EagleRaale
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Actually, you don't need biochem skill to use the blue crafted medpack that heals both yourself and your companion. You can buy those from GTN or make the packs on one of your character and send it to your alts.
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Yup, there's nothing more annoying but having the crew come back from a failed mission 2-3 times a row on top of the high demands of materials needed for reverse engineering. What makes it even more frustrating is that we're stuck with 1 or 2 companion doing these work, when we need these kinds of gears crafted so we can use to play the game. The way crafting is is set up is totally backwards, it's play the game then work on your crafting later for stuff you no longer need or can use anymore. It should be where you can craft the stuff you can use to level up with. And now I've recently seen like 3 or 4 new threads about this sort of issue. Bioware, pay attention to these and make your response to address our concerns and needs.
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Yes, I agree. This game needs to rework the crafting system to ensure this game remains competitive against the other games out there. The low success rates for reverse engineering and the pitiful amounts gained from gathering missions on top of occasional failed missions that can occur few times in a row makes crafting extremely frustrating when ideally the game is meant to be enjoyable and a way to let off stress occurred from the real world. I do seriously hope the developers take this seriously and make the changes necessary in order to retain and draw in players, otherwise this will be a short lived game as there will be other games that provides what the players want within reasonable investments of our times on accomplishing a variety of game aspects. If Bioware wanted to have crafting in this game, then they need to live up to ensuring it works, otherwise if Bioware doesn't intend to do anything about crafting or allowing it to fade out, then Bioware needs to remove crafting completely, which will no doubt kill off maybe half of the player base as there are many players who enjoy crafting. I'm kinda disappointed that there has not been an official response from the community staff on this topic yet. Makes me wonder if they actually care about this particular topic or not.
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What new game are you referring to? Is it Neverwinter? When I last looked up Neverwinter, there was very little information about that game. Unless there's another game?
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Yes, I agree with this. Gathering mats for a pitiful return compare to the time amount spent on crafting and reverse engineering with all the failures doesn't seem worthwhile of the time. If they were to increase the amount of materials from missions, it would help reduce the frustrations involved with crafting. It's rather sad when a company ruins a game over greed by selling Cartel items that robs the crafting professions of it's place in the game. My suggestion is to look at STO's example, STO gets most of their money from selling keys for the lock boxes that contains a rare ship. So, for Star Wars, they would need to stop selling stuff that kills off Crafting professions and instead start a lock box method to where keys are sold for a chance of a rare speeder or pet or a unique companion, or even a possibility of a legendary weapon. This would help ensure crafting has a stable place in this game and improvements are made.
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Yes, I agree with the resources gathered from missions are awfully pitiful. That was one of the other issues with the crew skills that are time consuming. Having to gather up enough materials just to try craft stuff for reverse engineering only to constantly fail to learn a new schematic is truly frustrated as a low level player trying to tap into the better quality gears, especially as a new player. I'm almost at the point of not bothering to continue with this game and find a game that's worthy of my time with a good story line such as this, but a more balanced crafting system that isn't extremely time consuming, especially when leveling up. World of Warcraft has an excellent crafting system and should be looked at, however with WoW, the heroic raids/dungeons is what kills the gaming mood. Star Trek Online lacks the game play and strategy on top of a weak crafting system. If this game were to model their crafting system after World of Warcraft, this game would surely draw in more players and retain them, because the story line for each classes are unique and entertaining, and having a balanced crafting system will ensure this game remains enjoyable. I'm the kind of guy that likes to take advantage of everything a game has to offer and I love crafting stuff for me to use, and trying to find a source of income to support my characters. The other thing I'm noticing is that as my current highest character is level 25, with crafting of like 225ish, the list of the things I can make is getting way too long with all the blues and purples that is being discovered from reverse engineering. Too many purple items especially for leveling up. I fail to see the need to have that many purples, which defeats the purpose of calling the purples as a hard to get rare items if there's 14 different purples for every green item you can make.
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Well, for starters, they can take out many of the purple items that comes from craftings, the purples should only be at the high level stuff, with an occasional purple every 10 level or so. purple quality gears are suppose to be rare to have, and yet, there's way more purples than there are for blues and greens. For every green item, there's 3 blues, and then there's 14 purple items for every green item. That doesn't to make sense. Purple quality crafted items is meant to be a time sink for at the end game stuff, not for leveling up a character. So, either they remove the level 9-40 purples from crafting, or increase the odds of reverse engineering to get these purples to reduce the time sink at those lower level, considering that a character would need new gears every 4 levels. So far, I've been working on Armstech and starting Cybertech, I've been noticing all the adaptive clothing items from the Cartel market and on GTN, I can't help but wonder about the Armortech if that's a dead profession due to a huge number of Cartel clothing items. I get the feeling that crafting is a thing of the past with this game since this game went F2P along with the implementation of Cartel market as a source of income. Really, Cartel items should not be competing or killing off a vital part of the game, to which crafting is what helps make the game fun as it adds a variety of gameplay. Also from seeing some of the post that mentions endgame craftings BIS items will be removed with the release of the expansion to encourage people to raid more for the dropped BIS items. However I believe that with experience with other games that endgame craftings BIS items can still be done, however, add the required ingredients that drops from endgame raid bosses, so then people will still need to raid to before being able to craft BIS items.
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I fail to see how is it that this 1 server has issues and not the other servers? o.0 Furthermore, updates from the Devs would be nice so we know what the progress is and such.
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I've been playing this game for almost a month now, and this game seems very interesting. The story lines is amazing and I enjoy them. However, I've spent more time working on my crew skills than I am playing the story line. Having to spend a few days every 4 levels is just insane. And it's a turn off when I'm constantly trying to gather. I'm the kind of player that loves to craft stuff that the game has to offer, especially to craft my own gears for me to use based on the level I'm at. but I'm extremely disappointed with how long it takes to gather materials to keep making the same stuff over to reverse engineer to get to the better stuff and having to repeat it based on the low research odds. Now I'm level 25 and the odds of reverse engineering have even been made more difficult to where I've made over 40 of the same type of gun and reverse engineering with not even 1 successful new schematics. Comparing this game to the others I've played, craftings in this game is way too time consuming to the point that there's no point in grinding away in this game and I can just find another game worthy of my time, mind you though, I'm a subscriber, which tells you one thing that I'm a fair guy that likes to support the game developers. But not when I'm faced with this insane time sink that. I can understand when this would be something for the max level gears as it would seem likely for it, but not for a leveling character trying to make equipments he/she can use at their current level. So, I'm seriously hoping that the developers would look into improving how the craftings are done while leveling up, so that it's actually enjoyable to craft our own stuff as we level up and not spend so much time working on our crew skills. After all, we'll be out leveling out gears every 4 levels. So, no reason why it shouldn't be a time sink in crew skills as we level up, especially when we pay to play the game to support it. Afterall, this is a game that is declining in paying players and this might be part of the reason for people losing interests in this game.