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Prozaic

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  1. This. What so many people are failing to take into account is that the devs have complete control over what addons are capable of doing. Its not like allowing them gives players free reign to tinker with code, it just provides a (very) limited mechanism (api) for creating things that some players might want. Bag mods (with auto-stacking). Improved tooltips (so you can compare new loot to companion loot, for example). A better auction house (so many things...). Tabbed whispers. Dot timers. Cool down alerts. UI customization. And so on. I can't think of a good reason for why not to allow these things. There certainly are addons that fundamentally change the game for all, such as dps meters, gearscore, certain types of healing mods, economy mods, etc. I believe that wow (to take the obvious example) was only ever the better for these, but I can understand why they bear consideration. But really, not being able to change the interface is just stupid and dated. This is the one thing that will make me quit/suspend my subscription. I know no one cares, but I'm hoping many others feel the same way.
  2. Basically, gathering skills turn small, but easy profit. Biochem is probably the best for free consumables, and cybertech is useful if you pvp. The rest are pretty worthless, because they have no profession-specific bonuses, BOP gear, or even economic advantages to speak of.
  3. While slicing needed a nerf, it is quite frustrating to a large segment of players who took the time to level a profession for a particular reason, only to have that taken away from them. Since the nerf, I've ran 21 level 5/6 lockbox missions. That netted me 4k credits and 2 epic missions, which aren't worth putting on the gtn (then again, what is LOL). Being generous and assuming I was comparatively unlucky, that's about a 10% return, or more importantly in absolute terms, 200 credits per mission. I'm not high level yet, but from what I can infer about the value of credits in this game, that's barely even worth the clicks. Basically, I'm kind of sad at what the nerf says about the game. At first glance "slicing has been brough in line with other crew skills" makes a lot of sense, but when you get down to it what it means is "slicing has been made worthless like all the other crew skills". There are several things that could be done to address the issue of slicing being too much reward for too little work. Put a level cap on running missions; so that only high level players can run the productive ones. Make high level slicing missions more profitable, but significantly longer. Why not have 20 hour long missions that allows non-crafters to get something out of their companions, providing a small, fixed revenue stream (like dailies)? And above all, make other professions actually desirable.
  4. Whats the beef with addons? Its not like they change what you are doing; rather, they just present information in an objectively better, and more organized way. And they don't need to turn your UI into a clutter filled spreadsheet either. Default UIs in any game (be it wow or swtor) are pretty awful for raiding. Unit grids are there, dottimers are there, combat text is there; they just suck. Why not let the community help each other streamline our experience? People with bad dps don't want to be judged. People with good dps don't want to be held back. And because ultimately, pve is a numbers game, there is no other metric that matters. I for one will probably not play endgame long if this capability isn't added.
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