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Galbatorrix

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  1. Xpadder plus SWTOR makes for an interestingly fun time. I have it set up like this. With no trigger held: X = Target next friend Y = Jump B = Escape A = Target next Enemy Start = zoom out Select = zoom in Left bumper = map Right bumper = right click (when I need to interact with things quickly) Left analog stick = forward, back, strafe left and right Right analog stick = camera movement (The equivalent to holding down the right mouse button and moving the mouse) Left analog Click = Sheath/unsheath weapon. Right analog Click = switch to 4th xpadder set up (one way) Right trigger = switch to 2nd xpadder set up (when held) Left trigger = switch to 3rd xpadder set up (when held) Directional pad up = Rocket Boost Directional pad left = Mount Directional pad down = buff Directional pad right = regen So, when I hold the right trigger or left trigger in, all of the above buttons become various attack abilities. 14 abilities when I hold down RT and 14 when I hold down LT. Which is plenty for most classes. And then when I press in the right analog stick, it switches to set up 4, which switches my right stick to mouse control, sets Y, X and A as 1, 2 and 3 for conversation choices and makes start and select become space and esc so I can skip conversations or escape out of them. the LB and RB are left and right mouse click so I can activate things with the mouse pointer. And if you're curious about my bars, I have 4 bars set up across the bottom set to 4x3 grids. This way, I can set up my RT (when held) abilities on the two far right grids in the same layout as the controller itself and then the same goes for the two grids on the left for my LT. So, it's easy to see what controller button activates which combat ability quickly. So, there you go! For anyone like me who prefers sitting back on their couch with a controller in their hand than at a desk with a key board and mouse, this is a pretty sweet set up. Though please note that I've only been playing this way while solo playing while leveling characters. I haven't tried to tank or heal with this set up and have no idea how well it would perform in that environment. But, it is a nice change of pace while soloing and it was pretty fun setting the whole thing up and getting it just right.
  2. If they do anything, they could just grant everyone that had early access like 1000 Cartel Coins as a way of making up for credits lost.
  3. As soon as I saw they extreme costs of abilities (and saw that several people were complaining), I played it smart and spent the week just getting all of my 55s (12) to level 57 to get their new abilities. All the while not training a thing. Boy am I glad I waited. Saved me a few million at least. I'm very happy with the change, thanks Bioware!
  4. Honestly, we should all just be happy that they're gone going forward. They didn't have to change it, but they did. So, think of all your future savings as your refund.
  5. I have 16 characters and I love coming up with a cool look for each one. Which can get very expensive.
  6. All they have to do is make the dailies/weeklies only apply to group content and it would be fine. After a few weeks, most people are vendoring the gear drops anyway.
  7. A big no from me. Switching specs without having to apply all of those meaningless points is awesome. Now we can switch, click your seven utilities and go.
  8. Not having to worry about people screaming "SPACEBAR!" when you're doing a FP for the first time is awesome. Not to mention you can now go right through the story content without having to wait for a group. Don't get me wrong, I like grouping, but for the sake of the story, this addition is brilliant.
  9. I see that even though they noticed it was missing the new animation in the dev stream that they still didn't add it in.... It's lame enough that some new moves look awesome while others look mundane. This one supposedly has the new animation all ready to go but they didn't switch it before release. And yes, I do care a lot about things like animations. If you don't, move along, this thread isn't for you. Heck, I'm still mad that they messed up animations like Project due to PVP...
  10. Exactly. Scoundrels had to pay for XS Freighter, for instance, which is now gone. Honestly, I'm just going to hold off on buying new skills until they respond. I have 16 characters, 12 of which are 55. I have a couple million credits total, but I certainly don't want to deplete that if this is a bug.
  11. So, if he doesn't do it in the movies, then it isn't iconic? It's pretty obvious that Scoundrels are based off Han and the XS Freighter is based off of the Falcon. Yet the Scoundrel will no longer have the ability to comlink into his ship post 3.0.
  12. At least you can still use Force Scream for shis and giggles. Scoundrels apparently broke their comlink and can no longer reach their XS Freighter at all.
  13. Or, they could, you know, use the tech that already exists on classes like Inquisitors/Consulars and make one 30m and one 10m?
  14. Instead of making our bomb stronger than Slingers/Snipers, they should just give us FF/OS back and make one of the trees cast it faster so it's rotational (like they did for the slinger/sniper). To make it fair, they could change the range to 10M.
  15. It's not iconic of the class? Are you kidding? Han Solo calling in a Millennium Falcon flyby isn't iconic? Because that's basically what this is. Even more messed up, the Scoundrel is the AC that is based around Han Solo. And yet they're the one's losing the ability to call in the ship. If they want to make it stronger on Slingers, or easier to use, or whatever, fine. But, since all Smuggler's get an XS Freighter, it makes no sense that all of them can't call in a flyby. Or maybe you're just another imperial only guy.. which is why you don't think the move is iconic.
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