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Jurary

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10 Good
  1. I gathered all of them for the achievements.
  2. We don't have sick burst. We have too high sustained damage in annihilation.
  3. So much fail in this post it's incredible. Undying Rage has a longer cooldown than most if not any stuns, and your horrible argument goes both ways, in favor of the stuns.
  4. Btw you said "first and last post" but you actually made 2 lol.
  5. I knew before i opened the screenshot link what I would see. You're a clicker. You are so far behind keybinders and will never even come close to the potential of any class as long as you click abilities.
  6. Our bleeds can be dispelled afaik. 99% of specs able to do that probably don't even know that.
  7. Sorry mate, i'm a marauder, the best solo class, i'll hold my own. Not really sure what you mean to say with the rest of your rambling. That you are bad, or simply have no idea that a good team composition makes healers more than twice as strong?
  8. They still do stupid bursty damage, needs to be reworked.
  9. So your excuse is that you're playing with bads/pugs? Mk. Get a 4man group with your guild or mates and have one of them guard you, you can't die.
  10. it's quite a sad day for annihilation marauders losing 100% damage reduction during force camo, which was something that could really tell the difference between a decent or good marauder.
  11. How can you compare this to a paladin bubble? You must be desperate or terrible, probably both. Let's see. A paladin can heal himself to full during bubble, marauders don't have any selfheals except 100-200 ticks from bleed crits. A paladin in bubble is IMMUNE to EVERYTHING. A marauder with undying rage, can still die or be cced. And this is where the l2p bit comes into play. We have to sacrifice 50% hp to use it, everyone knows we'll save it till we are near death. That means you save your stun till the marauder is 20 or 30% so you can finish him off before he's able to cast it.
  12. How entertaining. An average player playing the easiest spec around followed by a sorc healer.
  13. LEt me tell you, even though i'm sipping down dat Jack Daniels on a Sunday night. It just became clear to me. Juggs can guard healers which in turn increases their survivability by effectively doubling their healers life. Marauders, while kited (by GOOD players) do not have this luxury and rely solely on damage while close, yet survival while being kited. It all balances out.
  14. Sounds like a cool story Zyl
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