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NinjaScroll

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  • Location
    Somewhere in Canada
  • Interests
    Music, gaming.
  • Occupation
    None for now
  1. Hello there, my name is Dojutsu! You've probably seen me around... guarding objectives, taunting stuff & sometimes dealing some dmg! I'm a fairly balanced Juggernaut! I'm also geared & min/max'd ... I have a fairly decent dmg output & I'm a good team player. I'm looking for a DPS job for Season 6. You can contact me in-game or on the forums.
  2. Actually... the troll isn't far off from the truth mate. Most games I get into are pugs running around like headless chickens. They don't know what to do, they don't know where to go... they just run around and hope they're doing the right thing but when told they're not... they get all mad and fuzzy about it. Devs should add a deathmatch WZ so that these headless chickens can feel at home. And leave the objective base WZ for those able & willing to play "as a team"
  3. As put out by a healer yesterday in a WZ I was in... It's all about Deathmatching.... so yeah, F the healer, F the objective, F everything... they just want to faceroll their keyboard until something gives. EDIT: WTB Team Ranked 8v8 or 6v6 objective based WZs.
  4. That's been around since day 1. Never was fixed, never will be. Deal with it.
  5. High priority targets are high priority for a reason. If you're playing a class that's got a high priority, you'll get focused and shouldn't be surprised about it either. Merc/Mandos, Sniper/Slingers, Sorc/Sages... are very high priority because: 1. they're casters. 2. if left free casting, they'll kill everything. 3. they can do very little damage if they can't cast. Not going to lie... the difficulty coefficient for these classes must be high. Not because they require an insane amount of skills to be played but rather because of the attention they get. I play melee classes (mostly) I never or very rarely get the kind of attention these 3 get on a daily basis. I'm ok with that. comes with the job.
  6. If healers are mark, I spent my entire time on them, sometimes... on my own. (like 81% of the time, it's me vs healer.) People don't realize that... in order to kill, you must cut off the heals first then it's back to killing dps & put focus on obj. Kinda sad that most don't pay any attention to what's going on. -_-
  7. It's actually a very very humble OC... I could clock my CPU @ 5ghz but it's rather unstable when I do... so can't play anything. I tried 4.8/4.9 for a while until I got major crashes then I backed down to 4.5ghz... stable and I'm not seeing much of a difference, really. As far as the "recording goes" ... I don't have to prove anything. Sure, I do dip below 60fps if there's a lot of casters around but nothing major, barely noticeable. Also... Fraps & MSI afterburner are so "yesterday" Shadowplay is where it's at. (if you have an Nvidia gfx card.) Otherwise... there's Fraps & such.
  8. I Xfered to SLands, I got pops for a bout a week but... you also gotta consider that people got their ratings and stop'd Q'ing for the same reason. On the other hand, I stopped Q'ing because I stopped getting Qs all together due to atrocious rating. (~800) Couldn't get a single win in over 15 games... so yeah. That.
  9. well... I think the cap is either removed or practically near full dmg reflected. (at lvl cap) back in the 55s (before Xpac) if I used my saber reflect against a slinger or sniper, I could easily reflect back a 8 to 10k dmg and beyond. But it's hard to say exactly... (well, it is for me, perhaps some1 with better maths can do come up with a better answer.)
  10. I'm hitting 60fps and I run an old i5 SB clocked @ 4.5ghz. (stock @ 3.3ghz) So... your argument needs to be revised. I barely feel anything on a crowded fleet... but I still suffer massively in the open-world if there's more than 15/20 folks in the same area.
  11. forget about it... it'll never happen in swtor. "it's too hard" is likely to be the answer you'll get.
  12. I wouldn't call those "fixes" or "caring" at all. Sure, some of these changes were welcomed, I'm not going to lie, I appreciate the changes made to Sent/Marauders. It's ok. BUT ... there's a serious lack of attention to details and quality of games. PvP is more than just class balance and survivability... and PvE is more than just grouping up together and bashing on NPCs/Monters for bragging rights. This community has been asking for a lot of things... some of which are ridiculous (I won't deny it, I probably asked for a few things myself.) But if you look very carefully, you'll see that some of what is asked of Bioware makes total sense and rather feels mandatory for a better experience. Hell, we wouldn't mind new WZ, new mods... the revival of 8v8 ranked, more attention to details, better match making in & out of group ranked (Solo & Regs), A dedicated PvP spec (There's 3 for all AC, why can't one of them be the PvP spec and then balance PvP around those.) Limit immunities to the classes that need them the most rather than give everything to everybody and have the Emperor against them all ? And I could go on with things like these... that actually make quite a lot of sense... things that could improve our experience and make the dev's job easier (or not) To me, it just feels like PvPers are the red headed step child of this game/community, we're frowned upon and nobody truly wants us around.
  13. I wouldn't call those "fixes" or "caring" at all. Sure, some of these changes were welcomed, I'm not going to lie, I appreciate the changes made to Sent/Marauders. It's ok. BUT ... there's a serious lack of attention to details and quality of games. PvP is more than just class balance and survivability... and PvE is more than just grouping up together and bashing on NPCs/Monters for bragging rights. This community has been asking for a lot of things... some of which are ridiculous (I won't deny it, I probably asked for a few things myself.) But if you look very carefully, you'll see that some of what is asked of Bioware makes total sense and rather feels mandatory for a better experience. Hell, we wouldn't mind new WZ, new game modes... the revival of 8v8 ranked, more attention to details, better match making in & out of group ranked (Solo & Regs), A dedicated PvP spec (There's 3 for all AC, why can't one of them be the PvP spec and then balance PvP around those.) Limit immunities to the classes that need them the most rather than give everything to everybody and have the Emperor against them all ? And I could go on with things like these... that actually make quite a lot of sense... things that could improve our experience and make the dev's job easier (or not) To me, it just feels like PvPers are the red headed step child of this game/community, we're frowned upon and nobody truly wants us around.
  14. We were never a priority... and we'll never be one either. They simply don't care about PvP, it's been stated... a while back. Bioware doesn't give two ***** about PvP ... that's kinda been proven to be true, time & time again. All they care about is the little story they have to tell... the rest, well... that's what we have. I wouldn't expect for more... 'Cos what you see... is what you get and quite frankly, it's highly disappointing.
  15. Da*** are you talking about just now ? I failed to understand.
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