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DarthPeterNorth

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  1. No, this game engine makes my gaming experience the worst possible in any MMORPG i've played. After playing games with FAR SUPERIOR GRAPHICS like ff14 and Age of Conan, there is no excuse for such terrible performance on loadings for planets like alderaan.
  2. As an example of how bad a game engine can be and how it can turn a solid game into a doubt.
  3. I have a feeling that the cause of massive HD reading for some PCs (like mine) is due to the amount of .wav or whatever voice files to be read in each zone. A problem that i've never seen even in MMORPGs with far superior graphics like FF14. If a player had the option to disable the voice from quests and leave only subtitles for all sidequests, and leave only class quests to be voiced, would this terrible loading times be solved? Anyone ever tested deleting the sound files corresponding to voiced quests and see if the game works?
  4. Funny that i don't have FPS issues (cause 20fps in areas with 100 ppl doesn't bother me) but i have HUGE loading times for some planets like Tatooine, and even inside the planete, if i get a taxi the game stutters A LOT while moving from one area to another with intense HD reading. Its the first MMORPG i ever had this problem. And i played MMORPG with far superior graphics like Age of Conan and FF14.
  5. Thank god i hate PVP. That only made me move away permanently.
  6. FFXI is permanently dead to me. All MMORPG that became F2P (AoC, Eq2, DCUO) are horrible. I could try Darkfall again but that game gave me seizures while playing. EVE got too boring when i reached level 4 missions. So it's either SWTOR or WOW but... WOW is dead. I can't log in that game and not think its time passed already. Also they destroyed good old areas like thousand needles.
  7. You know why they put these prices? cause there was A LOT of money exploiting early in the game. Some players have hundreds of millions nowadays due to this. So Bioware decided to dry a bit of that, but it basically destroys the player that didn't get involved on ILUM slicing exploits pre-nerf.
  8. Little Timmy works 23h so you can have energy to play swtor all day. Think about it. Save Little Timmy.
  9. I wonder if Bioware will read this and create a little timmy NPC in the future.
  10. 2 days ago i was in the imperial fleet and a guy offered me an armor free of charge. It was better than mine for the level and i wondered if i should bother with crafting in this game. I used to love crafting in games like FFXI and Darkfall. Make your gear or materials to craft gear, then sell or trade for things you couldn't make. But as in WoW, craft gear doesn't seem good compared to rewards you get from PVE content. Also there are no websites about crafting showing recipes, where to gather materials, etc. Lack of interest seems to dominate players around crafting in SWTOR, which is very sad, because crafting can be a powerful ally to a MMORPG when its a strong feature. If you think that crafting isn't attractive enough, what would you change to make players want to try it more and even put on their online signatures the level of their crafts? Signed gear, comparable gear to operations and flashpoints in term of stats for endgame PVE? Cheap consumables that would improve stats and make crafers rich by selling them in mass?
  11. What is a hardcore player? A person who barely lives outside a pc, have no friends, no girlfriends, no self-steem, who eats too much and doesn't do any exercise? A person who rushes through any game content to check the "end" of it and then cry about being bored after 2 weeks? A person who gets infinite amounts of money and power items through their guild slaves and then cry about how easy is the game and that everyone should suffer horrible amounts of pain, that their gameplay should be much slower than yours that got your things done while being carried by friends or guildmates? MMORPGs don't need to focus on hardcore gamers. Yea they can exist, but they are a minority of any game population. Some articles says that 95% of a MMORPG population never achieve those things you praise so much, ye, these players keep playing for years and keep these game servers running with profit to their development team. MMORPGs were not made for elitists. Even games like EVE Online that praises to be hardcore (and yet you say you are hardcore playing themed park MMORPG, LOL at you) also address huge parts of their game to casuals. Because without casuals their bills are not paid. But a game can live without hardcore players. That's why facebook games exist.
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