play.
  8. Knockback/root/TLK throwx3/FIB/weaken mind/mind crush/ rinse and repeat, force speed away when needed. A good balance sage should be able to handle him/herself. I don't see the issue. If you're getting focused by 2-3 players then you should die. It's simple.
  9. No, no, annnnnnd NO!!!! Ranked is ranked. Ranked is not the place for *everyones a winner* Ranked is where the best of the best meet each other and have a chance to shine or.....not.
  10. TipsyDrow

    Hahahahah

    I will respectfully disagree here in that Shi-cho at a master level (Kit Fisto) does indeed do a large amount of damage. But it's effectiveness is against multiple opponents and weaker against single targets. So the smash/focus spec in this game is actually, at a high level right on par with lore. Sorry I had to reply. My lore nerdiness went into full alert.
  11. After having read both sets of answers to the mercs/shadow questions I must say I am rather impressed with the intended approach they are going to take. Some classes will receive a slight damage buff, some a slight survivability buff, some a slight damage/survivability nerf. Combine that with shadow tanks gaining better mitigation at the cost of heals, balance/madness spec dots being made uncleansable and the pushback/interrupt system being reworked I'd say that in time bioware may just nail this balance thing as closely as humanly possible. Again very satisfied with these answers.
  12. It may change the way I play not the amount of time I play. I have zero interest in 4vs4 death match arenas, therefor If they mix it in my reg queue I will be quitting every time one pops.
  13. That is some ugly armor right there......oh my word!
  14. TipsyDrow

    Leaving WZ

    Mhmm as do I and many others. I have zero interest 4vs4 death match pvp.
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