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Voidwards

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  • Posts

    34
  • Joined

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10 Good

Personal Information

  • Location
    Sweden
  • Interests
    Gaming, Books, Music
  • Occupation
    Insurance Portfolio Manager
  1. It's not the East or the West side It's not the North or the South side It's the Dark side!
  2. Did you know that my lightsaber brings all the raiders to the yard?
  3. Still room in Noxuls dungeon. Mr Pink wants to hear from YOU!
  4. He actually did state that it "wouldn't exclude the possibility of seeing a new pack added". Still, rather disappointing patch this one. The only new stuff is that pack - and no, regardless of what anyone thinks, my personal view is that another difficulty level on an already existing flashpoint/operation doesn't qualify as "New content" in my book. That's just like adding pepper to your salted potato mash and calling it completely new. It's still mash to begin with.
  5. This is a good roadmap, and I'm happy that we're getting this update and in this form as well. Can we get some form of acknowledgement that the new Flashpoints will not just be a Hardmode of Red Reaper and Colicoid Wargames? Adding a little extra to an already existing map is not new in my eyes. Outside of this, I'd love to see a map that stretches even longer. What's going on with the Space Missions, are we getting new comms content there? What of Guild Capital Spaceships and other new functionalities that have been on the table for quite some time? Thanks for the update, glad to see that stuff is on the horizon!
  6. Still not working, did Ascendancy Barrier today, blew absolutely everything out of the sky, no banana.
  7. It's fun. Really it is. Unlimited supplies of psychoactive stims. Not to mention the Jawa brothel.
  8. Received my stuff - courteous and efficient service! Recommended!
  9. If your Surge Rating tells you that your crits will do 79% more damage, then adding more Surge Rating will increase this rating still. The only thing is, once you're past 75%, you need more Surge Rating per % than before, which essentially decreases the usefulness of more surge rating.
  10. 1. Guild Capital Ships / Space Exploration feature 2. Minigames like Pazzak & speeder racing with weekly quests/rated tournaments 3. Massive massive story content update to keep momentum. I think what we need here is enough of content so we don't end up sitting on fleet for months again.
  11. What I'd like to see is some form of solidified timeplan for the coming few months. Any chance we can see at least a glance of a more detailed content release schedule? When can we start getting more information about the "Secret Space Project" - that thing really got my attention from the Guild Summit videocasts - is that scrapped or is it still in the making? Any chance of getting more than "Soon" on that one?
  12. Made a ticket about this last night. Essentially, we had a Yellow circle on a person, and said person missed to place the circle. Immediately, our tank was targeted with a new yellow circle, but didn't even get a chance to move before it turned purple. Fortunately he was able to move the boss into the hit area. This is the first time I've seen this in the instance though. As for the jumping before casting, that also seems to occur, but just holding DPS will work around that issue.
  13. We had a similar situation. We got the third bomber, killed it in good time, but the player with the bomb was slow to get to the walker and didn't position herself correctly (quite new to the fight). Eventually she positioned and grappled up, and whilst doing this a fourth bomber spawned. There appears to be some issues with the timer, i.e. Bomber 3 dies > timer to spawn 4 begins > Bomb 3 explodes on walker > Timer to spawn 4 stops. Somewhere in this sequence it appears to jitter, because we've not seen this before.
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