Jump to content

HeyImTempzz

Members
  • Posts

    230
  • Joined

Reputation

10 Good
  1. Because sometimes I miss my AOE... Yaknoe.
  2. 2v2 would be dominated by Operative Healer and Marauder/Jug. However 3v3 could have a few nice comps with good synergy, but new contents better than no content.
  3. My advice would be stagger your CD's as a Merc. So often I see merc/commandos waiting till there low hp before going defensive. If you need to, start pumping heals out. Believe me when I say there is a reason why they target you, never put it down to you think your doing it wrong, just asses you game play and see what you could do better. Often I loose my first game in arena, then win the next two because I get a chance to asses the gameplay and adapt my CD's. While your on the move, missile blast does a lot of heat, however its better than no damage. Get your Dots on them and use your instant casts, try to put out CC and interrupt if you can. There's always something you can do. With gear will come damage, my damage skyrocketed when I got my weapons so I'd advice grabbing those bad boys.
  4. The people that will stay behind to play PvP will be those who despite all the faults in their class. They found a team with the synergy required to make there class work. I play arsenal mercenary... According to what a lot of people say they have no survivability vs Melee. I have had little to no problem with any melee... In fact a lot of the arenas are built that good positioning wins. So many locations where a knockbacks, stuns or roots can instagibb people, and you guys will say. "Well a smart player wont over extend into a position where they can get instagibbed" and that's true... so i'll just keep in those locations out of harms way, while we poke the **** out of there team.
  5. The main thing I would probably address is the terrible use of force barrier. Most teams don't just stand around and wait for bubble to come off, they switch temporarily. In that time you can cancel and sprint to get a heal off, gain positional advantage on melee or do last bit of damage needed for a kill. I just feel like most of the time I can switch my target, and turn to the sorc/sage who is still just sat there.
  6. Just because a class is overpowered in certain aspects does not mean that its un-avoidable... the end of the world or that BW doesn't care about other classes. On my merc I often do 3 - 4k tracer missiles followed by HS for 10k and Rail shot for 5k - Then I still have a good 3k - 4k per hit left from unload... Can mow people down in no time if I want to and I have had NO trouble in arena. Snipers throw 8k damaging hits around like there nothing and have nice kit to boot. Only class I find underperforming in arena is Sorc/Sage and I still feel like that's them having spent too much time in WZ's spamming abilities forever.
  7. I'm currently 55 but I defo got WZ coms for it. Edit: And the win counted on my daily i'm fairly sure.
  8. The thing I find with sorc healers is that their big heals come out so slowly. I can wait till the last second to interrupt the cast. At that point there either dead, in there immunity bubble or so far behind that they can't keep up. However I have faced a few good sorc/sage teams who play to the sorc's strengths. I also see a lot of those teams play with snipers just for the extra knock back + their DPS when aloud to free cast is insane. People forget that the whole time they are kiting within the snipers range that guy/gal is going to WORK on the other team. By the time the other teams switched onto the Sniper he still has all defensives, Sorc's now free to Whirlwind > Stun a healer and win the game. Even in wow their are classes that get focused all the time, its something you get used to, I think for people considering benching their sorc/sage is a big mistake.
  9. Hopefully this has not happened in ranked because its game breaking in a competitive sense. I just entered a WZarena and had 6 members on my team, while the others had 4. This resulted in our names not showing up for them in the warzone frames and us obliterating them. Please look into this and write here if you have had a similar issue.
  10. Also what is up with the fact that I instantly die as soon as I get stunned vs any class..
  11. Yet that was the same as in 8v8.... Carnage could not compete then. I assume that nothings changed come 2.4 to make it better in ranked.
  12. Well I have been carnage for ages, but the damage I am doing just does not seem competitive unless I am in Huttball then I go top of everything. EDIT: Plus I can't see carnage being so good in anrena no?
  13. Also what is my stat priority?
  14. HeyImTempzz

    Maxing DPS.

    How do I maximize my DPS as a marauder. I seem to die insanely fast in WZ's atm and I'm not sure why. It seems as though by the time I have my smash stacks full that I'm so low in HP that my smash isn't doing enough damage to put me ahead. At the moment my "Ideal" rotation would be: Charge > Bat. Assault > Force Crush > Force Scream > Vicious Slash > Smash > Force Choke. I have no idea if this is optimum but I'm guessing it is not. Any help would be appreciated, although I would understand people un-eagerness to put another smash marauder in their WZ's Thanks.
  15. That's madness.. Did you get full comendations etc for ranked?
×
×
  • Create New...