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Saberolson

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  1. Also, i think you mean assassinate sub 30%. Yes you use that. Its hits for 3/4 of what 3 stacked HD hits for instantly.
  2. If you staying out of melee range, and not using thrash or saber strike, you are left with lost gcds I would think. Using nothing but wither, shock, and FL wont line up correctly. And when im in the middle of a big fight, im getting force back from def, so the cost of using thrash is just not an issue. Rarly do I ever run out of force in PVP, and when I get close, its right about the time I have 3 stacks of HD, which gives me 3 secs of regen, which usually goes over whatever FL took. And by this point most people are near death anyway, and assassinate is normally primed for the kill. So im just not sure I buy into that strategy. I wont say it doesnt work yet, I guess ill have to try it out and see. Energize procs quite a bit, I dont fish for it, I always try to keep a priority of skills to use. Keeping with that strat, in both PVE and PVP ive never had a problem with force, though in PVE, i weave in saber strikes from time to time. Ill try and test this out and see what comes from it. I do agree with the changes to wither, I def dont thrash NEAR as much though. And i feel more like a battle mage than the melee character i used to feel like.
  3. I don't keep discharge on cooldown in PVP. 5% acc debuff is really not doing much for me in PVP. I use it when im in big groups to help my teammates but that is it. Getting huge shock crits is more when im going for, and thrash is my avenue to that I added a few things to the first post, check it out again.
  4. In PVP open with shock, followed by Wither, then i start thrashing trying to get energize to proc, which it normally does, so I can get the last shock out and blast them with a HD FL. Obviously, in between you want to interupt casters with jolt, overload, and when you get it, spike. At 30%, u want to assassinate, not maul, it hits like a truck. Plus it can proc energize now too. I use dark charge and I use a shield gen, but ive seen many people who dont. I PVE too, so its just how ive rolled, but the majority of my PVP gear is all DPS. The shield works against weapon damage basically, and there is still plenty of that flying around. The meager increase in damage of a focus doesnt seem worth it to me, plus dark charge requires very little to keep up. We have force shroud for what our shield doesnt stop on a 45 sec cooldown. I can def tell the difference when i have run without one. In PVE, I usually do the same thing, except I make sure to keep discharge on cooldown. But thrash is really important for getting energize to proc. I only reapply wither when the debuff falls(unless im having trouble holding hate, which I never really have). Shock is our bread and butter and getting it to crit and come off cooldown quicker is always a good thing. Main point, is make sure to not leave out thrash. Energize is a big part of our tree, and you need to make the most of it. Plus, its force cost is pretty low(with all the force regen we have going, often times its made up durring the animation)
  5. I use it in PVP all the time, most people are not as good at recognizing abilities as people seem to think they are in this game. They see a cast bar and EVERYONEs first move is to interupt, which doesnt work. That eats up 1 GCD, and and you get get another second ate up by people having to recognize the ability, so thats 2.5 secs of a 3 sec cast. By that point its over, you just nail them for 3k+ damage. And with the change to wither, I can get 3 stacks back in 3 gcds, so im not so shy with using it. Sure I get knocked back while casting from time to time, but its usually by someone im not even targetting. This isn't the arena for the 1 trillionth time, its fast paced group combat, most of the time, im killing people in the middle of a group and they may not even realize im attacking them. Stop giving the avg player so much credit. harnessed darkness is an AMAZING ability, and with wither procing it now, its totally changed the game. I almost feel more like a battle mage than a tank now, and I find it much easier to finish people off in PVP with the change. Recklessness plus HD FL is an I WIN button.
  6. This just isnt always true. Esp for tanks. Very often, I will be the top player on the list for having top 3 damage, best kill to death ratio, and top medals. But I will also be top gaurd, and top objectives. Esp if i buddy up with a healer. The two of us and can fight off tripple our numbers at an objective if played well. And since I dont die much, I get these huge numbers cause im always in the fight. I never chase people to finish kill, pass a teammate up in trouble, or farm medals. And Im constantly taunting, debuffing with wither and discharge(acc debuff), pulling people off healers, ect. What I personally think happens the most, is that people want to get MVP themselves, so they vote for the lowest ranked player thinking they wont get as man votes, not understanding the system. So the low guy gets the most. I myself always vote for the healers that keep me alive.
  7. This People need to accept what they can do at 50, and push through. Even when i was in my 45+ orange as a fresh 50, as a sin tank, I could tie up a DPS for a solid 30 secs while my teammates either came to save the day, or got away and scored. I could taunt, withers, and discharge to debuff the team. I was still getting 4-6 medals. I was dying a lot, which took some adjustment, but it wasnt near as bad as I expected based on the qq.
  8. You dont deserve my response, you really dont. But you leave me no choice......you sir....... are a complete jack-off. Really?? Some people got full champ gear in 10-15 bags, while other went through 100 and got a few pieces. Its not rocket science. And you only get 15 centurian comms, its 7 champ. And centurian is just there to get you in the door, cause its complete crap with horrible secondary stats.
  9. Yes, but there isnt an arbitrary stat that makes them do more damage while recieving less. If it was like wow, and it just reduced damage in order to make matches longer, that would be fine. But like the OP mentioned, once everyone has it, it will be like everyone is at zero anyway (10% def boost canceling 10% off boost). So it makes no sense. If it was purely a def stat, at least the newer 50s wouldnt have to take 10% more damage while doing 10% less. PVP gear should just have higher end and acc(to get through increased parry, deflect, dodge of a player), and then the rest of the stats would be what is beneficial to your class. As it stands right now, the centurian gear has such poor secondary stats, I cant see anyone really wanting it. You litterally have to replace the mods in it just to make effective. Power and acc for a sin for example, but no crit and surge???? HUH?! Acc is fine, but there is too much on it, and power is great for slow steady fights, but when is PVP ever slow and steady? And then the champion gear has crit and surge, driving a further wedge in the new 50, old 50 gap. Skill accounts for squwat to a new 50. It just too big of a gear gap. And skill has to mean somthing in PVP or its nothing more than alternative gear grind to PVE to show off your leet gear cause you have more time than the rest of us. Thats what makes PVP so rewarding is the chance to beat another human. But as it stands, its like walking in with one hand tied behind your back. I of course think someone who has been 50 for weeks should have some kind of advantage, but it should be from normal stats and damage reduction, not expertise. I for one didnt step foot into PVP after 50 untill I had modded out all my gear with lvl 50 stuff, and I still go blasted. I should of had a chance, but doing 10% less damage, and taking 10% more(on top of the increased normal stats)is brutal. Its not just the expertise by itself. Its the increased stats from gear, plus the expertise on top. I think the increased stats alone would of made life hard enough, but at least it would be someting you skill your way through.
  10. Thank you so much for this!! It has been driving me CRAZY running the ball in huttball, making it to the last stretch, and getting CCed 4 times in a row and dying. Ill believe my resolve bar full and try to make it through the flame jets only to get stopped dead in my tracks(and its not just a root, as i have no control to pass). I have been so pissed thinking resolve was just not working right. Especially when my damn force pull fails half the time, but i get CCed a million times. Its the incapacite/paralyze/roots that are getting through on me. Still, drives me crazy. there are FARRRR too many CCs in this game. I mean really, I will get CCed like 10 times on my way to the goal line sometimes. The stuff that I think needs to be removed completly from PVP is the 60 sec CC abilities. I know they dont last that long on us, but that has no place in a PVP exp that already has to many stuns/incapacitate. Esp when some classes cant use theirs out of stealth, while other can just fire away.
  11. Dont quote me on this, but I think there is a cap to how much bonus crit damage you can get. I could be wrong, but I could swear I saw that somewhere.
  12. Seriously, your a few weeks late on this, but 31/0/10 actually moved ahead in terms of damage with the change to wither a few patches back. Give her a try. Especially now that wither procs harnessed darkness, i went from doing good damage in PVP, to incredible damage in PVP. I can use wither more freely now, without having to worry about getting 3 stacks of HD just from shocks. I can have 3 people beating on me and often times kill one, and stay up long enough for a healer to come in a heal me since im able to get the 9% heal every 3-4 GCDs now. Wither gets a damage bonus from talants, so dont base your opionion of the basic tooltip either. Ive always been speced 31/0/10 as I PVE a lot too, so ive seen all the changes as they come, and its gotten sweeter and sweeter with each patch.
  13. wow...just wow. Has the avg MMO player really fallen this far?? You are melee. It has a 10 yard range, and usually sticks a little longer as people move away, plus, they are snared the whole time. Most people arent smart enough to run away, and if they force speed away, so what, they are out of the fight now. Not to mention it takes all of 3-4 gcd to get 3 stacks back now. Ive been playing darkness for well over a month and have had maybe 3 people run out of range while channeling the ability. Its much easier to get out of a casters FL, cause they are normally attacking from max range as opposed to us attacking from right on top of the target. Force speed or a knockback is all that saves someone from it really. If you cant keep people in range, you are doing something really wrong. DPS running with tanks specs was broken. Get over it, and just reroll marauder.
  14. Not sure what you are smoking. My energized shocks hit like a truck. Even in PVE its a huge part of our threat. In PVP its fantastic. 10 yards isnt a ton, but its better than 4. And chain shock seems to proc and crit quite a bit. I have no complaints. And for darkness, there really is no other choice outside of chain shock anyway.
  15. You arent immune to knockbacks, just player interupts, and pushback from damage.
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