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TBDNicodemus

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  1. heroics for gear if you need it... craft for purple if you can use it... but TBH... doesn't take much to get the commander points lvl 230 gear... and then the un-assembled stuff... which is based off your spec
  2. Give all jug/guardian a move that for ~10 seconds you are protected from death... if you go to 1 health you get stunned for a 10 sec count and you can't be hurt during the 10 seconds and after you pop back up at ~60% health... The idea being if you see a jug/ guardian ready for death.. you better not kill him. In pve while you are stunned you lose aggro... If you have ever played league of legends think Aatrox ult... if you have ever played KOTOR think darth sion...
  3. Your missing or avoiding my point. I mentioned A match because it perfectly summoned up my opinion on merc/commando, if people that come on the threads are the minority and the majority of people on threads are talking about how the population of mercs in pvp has increased and how devastating their current kit is, your logic about screen shot or id didn't happen becomes flawed, call me a liar but 10 to your 1 doesn't make us all liars. pretending mercs aren't over tuned for their role doesn't make it not true... it makes the nerf a disaster when bioware steps in to do it. merc is a kite and ranged dps class... atm they can face tank for more damage then a dps jug the melee (wrecking ball of pvp), I know because I've done it. again call me a liar but I'm not the only one saying that.
  4. Its not hate... its finding common ground... you have a group of players that say merc is cancers, and then you have a group of players that is saying its fine nerds L2P. When both are extreme... sure mercs have 3 heal to fulls, self heals, range, burst, escapes/kiting, in 4.0 the merc needed 1 just 1 extra anti focus button (and the black flip utility as just part of their kit), they got the reflect heal, which is great, but the reactive shield heal, and the adrenal steroid wasn't needed at all. There should be a change that only would bring mercs back into line. The goal should be to find what the community agrees as to strong and suggest it as a fix, because Bioware will nerf and they nerf hard. Then merc won't be as much fun again. Personally the heal on reactive shield should go to powertechs/vanguards, and give mercs a snare or root on scan. That would go a long ways. another idea is remove the adrenal steroid from mercs giving that same idea as a replacment
  5. I wish I took a screen shot... just for this guy... I play a vig/guard and had a warzone, it was 6 mercs in the top 7 dps, I was 3rd, which I shouldn't complain right? cept I had 0 kills, between being kited and they're self heals, rotation out of range (being melee I don't want to go to deep or else its very easily one way trip). my point is high dps, several dcd, range, healing, and heal to full mechanics don't work together for balance. that being said... huge changes aren't needed... as someone said take the trait that gives 70% healing away and that would be fine, or heal from reactive shields that would also be okay. give the heals to the melee vanguard, who can't kite, can't self heal, and can't out dps the merc. Another idea for the vanguard is if you don't want channels for melee why give them a channel version of AB(DFA)? why not give them (same damage cause they need a dps boost) but make it cast less. I created a commando just like I created a sage when it was over tuned... so I could see how others dealt with me, the answer its not even fair... as long as I stick to the fringe I rock the dps, the kills and when they break off to attack me... its kite city, and I get the option to face tank for a while... if you took away 1 heal to full then you got a great place for them to be at... then just work on guardian/PT and take the nerfs away from sage.
  6. wrong section for this...
  7. please don't nerf mercs... they are in a good place atm... what I would like is return madness, boost lighting, and give the guy/guys that retooled mercs the chance to work on PT and Jug.
  8. Please explain this, if there are 8 people in a room and they kill a final boss, the boss upon dying gives those people each a UA to loot from the boss not 8 ua but just like tactical gives a rng gear piece to be looted by that specific person. The op is then locked out for that character. Everyone got 1 thing the reason they ran that op, for instance we all ran story EV we all got 230 set wrist., we all ran TOS we got 230 Set chest. If I choose to run 8 Ev across 8 alts I get 8 wrists... or if I run 8 ev across 8 weeks my 8 toons would have 8 wrists. This seems fair to me.... what am I missing?
  9. why can't we do a chance to drop a schem and CXP for each boss but the last boss drops gets a 100% chance to drop a UA (same every time you run it) just like you mention but for every person in the group.... this allows for alt building up, allows for harder ops to get more coveted pieces, allows for no ninja, allows for op completion mattering, and generally increases your QoL.
  10. So from my experience to many GS is countered by scout with pods... LOS is huge... also mobility is key... Bomber is perfect for being up under the node and spam mines with HUGE DR and shields and just don't die. GS is perfect for dropping the mines and pushing bombers around... also for tagging the tunneled dogfighters trying to run circles around the nodes. Scout is perfect for running node to node trying to dog fight, flanking GS and pod them down. Striker is perfect for... hanger candy? I mean they are great vs bombers 1v1... they are good vs GS 1v1... they are fun to use (IMHO) but scouts do everything better besides vs bombers... GS vs bombers are better... bombers hold nods better then fighters. its like bomber is rock, Scout is scissors, GS is paper... then we have fighters which is like chocolate useless in the trinity but tasty on its own...
  11. Okay wow... this made me lol... so much is false Wielding a light saber is like using a mag light .78 - .88 lb vs katana 3 lb or jian 2 lb. sabers weight is also all in the hilt... which makes twirling and tip control super easy, as you don't need any weight in your swing (it burns through objects based of the heat/energy discharged not the pressure of a metal edge cutting through. Metal can not cut any better then a lightsaber in theory could if I put in active lightsaber into a 4 inch thick ship hull I could effortlessly cut a door that a man could pass through, good luck using a katana. Also curved edge on a light saber would not cut any better then a straight lightsaber in fact the straight lightsaber allows for more surface contact which equals more energy/heat transference which would allow for a faster burn through. There is a reason that as we left the shields behind (in history) hilts and cross guards became more elaborate. I would disagree with the efficiency of a 45 degree guard vs 90 degree but i'll say its a matter of personal opinion. Personally I'd have a saber (1h) with a curve to the hilt (to better fit my hand) and a thin basket cross guard if I can get a material resistant to light sabers I would also have a (1H) dagger style saber with a simple cross guard for parry assist and close stab. My style would be very much like the Spanish dueling. I would be in heavy armor with a shield generator (if that made me projectile resistant). I wouldn't be jumping around like a ninja I'm stab, parry, thrust, with the occasional over thrust and slice. I could cleave just as easy with a 1h vs 2h (with a lightsaber) but cleave or slash is not as efficient against a ready foe (just ask the axe).
  12. I remember it being in star wars... love is selfless, love is unconditional, love is kindness, but love can be twisted to obsession that will cause the jedi to fall. something like that atleast. Personally My Jedi hooked up, I don't understand why the physical act of creation is darkside, when the twilek betrays you if you got all pissy that would be dark side, but if you forgave that was rightly lightside.
  13. so I jumped out into the pvp field at lvl 70 in 5.0 I'm a dps jug, enemy had: 2 merc 2 dps jug 1 madness sorc I'm sure they had more but my job was to hold grass and that's all that came my way it was very active I learned really quick then when you see the orange bubble you mezz and switch targets... then you come back after... mercs didn't get any harder then that (or so it seems to me), they didn't take any less damage then they normally did, only difference was if I saw the orange bubble and didn't mezz they got full heal, no damage done to them, and could keep attacking. The sorc I felt bad for... they did like no damage to me, died like paper shredded in a hurricane, and didn't get nearly as much healing as they use to. My team did a great job focusing fire this is true... my team knew when to use mez and not to break them, this is also true I think what I'm saying is if you focus fire and know when to mez commando gets a 4 second break from being the anvil on which we slam. What made sorc so ruff was all the huge dps died so fast... so it was hard to catch a sorc in the death window before everything came back up. Please rebuff sorc, always nerf operatives (and does really no one notice how powerful sin is atm?)
  14. i can't say its BS when you only gave yourself 3 days, are EU on a American server, and it sounds like you didn't have a guild to assist since your hollering around. I'm not be a dick, the GSF community has something another groups don't... if I'm queing solo its because I'm choosing to... if you meet a pilot say howdy... that is a pilot you can fly with any time your both on. Forgot to add the reason I posted... I don't want you to get discouraged at trying GSF... just because you don't get the DvL doesn't mean you can't still enjoy the game. Besides the devs said they may do DvL again anyways.
  15. I am TEH... never seen these hacks.. I've seen the lag spike ships were they are almost using mini revers thrusters every 3 seconds or so... I've also seen them hit a 5 second spike and then into a meteor so that was fun. I have been clipped inside a domination station where I couldn't move, if I tried it was hull damage... I could shoot, but getting shot was rare... i ended up killing myself because i couldn't roam and they gave up on B.
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