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Zem_

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  1. I don't think you're in any danger of being a "goody two-shoes" as a Sith Inquisitor. You're still a Sith and you're still going about the business of evil. You're just being less needlessly cruel about it usually if you go the light side route. It's a little inconsistent really. Sometimes you're given a clear good/bad, like torturing that first prisoner vs. sweet talking them out of the name and then demanding they get witness protection. Or the decision involving the captured Jedi on Korriban. But the quell toxin? Kill em fast or kill em slow? Yeah, you could justify it as their fate was sealed anyway and you might as well be the one to see them off mercifully rather than letting someone else kill them slowly but... it's either way not exactly a "good" act. It probably should have been a dark vs. nothing decision.
  2. Yeah, but then you end up with a cybernetic eye! How cool is that?!
  3. No, it wasn't "easier to find your own level". It was easier to trivialize content, for sure. But you can't otherwise control level gain except by skipping a lot of content. Without level-sync, we'd pretty much be FORCED to skip the majority of content while leveling through the story if we don't want to be stepping on enemies like ants by the time we're even half way done with Chapter 1. That means no exploration missions, no heroics, no solo flashpoints, no space missions (okay, that one's no big loss, but still...) Even WITH level sync you face the situation where you arrive on a planet six or so levels above the local enemies at least to begin with. So you're starting in a situation where, much like 4.0, your companion can probably solo the first heroic or two on the planet without your help. So you're pretty much right back to playing the game poorly, on purpose, if you want a challenge. And for no greater reward. I don't get why people fail to see how unappealing that "simple solution" is.
  4. It honestly wouldn't surprise me if the easy-mode reward-grinder crowd WAS the majority here. That's a real popular causal gaming trend right now. Michael's dev post kind of hints that even THEY were surprised by how many people were doing heroics. If that's where the game is really going then fine. I don't need every game to cater to me. There are others out there. Not throwing in the towel yet, as I've got to give the patch more time to marinate. I already tested the first heroic on Balmorra (Settling Debts) with my DPS Op and found that Kaliyo at influence level 10 in heal mode could solo every group in there without my help (though I did have to disable her channel heal to get her to attack more). But to be fair, I had already hit the level sync cap so it was level 22 vs. 16, I think. So I'm assuming the latter heroics on the planet might at least require my Op to fire a blaster even if it's just me mashing the '1' key while I watch TV or something. That'd be swell. I'm not gearing up past 22 or training any more while I'm on Balmorra and Kaliyo isn't getting any gifts from me (sorry, babe!). We'll see if that helps at all. If nothing else, I'm sure the gold farmers are happy about this patch.
  5. I've been in and out of this game over the years so I don't know the answer to this: But have they ever explained why they can't just implement a simple email/chat spam filter? I mean these guys all rely on establishing pretty regular patterns of behavior that should be easily detectable. It's obvious there's nothing there now because these guys spamming general chat have the URL in their message in plain text. A spam filter would quickly learn that that is spam and automatically silence those messages.
  6. Uh, no it isn't. You might have slower resource gain as a side effect of increasing the difficulty but a resource slider would only slow your resources. It would have no point to use. A difficulty slider changes the difficulty. If you value more challenge then it might be worth the trade off. You seem to be assuming that gaining rewards are the only point of playing this game. Were that the case, I'd play Progress Quest instead. It's free and it's even easier than SWTOR! The whole point of a player-controlled difficulty slider is that I don't care WHY they want it easier. If they have a way to make the game easy without affecting me, why would I care? They are welcome to it at that point.
  7. I must not understand how level scaling works (which is likely, btw). How is a 20-somthing out-performing you in the same situation? Aren't they capped at the same levels you are? How would their stats/abilities be more powerful than yours whilst standing on the same planet? Honest question.
  8. I continue to feel that this game would benefit from some kind of player-controlled difficulty setting. There's no one-size-fits-all solution when some of us want a little challenge and others just want to burn through it and collect the reward... repeatedly. To the latter, difficulty of any kind is a grind. But if you balance to that, many people (like me) will never even be in a position to grind that content for the rewards because we'll have gotten bored and left long before that happens.
  9. Read more carefully then. They are clearly still talking about you and your companion doing Heroic SFs (or whatever the new name will be for them). They are not making them 4-player missions. Just more difficult than ordinary heroic 2s. It's every other H2 that will be easier after the changes. Just not the Heroic SFs.
  10. I wonder how much renaming them will really do to quell complaints, though. Eric already explained a week ago that Heroic SFs should be hard to solo and that probably not everyone would be able to, but nobody listened.
  11. I recommend Progress Quest! It's a browser game where you basically just watch progress meters fill and then receive loot and quest rewards. It USED to be a parody of some older MMOs, but SWTOR 4.0 eventually made me think of it when I realized I didn't actually have to participate in fights to win them.
  12. I must be the one missing something. I don't see how staying on the planet helps you keep up with crafting. In fact it makes it harder to keep up because none of the resource nodes on the planet have what you need to make gear appropriate for your over-leveled character. Once you outlevel the resource nodes on a planet, you have to do everything by running missions, which takes even more time, not to mention costing more. Any way you slice it, if you enjoy doing all the content it would be a whole lot smoother if you could just suppress XP gain. They already had something like this to suppress 12x XP before. Just bring it back!
  13. At least I assume we won't have to put up with a debate over the corpse problem. Unless there is a segment of the player population that LIKES corpse piles and lag. In which case, this will be an opportunity to get them some much needed professional help.
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