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Ranadiel_Marius

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  1. I disagree about it being clear. I thought the bit about "earn during the season" was in reference to the plans only being available during the season. Prior to the forum post about Qi’us Dnar being available after the season was over, I had been planning on finishing up the rep during the season since there was no indication as to how things would work afterwards. However since there was a dev post indicating that we would still be able to get rep items from Qi’us Dnar, I ended up not finishing the track during the season so I could continue to get easy conquest. I bought the tokens I would need to finish off the last 4k rep in case something went wrong and Qi’us Dnar didn't stay live despite the dev post, but the thought of them just stopping the counter didn't even occur to me until reading this thread. Hilariously, the thing that they felt was important enough to warn people about (season plans not dropping) didn't even turn out to be true since I got 20 last week from earning conquest due to poor programming, but the thing they didn't give people an extra warning about is the one that I guess "works."
  2. It was clarified a month ago. https://www.swtor.com/community/showthread.php?p=9990510#post9990510
  3. The requirement was shifted from "The Failsafe" or "Race to Refuel" to "The Failsafe" or "Race to Refuel." There was no change.
  4. O.o How is that a shift? That is what you originally posted was the requirement.
  5. I mean it is in the mission description for VM FPs. VM FP Empire: "Aid the Empire by completing three of the following missions via Group Finder. This mission can be completed 3 times per week." I assume the change was made universally and not just intended for VM FPs and nothing else. Edit: Also just came across this Edit 2: To clarify, I am simply talking about whether the 3x a week thing is an intentional change, so yes we are supposed to be able to do them 3 times. If you are talking about for the titles, there is nothing indicating that doing any of them three times is required.
  6. They can be done three times per week just like the PVP and FP weeklies.
  7. I mean Onslaught didn't have you running the same missions for different people. You went to the same locations, but they were for different missions (except for the middle part of Mek-Sha), and I'd expect Legacy of the Sith to be the same on Manaan. I mean the Imps are there to steal Kolto and the Pubs are there to help the locals kick the Imps off the planet. Elom will probably be roughly the same for both factions. Oricon was 2.4. 2.0 did have Scum and Villany, but that is also less than 10 min of cutscenes between both factions.
  8. I mean if you are judging it based on the number of Planets and Flashpoints only with no regard for how long the story actually is, then Legacy of the Sith would be the second shortest since RotHC was just a single planet and ZERO flashpoints.
  9. Ugh, I hate writing this post. I don't like being negative, and I would much rather be constructive on realistic solutions to minor problems. However I don't see any kind of stopgap measure that stops this system from being horrible. I genuinely don't think that there is anything even remotely redeemable about this system. It is slow, unfun, and flips a middle finger to solo-players. I would say that it needs to be chucked in the trash and never spoken of again, but I realize that that can't happen because we are too late in the development cycle for a major change like that to be made to 7.0. I doubt there is even enough time to change the system in 7.1, but you want feedback so here are my thoughts. How does the flow of acquiring gear feel? Slow and unfun. I upgraded to a full set of 322 gear using the conquest gear as that is what I would theoretically be doing on Live. To get a full set of gear, I had to run every heroic planet available and run a couple of others on a second character. I took advantage of the 3-peat bug on weekly heroic missions to reduce the amount of time spent on running missions, and it was still tedious. On Live where the bug will presumably be fixed, so I would have to do 3x the work I did on PTS? I am not going to do that at all. Running the same heroics 3x in the same week (and if you want to get all the tokens you have to since very few if any planets have 2x the required number of Heroics for their weekly) would be insanely tedious. Spamming the same Heroics over and over again is not fun. This will likely be made even worse on Live where there are going to be a dozen people competing for the same objectives on the world map. So you are going to have to carefully choose your Heroics to spam. Actually that brings up another point, in order to reduce the time running things, you are basically going to be required to run stealth since it trivializes so many Heroics. So now instead of us getting the freedom to play the character we want and do the content we want, we instead get pigeonholed into playing Heroics via stealth or wasting all of our time. Yay! >.> Regarding other gearing methods, I am horrible at PVP, so it took me forever to get the weekly, but I sort of expected that. FPs were fine? 2-3 hours for a single improvement is not something I would do on live, but I guess it is alright? Maybe? I imagine there is going to be a lot of grief on live anytime anyone enters a FP queue as a non-stealther, but that is pretty much expected with the introduction of Combat Styles. What are your thoughts on the pace to acquire gear? I think I kind of bled into this answer with my prior comments, but way too slow. I currently have 8 characters geared out in optimal sets at 306. I doubt I am even going to bother getting a single character to 326 in 7.0. Feel free to leave general feedback as well I've spent three days trying to come up with some idea on how to improve the system, and the answer I keep coming back to is that the system is irreparably broken. I realize that isn't a helpful answer since the system is going to live whether anyone likes it or not (and based on discussions I have seen and had the answer is no one likes it). The only improvement I have thought of is adding 60 aquatic matrices to the weekly conquest rewards. I still think the system needs to be completely scrapped, but it will at least address the issue of PVP, FPs, and Ops not having a good source of aquatic matrices for upgrades while giving conquest players enough for an upgrade. Also I think there needs to be a serious discussion internally about what the point of gearing even is. I mean I know the actual reason for gearing is player retention by giving us something to do, but with the excuse of "non-op players don't need the best gear since they aren't doing the hardest content," I think there is a genuine question that has be asked of "Okay why do non-op players need gear upgrades at all?" What is supposed to be our motivation in getting on this treadmill to grind out this gear if we are going to be getting subpar gear for putting in hours and hours of time? At this point, the new gearing system is just telling me that there is no reason for a solo-player to bother, so I'm probably just going to be skipping the entire thing. Meaning that this system is a failure at retaining players for the sake of just gearing. And keep in mind, I am not a casual player, I just went through 20+ hours of playing solely for the sake of a title and a mount. And having done all of that, I still think that grinding to 326 is a waste of my time because it is way too long and the reward of subpar equipment is not worth it. Whenever you get around to fixing this mess, whether it be 7.1, 7.2, or 8.0, you need to to undo the raider/non-raider distinction if you want me to seriously consider bothering with gearing again.
  10. It will let you run them and you will get the associated achievements.
  11. I don't even think you can run Echoes of Oblivion or later on PTS unless you transfer a character that has completed Onslaught. You get kicked out of the instance if you try and run Operation Meridian on the PTS based on when I tried.
  12. That's because this week's selection of FPs for the GF is fairly high level. I think the lowest level FP is either Battle of Ilum or False Emperor. So you probably can't use the GF until level 47+ this week. I imagine the sub-80 queue for WZs is probably worse than the level 80 queue, so you might want to consider using one of the level up options (Odessan or Pub Fleet) to get to 80 quickly. Alternatively, queue might improve when you aren't looking for a group right during the high point of Christmas.
  13. I was able to get 20-30 PVP matches between Tues and Weds without too much issue. I did a group finder FP yesterday and basically grouped up the moment I entered the queue (might have just been dumb luck) around 6 PM Central yesterday. If you are having trouble you might have to try a different more popular time of the day. Also if you are trying for FPs on Pub side, you might want to try switching over to Imp because I think there are more people playing on Imp side. Only trouble I have had (besides being really bad at PVP) is that I didn't get credit for completing the FP yesterday. I'm betting you are supposed to interact with something after beating the final boss of the new FP and I just did not notice since it was my first time running it.
  14. I play Combat Sentinel on live, and I guess the abilities that I tend to think of regarding my Sentinel are Clashing Blades and Blade Blitz. Honestly, I barely felt any difference with Combat from Live. All the rotational abilities were there except Force Clarity, which I rarely remember to use in non-raid settings. So Offense-wise it felt fine. I am really interested in trying out a Swiftness, Rush Down, and Driving Lance build. I really like the concept for Combat/Ataru. I'm kind of worried that is is just going to end up as a meme build, but I still want to try it. I'm also interested in the Quickness family of utilities. Although I'm not sure if these really coalesce quite as well as the Swiftness ones seem to. Using Zen Lance was fun, but I'm iffy on how well it would work in a rotation. I feel like it will probably require Fanged God Form to really be usable. One general issue that is sort of present all across the current builds, a lot of the choices feel boring. 15 and and 30 feel like interesting choices, but a lot of the other choices feel boring. Especially choices between existing utilities. We have a few very flavorful choices, and then some that are just w/e. Even level 35 feels boring. While Quickness and Swiftness both feel interesting and thematically appropriate, they are both completely overshadowed by Force Clarity, which is just mechanically better and lacks the discipline specific flavor of the other two. I'd like more choices like 15 and 30. So move Force Clarity to somewhere other than 35, and add some more flavorful choices in a different level. Like modifiers for Clashing Blades! As a side note, I got a red system message about invalid ability for Combat and Watchman but not Concentration. So I don't know if I was missing an ability on them or not. I did notice that Concentration got a new ability 'Critical Zen' which was not listed in the build overview. So maybe the other two were missing some corresponding "special" passive or something?
  15. Fyi, you missed the level 30 ability that modifies Overhead Slash for Vigilance B.
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