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Osskask

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  1. I played SWTOR, SW:G, WoW, among others, and have to agree with the OP, though I disagree with the method he used to state his points. No game will ever be SW:G again. Even the EMU is having trouble after years of trying. This game is a WoW clone, with a single player aspect added (space combat) and companions added to make WoW style crafting not suck as much. Using SWG to explain why SWTOR lacks innovation is less persuasive than pointing out just how similar it is to WOW. I seriously doubt we'll ever have another open world sandbox style game with the complexity of SW:G when it comes to player classes, crafting, housing, socialization, or adventuring. That style appeals to a VERY small audience, and no game developer is going to spend the money to develop a game that is probably going to lose money. You have to remember - SW:G had a HUGE learning curve, and many people left within a week because they were dropped in a city and had no idea how to get experience, craft, or hunt. Whenever a player "helper" would take the time and help, the new user would typically stick around. Unfortunately that relies on the player base, and more and more the users want to be spoon fed their content a'la WoW and SWTOR style.
  2. Prior to 2.0, Advanced Reflective Enhancement 21 and Advanced Reflective Enhancement 22 provided Endurance and Shield, as well as Critical and Shield. However, Bioware took a look at the enhancements and fixed this with the new enhancements. Now, the Advanced Reflective Enhancement 28 only provides Endurance, Shield, and Power - it no longer provides any critical rating.
  3. The one thing you're missing in your discussion, is that the only choices you have are defense, shield, and absorption. Armor is completely based on armorings, which only have endurance and your main stat, so you only control this by upgrading to the best armoring you can have. When it comes to choosing between defense, shield, and absorption, you want to strike a balanced ratio.
  4. /signed Nightmare Mode gives significantly better loot than Hard Mode. This would solve both issues of skipping Nightmare Mode Bosses, as well as preventing guilds from running Nightmare Mode content due to still gearing members in Hard Mode.
  5. You'll probably have better luck in your server's forums: The Bastion Server Forums
  6. Which is the vendor that takes basic comms...
  7. For Tanks: I've been running some numbers for Tanks, and the absolute best enhancements in game are Advanced Immunity Enhancement 28 (for Jugg/Assassin) and Advanced Sturdiness Enhancement 28 (for Jugg/Powertech). This is because there are not 30 or 31 variants of these, and they give the most secondary stats. For DPS/Healers: Acute and Initiative for Accuracy Enhancements, Insight and Quick Savant for Alacrity Enhancements, Battle and Adept for Surge Enhancements. There are 30 and 31 versions, but crafting the 28s is a decent upgrade from Dread Guard (especially if you're gearing alts or companions), and the market has been pretty decent so far for all of them. Many of my guildies are running 5 Adept Enhancements, 1 Quick Savant Enhancement, and 1 Battle Enhancement or 2 Initiative Enhancements, 4 Adept Enhancements, and 2 Battle Enhancements.
  8. The updated version of this can be found at http://www.swtor.com/community/showthread.php?p=6360604. I've updated it for 2.0 using the 28 series of enhancements. Some of the Enhancements have changed since I originally posted this, and they definitely fixed the reflective enhancement so it doesn't include Shield, Critical, Power, and Endurance.
  9. Once I maxed out on my Artifice, I had a hard time keeping straight all of the enhancements I could craft (actually, I only knew the names of the enhancements I'd crafted to get to 450 Artifice and the ones I'd purchased as a commendation reward). I took some time, did a little spreadsheeting, and thought that a guide explaining it would be helpful. Now that 2.0 is out, a lot of the minor errors that existed on the 22 grade enhancements have been fixed with the 28 and above series. There are four classes of enhancements: Accuracy, Alacrity, Shield, and Surge. No enhancement will have two of these statistics. Of each class of enhancement, there are 12 enhancements that fall into one of three categories that differ only in whether they favor the attribute (Absorption, Critical Rating, Defense Rating, Power) or Endurance. Below is a list that I compiled to make finding the enhancement I want to craft easier using the numbers from the 28 series of enhancements (i.e. Advanced Immunity Enhancement 28). I hope it might be beneficial to others. Accuracy Enhancements Stat Favored: Absorption: Kinetic Critical Rating: Acute Defense Rating: Protection Power: Initiative [*]Endurance Favored: Absorption: Cognizant/Lucid Critical Rating: Finesse/Intensity Defense Rating: Intuition/Astute Power: Proficient/Studious Alacrity Enhancements: Stat Favored: Absorption: Dexterous Critical Rating: Insight Defense Rating: Counterstrike Power: Quick Savant [*]Endurance Favored: Absorption: Sagacity/Sentient Critical Rating: Volition/Warfare Defense Rating: Adroit/Wisdom Power: Savant/Barrage Shield Enhancements: Stat Favored: Absorption: Sturdiness Critical Rating: Skirmish Defense Rating: Immunity Power: Reflective [*]Endurance Favored: Absorption: Bulwark/Vigilant Critical Rating: Veracity/Erudition Defense Rating: Bastion/Steadfast Power: Verity/Foresight Surge Enhancements: Stat Favored: Absorption: Safeguard Critical Rating: Battle Defense Rating: Resist Power: Adept [*]Endurance Favored: Absorption: Inertial/Ward Critical Rating: Assault/Wily Defense Rating: Incisive/Severe Power: Efficient/Discipline Originally posted here, I've updated this to reflect 2.0 changes. Actual numbers for the bonuses from each enhancement are here.
  10. An Item is truly worth whatever people are willing to pay for it. Troll.
  11. Shoot for 7 Bulwark Enhancements, 9 Deflecting Mods, 8 Absorption Augments, and 6 Redoubt Augments (all dread guard). This should yield 540 Defense, 591 Shield, 483 Absorption. Based on what I've seen, this should give you around 21.5% Defense, 54% Shield, and 56.5% Absorption. The only way to increase Damage Reduction is with armors, so make sure you're in at least BH level armors, DG if you can afford it.
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