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That's odd as it switches to GBP when I switch to French or German.
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Funny you mention that, I was recently in a lowbie tfp with 3 other dps (with my ~40 gunslinger), the first one (a lvl 65) dropped after a trash pull, the second one dropped after one or two attempts at the desert boss, but the other low lvl dps (who was inexperienced with MMOs) & I pulled our low-ish rank heal comps out & managed to work through it after a few attempts (subsequent bosses I gave him full explainations of the tactics & we got through those first time). We did run out of green barrels but the companions + heal stations were able to get us through.
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Didn't receive the first mail, haven't received the second mail (yes, I'm down for mails from SWTOR in my preferences), I don't delete mails from SWTOR, I do get mails regarding tickets I've raised, the usual monthly cartel coins & so on. If CS can't do anything, who can (Batman? Superted? Danger Mouse?)?
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Improving my dps as dirty fighting gunslinger
Llama-Eight replied to DataBeaver's topic in Gunslinger / Sniper
When the hemo blast buff is up, you're doing 2x dirty blast then speed shot, is that so it lines up better with the cooldown of wounding shots? Compared to 3x dirty blast (which would get additional damage from the hemo blast buff)? -
Improving my dps as dirty fighting gunslinger
Llama-Eight replied to DataBeaver's topic in Gunslinger / Sniper
Fine, so my back-of-a-***-packet calculation was probably off on the mitigation element (and to be fair, I have no idea how much a boss would mitigate weapon damage compared to internal). -
Improving my dps as dirty fighting gunslinger
Llama-Eight replied to DataBeaver's topic in Gunslinger / Sniper
I'm trying to get into Dirty Fighting (having been SS previously) & I'm confused, why would quickdraw be higher damage than dirty blast (outside of hem shot)? Wouldn't the target's armour/damage reduction/whatever reduce the weapon damage such that dirty shot's internal damage makes it do more damage? -
A nice little QoL change would be to have the list of companions in the crafting window sorted by influence so that the top one is the most effective crafter. Since 4.0 removed the specific companion bonuses to specific crew skills there's less reason to have the companions in a specific order, so I would very much appreciate it if we could have the companions sorted by influence, possibly as an option in the same way the crafting windows allow you to sort by rating/level/etc.
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Aurora Cannon and 4.0
Llama-Eight replied to Aeries_Holley's topic in Flashpoints, Operations, and Heroic Missions
Still needs 4 people to click on stuff. -
Yes, you need to complete the full Macrobinocular quest line (handing it back in to the relevant person on your capital planet) to be able to see/scan the droid. Once I did that I saw the droid on the first Star Fortress I did after completing the questline (the droid itself can be seen as a "stealthed" object without the binoculars & you then scan it).
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I wish they would just split pve & pvp skills from each other (like Guild Wars did, so skill A does X damage in PvE & Y damage in PvP) so that they could balance both of them appropriately rather than **** one over for the other.
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Aurora Cannon and 4.0
Llama-Eight replied to Aeries_Holley's topic in Flashpoints, Operations, and Heroic Missions
It required 4 people when it was released & there was much rejoicing that a H4 actually required 4 people to complete. Skip forward a few years to when people aren't particularly interested in doing that content & as the above posters say, you may well be hard pressed to get enough warm bodies to do it. -
Exploiting Vs Datamining: What's the difference?
Llama-Eight replied to Khiriath's topic in General Discussion
Datamining wouldn't exist if the data wasn't in the client in the first place (or the PTS version, or wherever they're getting it from)... -
I got it Galactic Star Fighters New Name is....
Llama-Eight replied to sartt's topic in Galactic Starfighter
True, but this is Star Wars we're talking about, not real world physics so you need to use some suspension of disbelief (ie, that they can have a railgun that accelerates a round up to some-form-of-very-fast speed in a reasonable barrel length & energy usage). And the engagement range in the films appears to be of the order of units/tens/hundreds of kilometers for capital ships & probably hundreds of meters to a kilometer or two for fighters 'cause it makes for better cinema than the occasional flash of a cap ship exploding on a black background. Probably the same one that fired up it's fortress shield without realising that upgraded protons ignore shields as well as armour & got one-shot...